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45,699

Square’s meticulous HTTP client for the JVM, Android, and GraalVM.

42,958

A type-safe HTTP client for Android and the JVM

An asynchronous, callback-based Http client for Android built on top of Apache's HttpClient libraries.

🚀 A Complete Fast Android Networking Library that also supports HTTP/2 🚀

6,294

Android Asynchronous Networking and Image Loading

Quick Overview

Volley is an HTTP library for Android that makes networking for Android apps easier and faster. It was developed by Google and offers a powerful set of tools for handling network requests, including automatic scheduling, caching, and retry policies.

Pros

  • Easy to use with a simple, intuitive API
  • Automatic request scheduling and prioritization
  • Built-in support for request caching
  • Customizable retry and backoff policies

Cons

  • Not suitable for large download or streaming operations
  • Limited to Android platform
  • Lack of built-in support for more advanced features like OAuth

Code Examples

  1. Making a simple GET request:
RequestQueue queue = Volley.newRequestQueue(this);
String url = "https://api.example.com/data";

StringRequest stringRequest = new StringRequest(Request.Method.GET, url,
        new Response.Listener<String>() {
    @Override
    public void onResponse(String response) {
        // Handle the response
    }
}, new Response.ErrorListener() {
    @Override
    public void onErrorResponse(VolleyError error) {
        // Handle errors
    }
});

queue.add(stringRequest);
  1. Making a POST request with JSON payload:
JSONObject jsonBody = new JSONObject();
jsonBody.put("key", "value");

JsonObjectRequest jsonObjectRequest = new JsonObjectRequest(Request.Method.POST, url, jsonBody,
        new Response.Listener<JSONObject>() {
    @Override
    public void onResponse(JSONObject response) {
        // Handle the response
    }
}, new Response.ErrorListener() {
    @Override
    public void onErrorResponse(VolleyError error) {
        // Handle errors
    }
});

queue.add(jsonObjectRequest);
  1. Using ImageRequest to load an image:
ImageRequest imageRequest = new ImageRequest(url,
    new Response.Listener<Bitmap>() {
        @Override
        public void onResponse(Bitmap bitmap) {
            imageView.setImageBitmap(bitmap);
        }
    }, 0, 0, null,
    new Response.ErrorListener() {
        public void onErrorResponse(VolleyError error) {
            imageView.setImageResource(R.drawable.error_image);
        }
    }
);
queue.add(imageRequest);

Getting Started

  1. Add Volley to your project's build.gradle file:
dependencies {
    implementation 'com.android.volley:volley:1.2.1'
}
  1. Create a RequestQueue in your activity or application class:
public class MyApplication extends Application {
    private static RequestQueue requestQueue;

    @Override
    public void onCreate() {
        super.onCreate();
        requestQueue = Volley.newRequestQueue(getApplicationContext());
    }

    public static RequestQueue getRequestQueue() {
        return requestQueue;
    }
}
  1. Make requests using the RequestQueue:
StringRequest stringRequest = new StringRequest(Request.Method.GET, url,
        response -> {
            // Handle the response
        },
        error -> {
            // Handle errors
        });
MyApplication.getRequestQueue().add(stringRequest);

Competitor Comparisons

45,699

Square’s meticulous HTTP client for the JVM, Android, and GraalVM.

Pros of OkHttp

  • More efficient connection pooling and transparent GZIP compression
  • Better support for modern protocols like HTTP/2 and WebSocket
  • Easier to use for simple requests with less boilerplate code

Cons of OkHttp

  • Steeper learning curve for advanced features
  • Less integrated with Android-specific components
  • Requires more manual configuration for certain use cases

Code Comparison

Volley:

StringRequest stringRequest = new StringRequest(Request.Method.GET, url,
        new Response.Listener<String>() {
            @Override
            public void onResponse(String response) {
                // Handle response
            }
        }, new Response.ErrorListener() {
            @Override
            public void onErrorResponse(VolleyError error) {
                // Handle error
            }
        });
requestQueue.add(stringRequest);

OkHttp:

OkHttpClient client = new OkHttpClient();
Request request = new Request.Builder()
    .url(url)
    .build();
client.newCall(request).enqueue(new Callback() {
    @Override
    public void onResponse(Call call, Response response) throws IOException {
        // Handle response
    }
    @Override
    public void onFailure(Call call, IOException e) {
        // Handle failure
    }
});
42,958

A type-safe HTTP client for Android and the JVM

Pros of Retrofit

  • Type-safe API interface definition using annotations
  • Built-in support for popular serialization libraries (e.g., Gson, Moshi)
  • Easier to implement and maintain complex API interactions

Cons of Retrofit

  • Steeper learning curve for beginners
  • Requires more initial setup compared to Volley
  • Less suitable for simple, one-off network requests

Code Comparison

Retrofit:

public interface ApiService {
    @GET("users/{user}")
    Call<User> getUser(@Path("user") String username);
}

Retrofit retrofit = new Retrofit.Builder()
    .baseUrl("https://api.example.com/")
    .build();

ApiService service = retrofit.create(ApiService.class);
Call<User> call = service.getUser("johndoe");

Volley:

String url = "https://api.example.com/users/johndoe";
JsonObjectRequest jsonObjectRequest = new JsonObjectRequest
    (Request.Method.GET, url, null, new Response.Listener<JSONObject>() {
        @Override
        public void onResponse(JSONObject response) {
            // Handle response
        }
    }, new Response.ErrorListener() {
        @Override
        public void onErrorResponse(VolleyError error) {
            // Handle error
        }
    });

An asynchronous, callback-based Http client for Android built on top of Apache's HttpClient libraries.

Pros of android-async-http

  • Simpler API and easier to use for beginners
  • Built-in support for file uploads and downloads
  • More extensive documentation and examples

Cons of android-async-http

  • Less actively maintained compared to Volley
  • Lacks some advanced features like request prioritization
  • May have performance limitations for complex networking scenarios

Code Comparison

android-async-http:

AsyncHttpClient client = new AsyncHttpClient();
client.get("https://api.example.com/data", new JsonHttpResponseHandler() {
    @Override
    public void onSuccess(int statusCode, Header[] headers, JSONObject response) {
        // Handle successful response
    }
});

Volley:

RequestQueue queue = Volley.newRequestQueue(this);
JsonObjectRequest jsonObjectRequest = new JsonObjectRequest(Request.Method.GET, url, null,
        new Response.Listener<JSONObject>() {
            @Override
            public void onResponse(JSONObject response) {
                // Handle successful response
            }
        }, new Response.ErrorListener() {
            @Override
            public void onErrorResponse(VolleyError error) {
                // Handle error
            }
    });
queue.add(jsonObjectRequest);

Both libraries offer asynchronous HTTP requests for Android, but android-async-http provides a simpler API and better documentation, making it easier for beginners. However, Volley offers more advanced features and is more actively maintained, making it a better choice for complex networking requirements and long-term project support.

🚀 A Complete Fast Android Networking Library that also supports HTTP/2 🚀

Pros of Fast-Android-Networking

  • Built-in support for caching, including customizable cache size and expiry
  • Easier handling of large file downloads and uploads
  • Built-in support for RxJava2 and RxJava3

Cons of Fast-Android-Networking

  • Less mature and less widely adopted than Volley
  • Larger library size, which may impact app size
  • Fewer third-party extensions and integrations available

Code Comparison

Fast-Android-Networking:

AndroidNetworking.get("https://api.example.com/users")
    .addQueryParameter("limit", "3")
    .build()
    .getAsJSONArray(new JSONArrayRequestListener() {
        @Override
        public void onResponse(JSONArray response) {
            // Handle response
        }
    });

Volley:

JsonArrayRequest jsonArrayRequest = new JsonArrayRequest(Request.Method.GET, "https://api.example.com/users?limit=3", null,
    new Response.Listener<JSONArray>() {
        @Override
        public void onResponse(JSONArray response) {
            // Handle response
        }
    }, new Response.ErrorListener() {
        @Override
        public void onErrorResponse(VolleyError error) {
            // Handle error
        }
    });
requestQueue.add(jsonArrayRequest);

Both libraries offer similar functionality for making network requests, but Fast-Android-Networking provides a more fluent API with method chaining. Volley requires separate error handling, while Fast-Android-Networking combines success and error handling in a single listener. Fast-Android-Networking also simplifies parameter addition with dedicated methods.

6,294

Android Asynchronous Networking and Image Loading

Pros of Ion

  • Supports image loading and caching out of the box
  • Offers easy-to-use fluent API for chaining requests
  • Provides more features like file downloads and uploads

Cons of Ion

  • Less actively maintained compared to Volley
  • May have a larger footprint due to additional features
  • Less documentation and community support

Code Comparison

Ion:

Ion.with(context)
    .load("http://example.com/api")
    .asJsonObject()
    .setCallback(new FutureCallback<JsonObject>() {
        @Override
        public void onCompleted(Exception e, JsonObject result) {
            // Handle response
        }
    });

Volley:

JsonObjectRequest jsonObjectRequest = new JsonObjectRequest
    (Request.Method.GET, "http://example.com/api", null, new Response.Listener<JSONObject>() {
        @Override
        public void onResponse(JSONObject response) {
            // Handle response
        }
    }, new Response.ErrorListener() {
        @Override
        public void onErrorResponse(VolleyError error) {
            // Handle error
        }
    });
requestQueue.add(jsonObjectRequest);

Both libraries offer efficient networking solutions for Android, but Ion provides more built-in features at the cost of a larger footprint and less active maintenance. Volley, being maintained by Google, has better long-term support and documentation but requires additional libraries for image loading and caching.

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README

Volley

Volley is an HTTP library that makes networking for Android apps easier and, most importantly, faster.

For more information about Volley and how to use it, visit the documentation page.