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An image processing library written entirely in JavaScript for Node, with zero external or native dependencies.

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Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

Quick Overview

Jimp (JavaScript Image Manipulation Program) is an image processing library for Node.js with zero external dependencies. It provides a wide range of image manipulation functions, including resizing, cropping, color adjustments, and more, all implemented in pure JavaScript.

Pros

  • No external dependencies, making it easy to install and use
  • Supports a wide variety of image formats (PNG, JPEG, BMP, TIFF, GIF)
  • Extensive API for image manipulation tasks
  • Works in both Node.js and browser environments

Cons

  • Performance may be slower compared to native image processing libraries
  • Limited support for advanced image processing operations
  • May consume more memory for large images due to JavaScript implementation
  • Some operations might produce slightly different results compared to professional tools

Code Examples

  1. Resizing an image:
import Jimp from 'jimp';

Jimp.read('input.jpg')
  .then(image => {
    return image
      .resize(250, 250) // resize
      .quality(60) // set JPEG quality
      .writeAsync('output.jpg'); // save
  })
  .catch(err => {
    console.error(err);
  });
  1. Applying a greyscale effect:
import Jimp from 'jimp';

Jimp.read('input.jpg')
  .then(image => {
    return image
      .greyscale() // convert to greyscale
      .contrast(0.1) // apply a little contrast
      .writeAsync('output.jpg');
  })
  .catch(err => {
    console.error(err);
  });
  1. Creating a composite image:
import Jimp from 'jimp';

Promise.all([
  Jimp.read('background.jpg'),
  Jimp.read('foreground.png')
])
  .then(([background, foreground]) => {
    return background
      .composite(foreground, 10, 10, {
        mode: Jimp.BLEND_SOURCE_OVER,
        opacitySource: 0.8,
      })
      .writeAsync('output.jpg');
  })
  .catch(err => {
    console.error(err);
  });

Getting Started

To use Jimp in your project, first install it via npm:

npm install jimp

Then, you can import and use it in your JavaScript code:

import Jimp from 'jimp';

Jimp.read('input.jpg')
  .then(image => {
    // Manipulate the image here
    return image.writeAsync('output.jpg');
  })
  .catch(err => {
    console.error(err);
  });

This basic example reads an image, allows for manipulation (which you would add between reading and writing), and then saves the result.

Competitor Comparisons

29,063

High performance Node.js image processing, the fastest module to resize JPEG, PNG, WebP, AVIF and TIFF images. Uses the libvips library.

Pros of Sharp

  • Significantly faster performance due to use of libvips
  • Supports a wider range of image formats and operations
  • Memory-efficient, especially for large images

Cons of Sharp

  • Requires native dependencies, making installation more complex
  • Steeper learning curve compared to Jimp's simpler API
  • Less suitable for browser-based applications

Code Comparison

Sharp:

sharp(inputBuffer)
  .resize(300, 200)
  .toFormat('webp')
  .toBuffer((err, buffer) => {
    // Handle result
  });

Jimp:

Jimp.read(inputBuffer)
  .then(image => {
    return image.resize(300, 200).getBufferAsync(Jimp.MIME_WEBP);
  })
  .then(buffer => {
    // Handle result
  });

Sharp offers a more streamlined API for chaining operations, while Jimp uses a promise-based approach. Sharp's method names are more concise, but Jimp's API may be more intuitive for beginners. Both libraries allow for similar image processing tasks, but Sharp's implementation is generally more performant due to its use of libvips.

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An image processing library written entirely in JavaScript for Node, with zero external or native dependencies.

Pros of jimp

  • More active development and maintenance
  • Larger community and contributor base
  • Better documentation and examples

Cons of jimp

  • Slightly larger package size
  • May have more dependencies

Code Comparison

jimp:

import Jimp from 'jimp';

Jimp.read('image.jpg')
  .then(image => {
    return image
      .resize(256, 256)
      .quality(60)
      .writeAsync('resized.jpg');
  })
  .catch(err => {
    console.error(err);
  });

jimp>:

const Jimp = require('jimp');

Jimp.read('image.jpg', (err, image) => {
  if (err) throw err;
  image
    .resize(256, 256)
    .quality(60)
    .write('resized.jpg');
});

The code comparison shows that jimp uses modern ES6 syntax with Promises, while jimp> uses older callback-style syntax. This reflects the more up-to-date nature of the jimp repository.

Both repositories provide similar functionality for image manipulation, but jimp is generally considered the more current and actively maintained version. It offers better support, more frequent updates, and a larger ecosystem of plugins and extensions. However, jimp> may be suitable for projects that require a lighter package or have specific compatibility needs.

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GraphicsMagick for node

Pros of GM

  • Faster performance for many operations due to using ImageMagick/GraphicsMagick
  • Supports a wider range of image formats and advanced image manipulations
  • More mature and battle-tested in production environments

Cons of GM

  • Requires system-level dependencies (ImageMagick or GraphicsMagick)
  • More complex setup, especially in containerized environments
  • Less active development and community engagement in recent years

Code Comparison

GM:

gm('image.jpg')
  .resize(200, 200)
  .write('resized.jpg', function (err) {
    if (!err) console.log('Image resized');
  });

Jimp:

Jimp.read('image.jpg')
  .then(image => {
    return image.resize(200, 200).write('resized.jpg');
  })
  .then(() => console.log('Image resized'))
  .catch(err => console.error(err));

Both libraries offer image manipulation capabilities, but GM relies on external dependencies and uses a callback-based API, while Jimp is pure JavaScript and uses Promises. Jimp is easier to set up and use in JavaScript-only environments, but GM generally offers better performance and more advanced features for complex image processing tasks.

2,363

Light Weight Image Processor for NodeJS

Pros of lwip

  • Faster performance due to native C++ bindings
  • Supports a wider range of image formats, including WebP
  • More advanced image manipulation features, such as dithering and color quantization

Cons of lwip

  • Requires compilation of native modules, which can be challenging on some platforms
  • Less active development and community support compared to Jimp
  • More complex installation process due to native dependencies

Code Comparison

lwip:

lwip.open('input.jpg', function(err, image) {
  image.scale(0.5, function(err, image) {
    image.writeFile('output.jpg', function(err) {
      // Image saved
    });
  });
});

Jimp:

Jimp.read('input.jpg')
  .then(image => {
    return image.scale(0.5).writeAsync('output.jpg');
  })
  .catch(err => {
    console.error(err);
  });

Both libraries offer similar functionality for basic image manipulation tasks. lwip uses a callback-based approach, while Jimp leverages Promises for a more modern asynchronous flow. Jimp's API is generally more straightforward and easier to use, especially for developers familiar with Promise-based programming.

21,572

p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

Pros of p5.js

  • Designed for creative coding and interactive visualizations
  • Extensive documentation and large community support
  • Runs in web browsers, making it easily accessible

Cons of p5.js

  • Primarily focused on 2D graphics, with limited 3D capabilities
  • May have performance limitations for complex image processing tasks
  • Larger file size compared to more specialized libraries

Code Comparison

p5.js:

function setup() {
  createCanvas(400, 400);
  background(220);
}

function draw() {
  ellipse(mouseX, mouseY, 50, 50);
}

Jimp:

Jimp.read("input.jpg")
  .then(image => {
    image.resize(250, 250)
         .greyscale()
         .write("output.jpg");
  })
  .catch(err => console.error(err));

Key Differences

  • p5.js is geared towards interactive graphics and animations, while Jimp focuses on image manipulation and processing
  • p5.js uses a canvas-based approach, whereas Jimp works directly with image data
  • p5.js offers real-time rendering capabilities, while Jimp is better suited for batch processing of images

Use Cases

  • Choose p5.js for interactive art projects, data visualizations, and creative coding experiments
  • Opt for Jimp when you need to perform image processing tasks like resizing, filtering, or format conversion in Node.js applications
28,914

Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

Pros of Fabric.js

  • Rich set of interactive canvas objects and controls
  • Supports both SVG and canvas rendering
  • Extensive documentation and active community

Cons of Fabric.js

  • Larger file size and potentially slower performance for complex scenes
  • Steeper learning curve due to more advanced features

Code Comparison

Fabric.js:

var canvas = new fabric.Canvas('canvas');
var rect = new fabric.Rect({
  left: 100,
  top: 100,
  fill: 'red',
  width: 20,
  height: 20
});
canvas.add(rect);

Jimp:

Jimp.read('image.png')
  .then(image => {
    image.resize(256, 256)
          .quality(60)
          .write('resized.jpg');
  })
  .catch(err => {
    console.error(err);
  });

Key Differences

  • Fabric.js focuses on interactive canvas manipulation, while Jimp is primarily for image processing
  • Fabric.js provides a more object-oriented approach to working with canvas elements
  • Jimp offers simpler image manipulation tasks like resizing and format conversion
  • Fabric.js has better support for vector graphics and complex shapes
  • Jimp is more lightweight and suitable for server-side image processing

Use Cases

  • Choose Fabric.js for interactive web applications with complex canvas manipulations
  • Opt for Jimp for basic image processing tasks, especially in Node.js environments

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README

Jimp

JavaScript Image Manipulation Program

An image processing library for Node written entirely in JavaScript, with zero native dependencies

Custom Jimp

If you want to extend jimp or omit types or functions visit @jimp/custom.

  • Add file-types or switch encoder/decoders
  • Add add/remove plugins (image manipulation methods)

Contributing

Please read the CONTRIBUTING documentation.

Contributors ✨

Thanks goes to these wonderful people (emoji key):


Andrew Lisowski

💻 🚇 📖 ⚠️

Oliver Moran

💻

strandedcity

💻

Edgar Hipp

💻

Corbin Crutchley

💻

Max G J Panas

💻

Michael Vogt

💻

Marcolino

💻

iwsfg

💻

arlecchino

💻

super-ienien

💻

Bennett Somerville

💻

Florian Barth

💻

Adam Rackis

💻

Aurélio A. Heckert

💻

Daniel Tian

💻

Jeff Bonnes

💻

Russley Shaw

💻

CodeLenny

💻

Sebastian Skałacki

💻

Turan Rustamli

💻

Vlad Turak

💻

ozelot379

💻

Adam Jones

💻

Ahmad Awais ⚡️

💻

Andrei Picus

💻

Andy Chou

💻

Arjun Khoosal

💻

Arman

💻

Autom3

💻

Bernardo Farah

💻

Boon

💻

BrianRosamilia

💻

Carter Bancroft

💻

Chad Banfield

💻

Charaf Salmi

💻

ciffelia

💻

Cody Schrank

💻

Cru Scanlan

💻

Curtis Autery

💻

Dan

💻

Daniel Holmes

💻 ⚠️

Daniel Tschinder

💻

Daniel Kimani

💻

Dara Kong

💻

Denis Bendrikov

💻

Dennis Bartlett

💻

Dominique Rau

💻

Eirik Birkeland

💻

Emily Marigold Klassen

💻

Emmanuel Bourgerie

💻

Endre Szabo

💻

Eric Rabil

💻

Gal Horowitz

💻

GlitchyPSI

💻

Gustavo Ramos Rehermann

💻

Han Kruiger

💻

Igor Borges

💻

Ivan Ganev

💻

Ivan Koprda

💻

iwasawafag

💻

Jake Champion

💻

James Harris

💻

James Ross

💻

Jeremy Katz

💻

Jeroen Claassens

💻

Johannes Goslar

💻

J D Carmichael

💻

John-Robert Yrjölä

💻

Jordan Danford

💻

Joseph

💻

Keith

💻

Keith Mitchell

💻

Kwyn Alice Meagher

💻

Lucy

💻

Marat Nagayev

💻

Marcel Mundl

💻

Mario Adrian

💻

Martin Trobäck

💻

Matt Mc

💻

Max

💻

Maël Nison

💻

Michael Elhadad

💻

Milos Bejda

💻

Mithgol

💻

Nicolas Giard

💻

Nam Bok Rodriguez

💻

Nate Cavanaugh

💻

Nik

💻

Olly Banham

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Pasi Eronen

💻

Pavel Volyntsev

💻

Peter Theill

💻

Philip Hannent

💻

Philipp Laube

💻

Rahil Kabani

💻

Rob Moore

💻

Ruben Bridgewater

💻

Sam Broner

💻

Sam MacPherson

💻

Sander Weyens

💻

Shen Yiming

💻

Stefan Lau

💻

Steve Bazyl

💻

Steve Mao

💻

Stuart Hinson

💻

Tom Bull

💻

TonyStr

💻

Laurent

💻

Vincent Dufrasnes

💻

Vladimir Starkov

💻

Vojtěch Štěpančík

💻

William Friesen

💻

Xiliang Chen

💻

Yonggang Luo

💻

austinfrey

💻

brownrw8

💻

Eliott C.

💻

d07RiV

💻

fabb

💻

fratzinger

💻

Guillem Cruz

💻

krudos

💻

mLuby

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mfuatnuroglu

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Matt Misbach

💻

netdown

💻

nopeless

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Oz Weiss

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popinguy

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qw3n

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rifflock

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s4tori

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sertal70

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xinbenlv

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xinnix

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彭君怡

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Andrey Kutejko

📖

Ihor Bodnarchuk

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Daniell

💻

MD KHAIRUL ISLAM

⚠️ 💻

JunkMeal

📖

Nicolas Morel

💻

Zach Stevenson

💻

AnotherPillow

📖

Dathan

💻

Juan Pablo Garcia Ripa

📖 🚇 ⚠️ 💻

Ben McCann

💻

This project follows the all-contributors specification. Contributions of any kind welcome!

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