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golang logomobile

[mirror] Go on Mobile

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SDL2 binding for Go

Quick Overview

The golang/mobile repository is a collection of tools and libraries for building mobile applications using the Go programming language. It provides a set of APIs and tools that allow developers to create native mobile apps for both iOS and Android platforms.

Pros

  • Cross-platform Development: The golang/mobile project enables developers to write code in Go and deploy it on both iOS and Android platforms, reducing the need for platform-specific development.
  • Native Performance: The generated mobile apps have native performance, as they are compiled directly to the target platform's native code.
  • Simplified Development: The project abstracts away many of the complexities of mobile development, allowing developers to focus on writing the core application logic in Go.
  • Leverage Go Ecosystem: Developers can leverage the vast ecosystem of Go libraries and tools to build their mobile applications, benefiting from the language's strengths in areas like concurrency, performance, and type safety.

Cons

  • Limited Ecosystem: Compared to the mature ecosystems of iOS and Android development, the golang/mobile project has a smaller community and fewer available libraries and tools.
  • Platform-specific Challenges: While the project aims to provide a cross-platform experience, there may still be platform-specific challenges and limitations that developers need to navigate.
  • Tooling Complexity: Setting up the development environment and integrating the golang/mobile tools with existing mobile development workflows can be more complex than traditional native mobile development.
  • Adoption and Maturity: As a relatively new project, golang/mobile may not have the same level of maturity and stability as more established mobile development frameworks.

Code Examples

Here are a few code examples demonstrating the usage of the golang/mobile project:

  1. Creating a Simple Android App:
package main

import (
    "golang.org/x/mobile/app"
    "golang.org/x/mobile/event/lifecycle"
    "golang.org/x/mobile/event/paint"
    "golang.org/x/mobile/event/size"
    "golang.org/x/mobile/gl"
)

func main() {
    app.Main(func(a app.App) {
        var glctx gl.Context
        for e := range a.Events() {
            switch e := a.Filter(e).(type) {
            case lifecycle.Event:
                if e.Crosses(lifecycle.StageVisible) > 0 {
                    glctx, _ = e.DrawContext.(gl.Context)
                }
            case size.Event:
                glctx.Viewport(0, 0, e.WidthPx, e.HeightPx)
            case paint.Event:
                if glctx != nil {
                    // Render your app's content here
                    glctx.ClearColor(1, 1, 1, 1)
                    glctx.Clear(gl.COLOR_BUFFER_BIT)
                }
                a.Publish()
                a.Send(paint.Event{})
            }
        }
    })
}

This code creates a simple Android app that displays a white background.

  1. Creating a Simple iOS App:
package main

import (
    "golang.org/x/mobile/app"
    "golang.org/x/mobile/event/lifecycle"
    "golang.org/x/mobile/event/paint"
    "golang.org/x/mobile/event/size"
    "golang.org/x/mobile/gl"
)

func main() {
    app.Main(func(a app.App) {
        var glctx gl.Context
        for e := range a.Events() {
            switch e := a.Filter(e).(type) {
            case lifecycle.Event:
                if e.Crosses(lifecycle.StageVisible) > 0 {
                    glctx, _ = e.DrawContext.(gl.Context)
                }
            case size.Event:
                glctx.Viewport(0, 0, e.WidthPx, e.HeightPx)
            case paint.Event:
                if glctx != nil {
                    // Render your app's content here
                    glctx.ClearColor(1

Competitor Comparisons

24,481

Cross platform GUI toolkit in Go inspired by Material Design

Pros of Fyne

  • Fyne provides a cross-platform GUI toolkit, allowing developers to build applications for desktop, mobile, and web platforms using a single codebase.
  • The framework offers a rich set of built-in widgets and components, simplifying the development process.
  • Fyne has a strong focus on simplicity and ease of use, making it a good choice for developers who want to quickly build user-friendly applications.

Cons of Fyne

  • Fyne is a relatively new framework, and its ecosystem may not be as mature as that of other GUI toolkits, such as the one provided by the Go standard library.
  • The performance of Fyne applications may not be as optimized as those built using lower-level libraries, especially for complex or resource-intensive applications.
  • The documentation and community support for Fyne may not be as extensive as for more established frameworks.

Code Comparison

Fyne:

package main

import (
    "fyne.io/fyne/app"
    "fyne.io/fyne/widget"
)

func main() {
    myApp := app.New()
    myWindow := myApp.NewWindow("Hello")
    myWindow.SetContent(widget.NewLabel("Hello, Fyne!"))
    myWindow.ShowAndRun()
}

Golang/Mobile:

package main

import (
    "golang.org/x/mobile/app"
    "golang.org/x/mobile/event/lifecycle"
    "golang.org/x/mobile/event/paint"
    "golang.org/x/mobile/event/size"
    "golang.org/x/mobile/gl"
)

func main() {
    app.Main(func(a app.App) {
        // ...
    })
}
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Graphics API Debugger

Pros of GAPID

  • GAPID provides a comprehensive set of tools for debugging and profiling Android and OpenGL ES applications, including a powerful GPU debugger.
  • GAPID supports a wide range of Android devices and versions, making it a versatile tool for developers.
  • GAPID's user interface is intuitive and easy to use, with a range of visualization and analysis tools.

Cons of GAPID

  • GAPID is primarily focused on Android and OpenGL ES development, while golang/mobile supports a broader range of mobile platforms, including iOS.
  • GAPID may have a steeper learning curve compared to golang/mobile, especially for developers who are new to Android and OpenGL ES development.

Code Comparison

golang/mobile

func main() {
    app.Main(func(app app.App) {
        var glctx gl.Context
        for e := range app.Events() {
            switch e := app.Filter(e).(type) {
            case lifecycle.Event:
                switch e.Crosses(lifecycle.StageVisible) {
                case lifecycle.CrossOn:
                    glctx, _ = e.DrawContext.(gl.Context)
                case lifecycle.CrossOff:
                    glctx = nil
                }
            case paint.Event:
                if glctx != nil {
                    // Render your scene here.
                    glctx.ClearColor(1, 1, 1, 1)
                    glctx.Clear(gl.COLOR_BUFFER_BIT)
                    app.Publish()
                }
            }
        }
    })
}

GAPID

func main() {
    app := app.New()
    defer app.Shutdown()

    // Create a new context.
    ctx := context.Background()

    // Connect to the device.
    device, err := app.ConnectToDevice(ctx)
    if err != nil {
        log.Fatalf("Failed to connect to device: %v", err)
    }
    defer device.Close()

    // Launch the app.
    app, err := device.LaunchApp(ctx, "com.example.myapp")
    if err != nil {
        log.Fatalf("Failed to launch app: %v", err)
    }
    defer app.Close()

    // Capture a frame.
    frame, err := app.CaptureFrame(ctx)
    if err != nil {
        log.Fatalf("Failed to capture frame: %v", err)
    }
    defer frame.Close()
}
2,089

Go bindings for GTK3

Pros of gotk3/gotk3

  • Provides a Go-native binding for the GTK+ toolkit, allowing for the creation of cross-platform desktop applications.
  • Offers a more idiomatic Go experience compared to the lower-level approach of golang/mobile.
  • Supports a wide range of GTK+ widgets and functionality, enabling the development of feature-rich desktop applications.

Cons of gotk3/gotk3

  • Requires the installation of the GTK+ library on the target system, which may not be available on all platforms.
  • May have a steeper learning curve for developers unfamiliar with the GTK+ ecosystem.
  • Potentially less performant than the native mobile approach of golang/mobile.

Code Comparison

golang/mobile

package main

import (
    "golang.org/x/mobile/app"
    "golang.org/x/mobile/event/lifecycle"
    "golang.org/x/mobile/event/paint"
    "golang.org/x/mobile/event/size"
    "golang.org/x/mobile/gl"
)

func main() {
    app.Main(func(a app.App) {
        // ...
    })
}

gotk3/gotk3

package main

import (
    "github.com/gotk3/gotk3/gtk"
)

func main() {
    gtk.Init(nil)
    window, _ := gtk.WindowNew(gtk.WINDOW_TOPLEVEL)
    window.SetTitle("Hello, World!")
    window.Connect("destroy", gtk.MainQuit)
    window.ShowAll()
    gtk.Main()
}
17,492

Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS

Pros of Kivy

  • Kivy is a cross-platform framework, allowing developers to create applications for a variety of platforms, including desktop, mobile, and web.
  • Kivy has a large and active community, providing a wealth of resources, tutorials, and support for developers.
  • Kivy's event-driven architecture and declarative UI design make it easy to build responsive and interactive applications.

Cons of Kivy

  • Kivy has a steeper learning curve compared to Golang/Mobile, as it requires developers to learn a new set of APIs and concepts.
  • Kivy's performance may not be as optimized as Golang/Mobile, especially for resource-intensive applications.
  • Kivy's dependency on Python may limit its adoption in certain environments or use cases where performance and native integration are critical.

Code Comparison

Kivy (Python):

from kivy.app import App
from kivy.uix.button import Button

class MyApp(App):
    def build(self):
        return Button(text='Hello, Kivy!', on_press=self.button_pressed)

    def button_pressed(self, instance):
        print('Button pressed!')

if __name__ == '__main__':
    MyApp().run()

Golang/Mobile (Go):

package main

import (
    "fmt"
    "golang.org/x/mobile/app"
    "golang.org/x/mobile/event/lifecycle"
    "golang.org/x/mobile/event/paint"
    "golang.org/x/mobile/event/size"
    "golang.org/x/mobile/gl"
)

func main() {
    app.Main(func(a app.App) {
        for e := range a.Events() {
            switch e := a.Filter(e).(type) {
            case lifecycle.Event:
                // ...
            case size.Event:
                // ...
            case paint.Event:
                // ...
            }
        }
    })
}
2,197

SDL2 binding for Go

Pros of veandco/go-sdl2

  • Provides a comprehensive Go binding for the popular SDL2 (Simple DirectMedia Layer) library, which is widely used for game development and multimedia applications.
  • Offers a rich set of features and functionality, including support for graphics, audio, input handling, and more.
  • Actively maintained with regular updates and bug fixes.

Cons of veandco/go-sdl2

  • May have a steeper learning curve compared to the more high-level abstractions provided by golang/mobile.
  • Requires the installation of the SDL2 library on the target system, which can be more complex than the built-in dependencies of golang/mobile.
  • May have fewer resources and community support compared to the larger and more established golang/mobile project.

Code Comparison

Here's a brief comparison of code snippets from both projects:

golang/mobile:

func main() {
    app.Main(func(app app.App) {
        for e := range app.Events() {
            switch e := app.Filter(e).(type) {
            case lifecycle.Event:
                switch e.Crosses(lifecycle.StageVisible) {
                case lifecycle.CrossOn:
                    // app is now visible
                case lifecycle.CrossOff:
                    // app is no longer visible
                }
            case paint.Event:
                app.Publish()
                app.Send(paint.Event{})
            }
        }
    })
}

veandco/go-sdl2:

func main() {
    if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
        fmt.Fprintf(os.Stderr, "Failed to initialize SDL: %s\n", err)
        return
    }
    defer sdl.Quit()

    window, err := sdl.CreateWindow("SDL2 Go", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, 800, 600, sdl.WINDOW_SHOWN)
    if err != nil {
        fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
        return
    }
    defer window.Destroy()
}

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README

Go support for Mobile devices

Go Reference

The Go mobile repository holds packages and build tools for using Go on mobile platforms.

Package documentation as a starting point:

Caution image

The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.

This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.

--

Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.