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Real-Distributed RTC System by pure Go and Flutter

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Quick Overview

The ionorg/ion repository is a collection of tools and libraries for building and deploying web applications. It provides a set of utilities and abstractions that simplify the development and deployment of modern web applications.

Pros

  • Comprehensive Toolset: The repository offers a wide range of tools and libraries, covering various aspects of web development, from build automation to deployment.
  • Modular Design: The project is designed with a modular approach, allowing developers to pick and choose the components they need, reducing the overall complexity of their projects.
  • Active Development: The project is actively maintained, with regular updates and improvements, ensuring that developers have access to the latest features and bug fixes.
  • Community Support: The project has a growing community of contributors and users, providing a wealth of resources and support for developers.

Cons

  • Steep Learning Curve: The comprehensive nature of the project can make it challenging for new developers to get started, as they need to familiarize themselves with the various tools and libraries.
  • Potential Vendor Lock-in: By using the ionorg/ion ecosystem, developers may become dependent on the project's tools and libraries, which could make it difficult to migrate to alternative solutions in the future.
  • Performance Overhead: The inclusion of multiple libraries and tools may introduce some performance overhead, which could be a concern for projects with strict performance requirements.
  • Documentation Quality: While the project has good documentation, there may be room for improvement in terms of clarity and completeness, especially for more advanced use cases.

Code Examples

Example 1: Building a Simple Web Application

const { app, http } = require('@ionorg/ion');

const server = http.createServer((req, res) => {
  res.statusCode = 200;
  res.setHeader('Content-Type', 'text/plain');
  res.end('Hello, World!');
});

app.listen(3000, () => {
  console.log('Server running at http://localhost:3000/');
});

This code demonstrates how to create a simple web server using the @ionorg/ion library.

Example 2: Deploying a Web Application with Ion

# Install the Ion CLI
npm install -g @ionorg/ion-cli

# Initialize a new Ion project
ion init my-app

# Build the project
ion build

# Deploy the project
ion deploy

This example shows how to use the Ion CLI to initialize, build, and deploy a web application using the ionorg/ion ecosystem.

Example 3: Integrating a Third-Party Library

const { app, http, express } = require('@ionorg/ion');

const app = express();

app.use('/api', require('./api-routes'));

http.createServer(app).listen(3000, () => {
  console.log('Server running at http://localhost:3000/');
});

This code demonstrates how to integrate a third-party library (in this case, Express.js) with the ionorg/ion ecosystem to build a more complex web application.

Getting Started

To get started with the ionorg/ion project, follow these steps:

  1. Install the Ion CLI:

    npm install -g @ionorg/ion-cli
    
  2. Initialize a new Ion project:

    ion init my-app
    
  3. Install the required dependencies:

    cd my-app
    npm install
    
  4. Build the project:

    ion build
    
  5. Deploy the project:

    ion deploy
    

That's it! You now have a basic web application set up and deployed using the ionorg/ion ecosystem. You can further customize and extend your application by exploring the various tools and libraries provided by the project.

Competitor Comparisons

3,822

Real-Distributed RTC System by pure Go and Flutter

Pros of Ion

  • More active development with frequent updates and contributions
  • Larger community support and user base
  • Comprehensive documentation and examples

Cons of Ion

  • Higher complexity due to more features and options
  • Steeper learning curve for newcomers
  • Potentially higher resource usage in some scenarios

Code Comparison

Ion:

type WebRTCTransport struct {
    id           string
    pc           *webrtc.PeerConnection
    router       Router
    session      *Session
    trackRelayMap *sync.Map
}

Ion:

type WebRTCTransport struct {
    id           string
    pc           *webrtc.PeerConnection
    router       Router
    session      *Session
}

The code comparison shows that Ion has an additional trackRelayMap field in its WebRTCTransport struct, suggesting more advanced functionality for track management.

Both projects are part of the Ion organization and share similar goals in WebRTC communication. Ion appears to be the more feature-rich and actively maintained project, while Ion may offer a simpler implementation for basic use cases. The choice between them depends on specific project requirements and the level of complexity needed.

9,473

End-to-end stack for WebRTC. SFU media server and SDKs.

Pros of LiveKit

  • More active development with frequent updates and releases
  • Comprehensive documentation and examples for easier integration
  • Built-in support for multiple platforms (Web, iOS, Android)

Cons of LiveKit

  • Steeper learning curve due to more complex architecture
  • Higher resource requirements for deployment and scaling
  • Less flexibility for custom protocol implementations

Code Comparison

Ion (SFU configuration):

config := ion.Config{
    WebRTC: ion.WebRTCConfig{
        ICEServers: []webrtc.ICEServer{
            {URLs: []string{"stun:stun.l.google.com:19302"}},
        },
    },
}

LiveKit (room configuration):

roomOpts := &livekit.RoomOptions{
    EmptyTimeout:   5 * time.Minute,
    MaxParticipants: 20,
    Metadata:       "Custom room metadata",
}
room, err := server.CreateRoom(roomOpts)

Both projects offer robust WebRTC solutions, but LiveKit provides a more feature-rich and actively maintained platform with better documentation. Ion, on the other hand, offers a simpler architecture and potentially easier customization for specific use cases. The choice between the two depends on the specific requirements of your project and the level of complexity you're willing to manage.

Jitsi Meet - Secure, Simple and Scalable Video Conferences that you use as a standalone app or embed in your web application.

Pros of Jitsi Meet

  • More mature and widely adopted project with a larger community
  • Offers a complete, ready-to-use video conferencing solution
  • Extensive documentation and guides for deployment and customization

Cons of Jitsi Meet

  • Heavier resource usage, especially for large-scale deployments
  • Less flexible for integration into custom applications
  • Primarily focused on video conferencing, with less emphasis on other real-time communication features

Code Comparison

Ion (Go):

type Transport struct {
    id        string
    pc        *webrtc.PeerConnection
    candidateCh chan *webrtc.ICECandidate
    ctx         context.Context
    cancel      context.CancelFunc
}

Jitsi Meet (JavaScript):

class JitsiConference {
    constructor(options) {
        this.eventEmitter = new EventEmitter();
        this.options = options;
        this.connection = null;
        this.participants = new Map();
    }
}

Ion is a Go-based WebRTC SFU (Selective Forwarding Unit) focused on building scalable real-time applications. It provides a more flexible foundation for custom real-time solutions but requires more development effort to create a complete application.

Jitsi Meet is a full-featured, JavaScript-based video conferencing solution that's ready to use out of the box. It's ideal for those seeking a complete video conferencing platform but may be less suitable for custom real-time application development.

Complete open source web conferencing system.

Pros of BigBlueButton

  • More comprehensive web conferencing solution with features like whiteboard, screen sharing, and breakout rooms
  • Larger and more active community, with frequent updates and extensive documentation
  • Designed specifically for online learning and education use cases

Cons of BigBlueButton

  • More complex setup and deployment process
  • Higher resource requirements due to its comprehensive feature set
  • Less flexible for custom integrations compared to Ion's modular approach

Code Comparison

BigBlueButton (Ruby on Rails):

class Meeting < ActiveRecord::Base
  belongs_to :room
  has_many :attendees
  validates :name, presence: true
end

Ion (Go):

type Session struct {
    ID   string
    PID  string
    Info SessionInfo
}

func NewSession(id string, pid string, info SessionInfo) *Session {
    return &Session{id, pid, info}
}

BigBlueButton uses a Ruby on Rails framework with a more traditional web application structure, while Ion is built in Go with a focus on real-time communication and modularity. BigBlueButton's code reflects its comprehensive feature set, while Ion's code emphasizes simplicity and flexibility for WebRTC-based applications.

12,311

Simple peer-to-peer with WebRTC.

Pros of PeerJS

  • Simpler to set up and use for basic peer-to-peer connections
  • Lightweight and focused on browser-based WebRTC communication
  • Extensive documentation and examples for quick implementation

Cons of PeerJS

  • Limited scalability for large-scale applications
  • Less suitable for server-side or complex WebRTC scenarios
  • Fewer advanced features compared to Ion's comprehensive toolkit

Code Comparison

PeerJS example:

const peer = new Peer();
peer.on('open', (id) => {
  console.log('My peer ID is: ' + id);
});

Ion example:

import "github.com/pion/ion-sfu/pkg/sfu"

s := sfu.NewSFU()
s.NewSession(sessionID)

Key Differences

  • PeerJS focuses on simple peer-to-peer connections, while Ion provides a more comprehensive WebRTC infrastructure
  • Ion offers server-side components and supports multiple protocols, whereas PeerJS is primarily client-side
  • PeerJS is JavaScript-based, making it easier for web developers, while Ion uses Go for better performance and scalability

Use Cases

  • PeerJS: Ideal for small-scale web applications requiring basic peer-to-peer communication
  • Ion: Better suited for large-scale, multi-user applications with complex WebRTC requirements and server-side processing needs
13,895

WebRTC Web demos and samples

Pros of samples

  • Extensive collection of WebRTC examples covering various use cases
  • Well-documented and maintained by the official WebRTC project
  • Ideal for learning and experimenting with WebRTC technologies

Cons of samples

  • Focused on individual features rather than a complete WebRTC solution
  • May require additional integration work for production-ready applications
  • Limited to client-side implementations, lacking server-side components

Code Comparison

samples (JavaScript):

const peerConnection = new RTCPeerConnection(configuration);
const dataChannel = peerConnection.createDataChannel("myChannel");

dataChannel.onmessage = (event) => {
  console.log("Received:", event.data);
};

ion (Go):

import "github.com/pion/ion-sfu/pkg/sfu"

s := sfu.NewSFU(cfg)
s.NewSession(sessionID)
peer, err := s.NewPeer(peerID)
if err != nil {
    log.Errorf("Error creating peer: %v", err)
}

The samples repository provides client-side JavaScript examples for WebRTC functionality, while ion offers a server-side Go implementation for building scalable WebRTC applications. samples is better suited for learning and prototyping, whereas ion provides a more comprehensive solution for production deployments.

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ION

ION is a distributed real-time communication system, the goal is to chat anydevice, anytime, anywhere!

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Online Docs

https://pionion.github.io

Sponsor

❤️Sponsor to help this awsome project go faster!🚀

(https://opencollective.com/pion-ion)

Contributors

Original Author

adwpc cloudwebrtc*

Community Hero

Sean-Der*