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leandromoreira logoffmpeg-libav-tutorial

FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: πŸ‡ΊπŸ‡Έ πŸ‡¨πŸ‡³ πŸ‡°πŸ‡· πŸ‡ͺπŸ‡Έ πŸ‡»πŸ‡³ πŸ‡§πŸ‡·

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A set of tutorials that demonstrates how to write a video player based on FFmpeg

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Mirror of https://git.ffmpeg.org/ffmpeg.git

Python bindings for FFmpeg - with complex filtering support

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Docker build for FFmpeg on Ubuntu / Alpine / Centos / Scratch / nvidia / vaapi

Quick Overview

The leandromoreira/ffmpeg-libav-tutorial repository is a comprehensive guide to understanding the inner workings of the FFmpeg and libav multimedia frameworks. It covers a wide range of topics, from the basics of video and audio encoding to advanced techniques like video filtering and hardware acceleration.

Pros

  • Comprehensive Coverage: The tutorial covers a vast array of topics related to FFmpeg and libav, making it a valuable resource for both beginners and experienced users.
  • Hands-on Approach: The tutorial includes numerous code examples and practical exercises, allowing readers to apply the concepts they learn.
  • Active Maintenance: The repository is actively maintained, with regular updates and improvements to the content.
  • Community Engagement: The project has a strong community of contributors and users, providing a platform for discussion and collaboration.

Cons

  • Steep Learning Curve: The subject matter can be quite technical and complex, which may be daunting for some readers, especially those new to multimedia programming.
  • Outdated Content: While the repository is actively maintained, some of the content may become outdated over time as the FFmpeg and libav projects evolve.
  • Lack of Structured Curriculum: The tutorial is presented in a modular format, which can make it challenging for some readers to follow a structured learning path.
  • Limited Hands-on Exercises: While the tutorial includes code examples, there are relatively few hands-on exercises for readers to practice the concepts they've learned.

Code Examples

Here are a few code examples from the leandromoreira/ffmpeg-libav-tutorial repository:

  1. Decoding a Video File:
import av

container = av.open('input.mp4')
stream = container.streams.video[0]

for frame in container.decode(video=0):
    # Process the frame
    pass

This code demonstrates how to use the av library to decode a video file and iterate over the individual frames.

  1. Encoding a Video File:
import av

container = av.open('output.mp4', mode='w')
stream = container.add_stream('libx264', rate=30)
stream.width = 1920
stream.height = 1080

for frame in frames:
    packet = stream.encode(frame)
    container.mux(packet)

container.close()

This code shows how to use the av library to encode a video file, including setting the video codec, resolution, and frame rate.

  1. Applying a Video Filter:
import av

container = av.open('input.mp4')
stream = container.streams.video[0]

filters = av.FilterGraph()
filter = filters.get('scale')
filter.width = 640
filter.height = 360
stream = filter.stream(stream)

for frame in container.decode(video=0):
    frame = stream.filter(frame)
    # Process the filtered frame
    pass

This code demonstrates how to use the av library to apply a video filter (in this case, a scaling filter) to a video stream.

Getting Started

To get started with the leandromoreira/ffmpeg-libav-tutorial, follow these steps:

  1. Clone the repository:
git clone https://github.com/leandromoreira/ffmpeg-libav-tutorial.git
  1. Navigate to the project directory:
cd ffmpeg-libav-tutorial
  1. Explore the various sections of the tutorial, which are organized into different directories. Each section contains a README file with detailed instructions and code examples.

  2. Follow the instructions in the README files to set up your development environment and run the provided examples.

  3. Experiment with the code examples and try to apply the concepts you've learned to your own projects.

  4. Engage with the community by contributing to the project, reporting issues, or asking questions in the project's discussion forums.

Competitor Comparisons

A set of tutorials that demonstrates how to write a video player based on FFmpeg

Pros of ffmpeg-tutorial

  • More comprehensive coverage of FFmpeg features and concepts
  • Includes examples for audio processing and filtering
  • Provides a step-by-step approach to learning FFmpeg

Cons of ffmpeg-tutorial

  • Less focus on modern FFmpeg API usage
  • Older codebase with potentially outdated practices
  • Lacks explanations on libav* libraries and their integration

Code Comparison

ffmpeg-tutorial:

AVFormatContext *pFormatCtx = NULL;
if(avformat_open_input(&pFormatCtx, argv[1], NULL, NULL)!=0)
    return -1; // Couldn't open file

ffmpeg-libav-tutorial:

AVFormatContext *input_format_context = NULL;
const char *input_filename = argv[1];
if (!(input_format_context = avformat_alloc_context())) {
    abort_program("Could not allocate memory for Input Format Context");
}

The ffmpeg-libav-tutorial example demonstrates more modern error handling and memory allocation practices, while ffmpeg-tutorial uses a more concise but potentially less robust approach.

Both repositories offer valuable insights into FFmpeg usage, with ffmpeg-tutorial providing a broader overview and ffmpeg-libav-tutorial focusing on modern API practices and in-depth explanations of libav* libraries.

45,445

Mirror of https://git.ffmpeg.org/ffmpeg.git

Pros of FFmpeg

  • Comprehensive and official repository for the FFmpeg project
  • Extensive documentation and active community support
  • Regular updates and maintenance by core developers

Cons of FFmpeg

  • Steep learning curve for beginners
  • Large codebase can be overwhelming for those new to multimedia processing
  • Less focused on educational aspects compared to the tutorial repository

Code Comparison

FFmpeg:

AVFormatContext *fmt_ctx = NULL;
if (avformat_open_input(&fmt_ctx, filename, NULL, NULL) < 0) {
    fprintf(stderr, "Could not open source file %s\n", filename);
    exit(1);
}

ffmpeg-libav-tutorial:

AVFormatContext *pFormatContext = avformat_alloc_context();
if (!pFormatContext) {
    printf("ERROR could not allocate memory for Format Context");
    return -1;
}

Summary

FFmpeg is the official, comprehensive repository for the FFmpeg project, offering extensive features and regular updates. However, it can be challenging for beginners due to its complexity. The ffmpeg-libav-tutorial repository, on the other hand, focuses on educational aspects, making it more accessible for those learning multimedia processing with FFmpeg libraries.

Python bindings for FFmpeg - with complex filtering support

Pros of ffmpeg-python

  • Provides a high-level Python interface for FFmpeg, making it easier to use for Python developers
  • Offers a more Pythonic approach to working with FFmpeg commands
  • Includes built-in error handling and subprocess management

Cons of ffmpeg-python

  • Less focused on teaching the underlying concepts of FFmpeg and libav
  • May abstract away some of the low-level details that are important for understanding video processing

Code Comparison

ffmpeg-python:

import ffmpeg

stream = ffmpeg.input('input.mp4')
stream = ffmpeg.filter(stream, 'scale', 1920, 1080)
stream = ffmpeg.output(stream, 'output.mp4')
ffmpeg.run(stream)

ffmpeg-libav-tutorial:

AVFormatContext *input_format_context = NULL;
avformat_open_input(&input_format_context, "input.mp4", NULL, NULL);
AVCodecContext *codec_context = avcodec_alloc_context3(NULL);
avcodec_parameters_to_context(codec_context, input_format_context->streams[0]->codecpar);

The ffmpeg-python example shows a high-level Python approach to video processing, while the ffmpeg-libav-tutorial demonstrates low-level C code interacting directly with FFmpeg libraries.

1,403

Docker build for FFmpeg on Ubuntu / Alpine / Centos / Scratch / nvidia / vaapi

Pros of ffmpeg

  • Docker-based solution for easy deployment and containerization
  • Regularly updated with the latest FFmpeg builds
  • Supports multiple architectures and platforms

Cons of ffmpeg

  • Focused on providing FFmpeg binaries, not on educational content
  • Less suitable for learning FFmpeg internals and libav usage
  • May require more setup for custom configurations

Code Comparison

ffmpeg-libav-tutorial:

int main(int argc, const char *argv[]) {
  AVFormatContext *fmt_ctx = NULL;
  avformat_open_input(&fmt_ctx, argv[1], NULL, NULL);
  avformat_find_stream_info(fmt_ctx, NULL);
  av_dump_format(fmt_ctx, 0, argv[1], 0);
  avformat_close_input(&fmt_ctx);
}

ffmpeg (Dockerfile excerpt):

FROM        alpine:3.17 AS base

RUN     apk  add --no-cache --update libgcc libstdc++ ca-certificates libcrypto1.1 libssl1.1 libgomp expat

FROM        base AS build

WORKDIR     /tmp/workdir

The ffmpeg-libav-tutorial repository provides educational content and code examples for learning FFmpeg internals and libav usage. It's ideal for developers who want to understand the underlying concepts of multimedia processing.

On the other hand, the ffmpeg repository offers a Docker-based solution for deploying FFmpeg in various environments. It's more suitable for users who need a ready-to-use FFmpeg installation without delving into the internal workings.

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README

Γ°ΒŸΒ‡Β¨Γ°ΒŸΒ‡Β³ Γ°ΒŸΒ‡Β°Γ°ΒŸΒ‡Β· Γ°ΒŸΒ‡ΒͺΓ°ΒŸΒ‡ΒΈ Γ°ΒŸΒ‡Β»Γ°ΒŸΒ‡Β³ Γ°ΒŸΒ‡Β§Γ°ΒŸΒ‡Β·

license

I was looking for a tutorial/book that would teach me how to start to use FFmpeg as a library (a.k.a. libav) and then I found the "How to write a video player in less than 1k lines" tutorial. Unfortunately it was deprecated, so I decided to write this one.

Most of the code in here will be in C but don't worry: you can easily understand and apply it to your preferred language. FFmpeg libav has lots of bindings for many languages like python, go and even if your language doesn't have it, you can still support it through the ffi (here's an example with Lua).

We'll start with a quick lesson about what is video, audio, codec and container and then we'll go to a crash course on how to use FFmpeg command line and finally we'll write code, feel free to skip directly to the section Learn FFmpeg libav the Hard Way.

Some people used to say that the Internet video streaming is the future of the traditional TV, in any case, the FFmpeg is something that is worth studying.

Table of Contents

Intro

video - what you see!

If you have a sequence series of images and change them at a given frequency (let's say 24 images per second), you will create an illusion of movement. In summary this is the very basic idea behind a video: a series of pictures / frames running at a given rate.

Zeitgenâssische Illustration (1886)

audio - what you listen!

Although a muted video can express a variety of feelings, adding sound to it brings more pleasure to the experience.

Sound is the vibration that propagates as a wave of pressure, through the air or any other transmission medium, such as a gas, liquid or solid.

In a digital audio system, a microphone converts sound to an analog electrical signal, then an analog-to-digital converter (ADC) Ҁ” typically using pulse-code modulation (PCM) - converts the analog signal into a digital signal.

audio analog to digital

Source

codec - shrinking data

CODEC is an electronic circuit or software that compresses or decompresses digital audio/video. It converts raw (uncompressed) digital audio/video to a compressed format or vice versa. https://en.wikipedia.org/wiki/Video_codec

But if we chose to pack millions of images in a single file and called it a movie, we might end up with a huge file. Let's do the math:

Suppose we are creating a video with a resolution of 1080 x 1920 (height x width) and that we'll spend 3 bytes per pixel (the minimal point at a screen) to encode the color (or 24 bit color, what gives us 16,777,216 different colors) and this video runs at 24 frames per second and it is 30 minutes long.

toppf = 1080 * 1920 //total_of_pixels_per_frame
cpp = 3 //cost_per_pixel
tis = 30 * 60 //time_in_seconds
fps = 24 //frames_per_second

required_storage = tis * fps * toppf * cpp

This video would require approximately 250.28GB of storage or 1.19 Gbps of bandwidth! That's why we need to use a CODEC.

container - a comfy place for audio and video

A container or wrapper format is a metafile format whose specification describes how different elements of data and metadata coexist in a computer file. https://en.wikipedia.org/wiki/Digital_container_format

A single file that contains all the streams (mostly the audio and video) and it also provides synchronization and general metadata, such as title, resolution and etc.

Usually we can infer the format of a file by looking at its extension: for instance a video.webm is probably a video using the container webm.

container

FFmpeg - command line

A complete, cross-platform solution to record, convert and stream audio and video.

To work with multimedia we can use the AMAZING tool/library called FFmpeg. Chances are you already know/use it directly or indirectly (do you use Chrome?).

It has a command line program called ffmpeg, a very simple yet powerful binary. For instance, you can convert from mp4 to the container avi just by typing the follow command:

$ ffmpeg -i input.mp4 output.avi

We just made a remuxing here, which is converting from one container to another one. Technically FFmpeg could also be doing a transcoding but we'll talk about that later.

FFmpeg command line tool 101

FFmpeg does have a documentation that does a great job of explaining how it works.

# you can also look for the documentation using the command line

ffmpeg -h full | grep -A 10 -B 10 avoid_negative_ts

To make things short, the FFmpeg command line program expects the following argument format to perform its actions ffmpeg {1} {2} -i {3} {4} {5}, where:

  1. global options
  2. input file options
  3. input url
  4. output file options
  5. output url

The parts 2, 3, 4 and 5 can be as many as you need. It's easier to understand this argument format in action:

# WARNING: this file is around 300MB
$ wget -O bunny_1080p_60fps.mp4 http://distribution.bbb3d.renderfarming.net/video/mp4/bbb_sunflower_1080p_60fps_normal.mp4

$ ffmpeg \
-y \ # global options
-c:a libfdk_aac \ # input options
-i bunny_1080p_60fps.mp4 \ # input url
-c:v libvpx-vp9 -c:a libvorbis \ # output options
bunny_1080p_60fps_vp9.webm # output url

This command takes an input file mp4 containing two streams (an audio encoded with aac CODEC and a video encoded using h264 CODEC) and convert it to webm, changing its audio and video CODECs too.

We could simplify the command above but then be aware that FFmpeg will adopt or guess the default values for you. For instance when you just type ffmpeg -i input.avi output.mp4 what audio/video CODEC does it use to produce the output.mp4?

Werner Robitza wrote a must read/execute tutorial about encoding and editing with FFmpeg.

Common video operations

While working with audio/video we usually do a set of tasks with the media.

Transcoding

transcoding

What? the act of converting one of the streams (audio or video) from one CODEC to another one.

Why? sometimes some devices (TVs, smartphones, console and etc) doesn't support X but Y and newer CODECs provide better compression rate.

How? converting an H264 (AVC) video to an H265 (HEVC).

$ ffmpeg \
-i bunny_1080p_60fps.mp4 \
-c:v libx265 \
bunny_1080p_60fps_h265.mp4

Transmuxing

transmuxing

What? the act of converting from one format (container) to another one.

Why? sometimes some devices (TVs, smartphones, console and etc) doesn't support X but Y and sometimes newer containers provide modern required features.

How? converting a mp4 to a ts.

$ ffmpeg \
-i bunny_1080p_60fps.mp4 \
-c copy \ # just saying to ffmpeg to skip encoding
bunny_1080p_60fps.ts

Transrating

transrating

What? the act of changing the bit rate, or producing other renditions.

Why? people will try to watch your video in a 2G (edge) connection using a less powerful smartphone or in a fiber Internet connection on their 4K TVs therefore you should offer more than one rendition of the same video with different bit rate.

How? producing a rendition with bit rate between 3856K and 2000K.

$ ffmpeg \
-i bunny_1080p_60fps.mp4 \
-minrate 964K -maxrate 3856K -bufsize 2000K \
bunny_1080p_60fps_transrating_964_3856.mp4

Usually we'll be using transrating with transsizing. Werner Robitza wrote another must read/execute series of posts about FFmpeg rate control.

Transsizing

transsizing

What? the act of converting from one resolution to another one. As said before transsizing is often used with transrating.

Why? reasons are about the same as for the transrating.

How? converting a 1080p to a 480p resolution.

$ ffmpeg \
-i bunny_1080p_60fps.mp4 \
-vf scale=480:-1 \
bunny_1080p_60fps_transsizing_480.mp4

Bonus Round: Adaptive Streaming

adaptive streaming

What? the act of producing many resolutions (bit rates) and split the media into chunks and serve them via http.

Why? to provide a flexible media that can be watched on a low end smartphone or on a 4K TV, it's also easy to scale and deploy but it can add latency.

How? creating an adaptive WebM using DASH.

# video streams
$ ffmpeg -i bunny_1080p_60fps.mp4 -c:v libvpx-vp9 -s 160x90 -b:v 250k -keyint_min 150 -g 150 -an -f webm -dash 1 video_160x90_250k.webm

$ ffmpeg -i bunny_1080p_60fps.mp4 -c:v libvpx-vp9 -s 320x180 -b:v 500k -keyint_min 150 -g 150 -an -f webm -dash 1 video_320x180_500k.webm

$ ffmpeg -i bunny_1080p_60fps.mp4 -c:v libvpx-vp9 -s 640x360 -b:v 750k -keyint_min 150 -g 150 -an -f webm -dash 1 video_640x360_750k.webm

$ ffmpeg -i bunny_1080p_60fps.mp4 -c:v libvpx-vp9 -s 640x360 -b:v 1000k -keyint_min 150 -g 150 -an -f webm -dash 1 video_640x360_1000k.webm

$ ffmpeg -i bunny_1080p_60fps.mp4 -c:v libvpx-vp9 -s 1280x720 -b:v 1500k -keyint_min 150 -g 150 -an -f webm -dash 1 video_1280x720_1500k.webm

# audio streams
$ ffmpeg -i bunny_1080p_60fps.mp4 -c:a libvorbis -b:a 128k -vn -f webm -dash 1 audio_128k.webm

# the DASH manifest
$ ffmpeg \
 -f webm_dash_manifest -i video_160x90_250k.webm \
 -f webm_dash_manifest -i video_320x180_500k.webm \
 -f webm_dash_manifest -i video_640x360_750k.webm \
 -f webm_dash_manifest -i video_640x360_1000k.webm \
 -f webm_dash_manifest -i video_1280x720_500k.webm \
 -f webm_dash_manifest -i audio_128k.webm \
 -c copy -map 0 -map 1 -map 2 -map 3 -map 4 -map 5 \
 -f webm_dash_manifest \
 -adaptation_sets "id=0,streams=0,1,2,3,4 id=1,streams=5" \
 manifest.mpd

PS: I stole this example from the Instructions to playback Adaptive WebM using DASH

Going beyond

There are many and many other usages for FFmpeg. I use it in conjunction with iMovie to produce/edit some videos for YouTube and you can certainly use it professionally.

Learn FFmpeg libav the Hard Way

Don't you wonder sometimes 'bout sound and vision? David Robert Jones

Since the FFmpeg is so useful as a command line tool to do essential tasks over the media files, how can we use it in our programs?

FFmpeg is composed by several libraries that can be integrated into our own programs. Usually, when you install FFmpeg, it installs automatically all these libraries. I'll be referring to the set of these libraries as FFmpeg libav.

This title is a homage to Zed Shaw's series Learn X the Hard Way, particularly his book Learn C the Hard Way.

Chapter 0 - The infamous hello world

This hello world actually won't show the message "hello world" in the terminal :tongue: Instead we're going to print out information about the video, things like its format (container), duration, resolution, audio channels and, in the end, we'll decode some frames and save them as image files.

FFmpeg libav architecture

But before we start to code, let's learn how FFmpeg libav architecture works and how its components communicate with others.

Here's a diagram of the process of decoding a video:

ffmpeg libav architecture - decoding process

You'll first need to load your media file into a component called AVFormatContext (the video container is also known as format). It actually doesn't fully load the whole file: it often only reads the header.

Once we loaded the minimal header of our container, we can access its streams (think of them as a rudimentary audio and video data). Each stream will be available in a component called AVStream.

Stream is a fancy name for a continuous flow of data.

Suppose our video has two streams: an audio encoded with AAC CODEC and a video encoded with H264 (AVC) CODEC. From each stream we can extract pieces (slices) of data called packets that will be loaded into components named AVPacket.

The data inside the packets are still coded (compressed) and in order to decode the packets, we need to pass them to a specific AVCodec.

The AVCodec will decode them into AVFrame and finally, this component gives us the uncompressed frame. Noticed that the same terminology/process is used either by audio and video stream.

Requirements

Since some people were facing issues while compiling or running the examples we're going to use Docker as our development/runner environment, we'll also use the big buck bunny video so if you don't have it locally just run the command make fetch_small_bunny_video.

Chapter 0 - code walkthrough

TLDR; show me the code and execution.

$ make run_hello

We'll skip some details, but don't worry: the source code is available at github.

We're going to allocate memory to the component AVFormatContext that will hold information about the format (container).

AVFormatContext *pFormatContext = avformat_alloc_context();

Now we're going to open the file and read its header and fill the AVFormatContext with minimal information about the format (notice that usually the codecs are not opened). The function used to do this is avformat_open_input. It expects an AVFormatContext, a filename and two optional arguments: the AVInputFormat (if you pass NULL, FFmpeg will guess the format) and the AVDictionary (which are the options to the demuxer).

avformat_open_input(&pFormatContext, filename, NULL, NULL);

We can print the format name and the media duration:

printf("Format %s, duration %lld us", pFormatContext->iformat->long_name, pFormatContext->duration);

To access the streams, we need to read data from the media. The function avformat_find_stream_info does that. Now, the pFormatContext->nb_streams will hold the amount of streams and the pFormatContext->streams[i] will give us the i stream (an AVStream).

avformat_find_stream_info(pFormatContext,  NULL);

Now we'll loop through all the streams.

for (int i = 0; i < pFormatContext->nb_streams; i++)
{
  //
}

For each stream, we're going to keep the AVCodecParameters, which describes the properties of a codec used by the stream i.

AVCodecParameters *pLocalCodecParameters = pFormatContext->streams[i]->codecpar;

With the codec properties we can look up the proper CODEC querying the function avcodec_find_decoder and find the registered decoder for the codec id and return an AVCodec, the component that knows how to enCOde and DECode the stream.

AVCodec *pLocalCodec = avcodec_find_decoder(pLocalCodecParameters->codec_id);

Now we can print information about the codecs.

// specific for video and audio
if (pLocalCodecParameters->codec_type == AVMEDIA_TYPE_VIDEO) {
  printf("Video Codec: resolution %d x %d", pLocalCodecParameters->width, pLocalCodecParameters->height);
} else if (pLocalCodecParameters->codec_type == AVMEDIA_TYPE_AUDIO) {
  printf("Audio Codec: %d channels, sample rate %d", pLocalCodecParameters->channels, pLocalCodecParameters->sample_rate);
}
// general
printf("\tCodec %s ID %d bit_rate %lld", pLocalCodec->long_name, pLocalCodec->id, pLocalCodecParameters->bit_rate);

With the codec, we can allocate memory for the AVCodecContext, which will hold the context for our decode/encode process, but then we need to fill this codec context with CODEC parameters; we do that with avcodec_parameters_to_context.

Once we filled the codec context, we need to open the codec. We call the function avcodec_open2 and then we can use it.

AVCodecContext *pCodecContext = avcodec_alloc_context3(pCodec);
avcodec_parameters_to_context(pCodecContext, pCodecParameters);
avcodec_open2(pCodecContext, pCodec, NULL);

Now we're going to read the packets from the stream and decode them into frames but first, we need to allocate memory for both components, the AVPacket and AVFrame.

AVPacket *pPacket = av_packet_alloc();
AVFrame *pFrame = av_frame_alloc();

Let's feed our packets from the streams with the function av_read_frame while it has packets.

while (av_read_frame(pFormatContext, pPacket) >= 0) {
  //...
}

Let's send the raw data packet (compressed frame) to the decoder, through the codec context, using the function avcodec_send_packet.

avcodec_send_packet(pCodecContext, pPacket);

And let's receive the raw data frame (uncompressed frame) from the decoder, through the same codec context, using the function avcodec_receive_frame.

avcodec_receive_frame(pCodecContext, pFrame);

We can print the frame number, the PTS, DTS, frame type and etc.

printf(
    "Frame %c (%d) pts %d dts %d key_frame %d [coded_picture_number %d, display_picture_number %d]",
    av_get_picture_type_char(pFrame->pict_type),
    pCodecContext->frame_number,
    pFrame->pts,
    pFrame->pkt_dts,
    pFrame->key_frame,
    pFrame->coded_picture_number,
    pFrame->display_picture_number
);

Finally we can save our decoded frame into a simple gray image. The process is very simple, we'll use the pFrame->data where the index is related to the planes Y, Cb and Cr, we just picked 0 (Y) to save our gray image.

save_gray_frame(pFrame->data[0], pFrame->linesize[0], pFrame->width, pFrame->height, frame_filename);

static void save_gray_frame(unsigned char *buf, int wrap, int xsize, int ysize, char *filename)
{
    FILE *f;
    int i;
    f = fopen(filename,"w");
    // writing the minimal required header for a pgm file format
    // portable graymap format -> https://en.wikipedia.org/wiki/Netpbm_format#PGM_example
    fprintf(f, "P5\n%d %d\n%d\n", xsize, ysize, 255);

    // writing line by line
    for (i = 0; i < ysize; i++)
        fwrite(buf + i * wrap, 1, xsize, f);
    fclose(f);
}

And voilà! Now we have a gray scale image with 2MB:

saved frame

Chapter 1 - syncing audio and video

Be the player - a young JS developer writing a new MSE video player.

Before we move to code a transcoding example let's talk about timing, or how a video player knows the right time to play a frame.

In the last example, we saved some frames that can be seen here:

frame 0 frame 1 frame 2 frame 3 frame 4 frame 5

When we're designing a video player we need to play each frame at a given pace, otherwise it would be hard to pleasantly see the video either because it's playing so fast or so slow.

Therefore we need to introduce some logic to play each frame smoothly. For that matter, each frame has a presentation timestamp (PTS) which is an increasing number factored in a timebase that is a rational number (where the denominator is known as timescale) divisible by the frame rate (fps).

It's easier to understand when we look at some examples, let's simulate some scenarios.

For a fps=60/1 and timebase=1/60000 each PTS will increase timescale / fps = 1000 therefore the PTS real time for each frame could be (supposing it started at 0):

  • frame=0, PTS = 0, PTS_TIME = 0
  • frame=1, PTS = 1000, PTS_TIME = PTS * timebase = 0.016
  • frame=2, PTS = 2000, PTS_TIME = PTS * timebase = 0.033

For almost the same scenario but with a timebase equal to 1/60.

  • frame=0, PTS = 0, PTS_TIME = 0
  • frame=1, PTS = 1, PTS_TIME = PTS * timebase = 0.016
  • frame=2, PTS = 2, PTS_TIME = PTS * timebase = 0.033
  • frame=3, PTS = 3, PTS_TIME = PTS * timebase = 0.050

For a fps=25/1 and timebase=1/75 each PTS will increase timescale / fps = 3 and the PTS time could be:

  • frame=0, PTS = 0, PTS_TIME = 0
  • frame=1, PTS = 3, PTS_TIME = PTS * timebase = 0.04
  • frame=2, PTS = 6, PTS_TIME = PTS * timebase = 0.08
  • frame=3, PTS = 9, PTS_TIME = PTS * timebase = 0.12
  • ...
  • frame=24, PTS = 72, PTS_TIME = PTS * timebase = 0.96
  • ...
  • frame=4064, PTS = 12192, PTS_TIME = PTS * timebase = 162.56

Now with the pts_time we can find a way to render this synched with audio pts_time or with a system clock. The FFmpeg libav provides these info through its API:

Just out of curiosity, the frames we saved were sent in a DTS order (frames: 1,6,4,2,3,5) but played at a PTS order (frames: 1,2,3,4,5). Also, notice how cheap are B-Frames in comparison to P or I-Frames.

LOG: AVStream->r_frame_rate 60/1
LOG: AVStream->time_base 1/60000
...
LOG: Frame 1 (type=I, size=153797 bytes) pts 6000 key_frame 1 [DTS 0]
LOG: Frame 2 (type=B, size=8117 bytes) pts 7000 key_frame 0 [DTS 3]
LOG: Frame 3 (type=B, size=8226 bytes) pts 8000 key_frame 0 [DTS 4]
LOG: Frame 4 (type=B, size=17699 bytes) pts 9000 key_frame 0 [DTS 2]
LOG: Frame 5 (type=B, size=6253 bytes) pts 10000 key_frame 0 [DTS 5]
LOG: Frame 6 (type=P, size=34992 bytes) pts 11000 key_frame 0 [DTS 1]

Chapter 2 - remuxing

Remuxing is the act of changing from one format (container) to another, for instance, we can change a MPEG-4 video to a MPEG-TS one without much pain using FFmpeg:

ffmpeg input.mp4 -c copy output.ts

It'll demux the mp4 but it won't decode or encode it (-c copy) and in the end, it'll mux it into a mpegts file. If you don't provide the format -f the ffmpeg will try to guess it based on the file's extension.

The general usage of FFmpeg or the libav follows a pattern/architecture or workflow:

  • protocol layer - it accepts an input (a file for instance but it could be a rtmp or HTTP input as well)
  • format layer - it demuxes its content, revealing mostly metadata and its streams
  • codec layer - it decodes its compressed streams data optional
  • pixel layer - it can also apply some filters to the raw frames (like resizing)optional
  • and then it does the reverse path
  • codec layer - it encodes (or re-encodes or even transcodes) the raw framesoptional
  • format layer - it muxes (or remuxes) the raw streams (the compressed data)
  • protocol layer - and finally the muxed data is sent to an output (another file or maybe a network remote server)

ffmpeg libav workflow

This graph is strongly inspired by Leixiaohua's and Slhck's works.

Now let's code an example using libav to provide the same effect as in ffmpeg input.mp4 -c copy output.ts.

We're going to read from an input (input_format_context) and change it to another output (output_format_context).

AVFormatContext *input_format_context = NULL;
AVFormatContext *output_format_context = NULL;

We start doing the usually allocate memory and open the input format. For this specific case, we're going to open an input file and allocate memory for an output file.

if ((ret = avformat_open_input(&input_format_context, in_filename, NULL, NULL)) < 0) {
  fprintf(stderr, "Could not open input file '%s'", in_filename);
  goto end;
}
if ((ret = avformat_find_stream_info(input_format_context, NULL)) < 0) {
  fprintf(stderr, "Failed to retrieve input stream information");
  goto end;
}

avformat_alloc_output_context2(&output_format_context, NULL, NULL, out_filename);
if (!output_format_context) {
  fprintf(stderr, "Could not create output context\n");
  ret = AVERROR_UNKNOWN;
  goto end;
}

We're going to remux only the video, audio and subtitle types of streams so we're holding what streams we'll be using into an array of indexes.

number_of_streams = input_format_context->nb_streams;
streams_list = av_mallocz_array(number_of_streams, sizeof(*streams_list));

Just after we allocated the required memory, we're going to loop throughout all the streams and for each one we need to create new out stream into our output format context, using the avformat_new_stream function. Notice that we're marking all the streams that aren't video, audio or subtitle so we can skip them after.

for (i = 0; i < input_format_context->nb_streams; i++) {
  AVStream *out_stream;
  AVStream *in_stream = input_format_context->streams[i];
  AVCodecParameters *in_codecpar = in_stream->codecpar;
  if (in_codecpar->codec_type != AVMEDIA_TYPE_AUDIO &&
      in_codecpar->codec_type != AVMEDIA_TYPE_VIDEO &&
      in_codecpar->codec_type != AVMEDIA_TYPE_SUBTITLE) {
    streams_list[i] = -1;
    continue;
  }
  streams_list[i] = stream_index++;
  out_stream = avformat_new_stream(output_format_context, NULL);
  if (!out_stream) {
    fprintf(stderr, "Failed allocating output stream\n");
    ret = AVERROR_UNKNOWN;
    goto end;
  }
  ret = avcodec_parameters_copy(out_stream->codecpar, in_codecpar);
  if (ret < 0) {
    fprintf(stderr, "Failed to copy codec parameters\n");
    goto end;
  }
}

Now we can create the output file.

if (!(output_format_context->oformat->flags & AVFMT_NOFILE)) {
  ret = avio_open(&output_format_context->pb, out_filename, AVIO_FLAG_WRITE);
  if (ret < 0) {
    fprintf(stderr, "Could not open output file '%s'", out_filename);
    goto end;
  }
}

ret = avformat_write_header(output_format_context, NULL);
if (ret < 0) {
  fprintf(stderr, "Error occurred when opening output file\n");
  goto end;
}

After that, we can copy the streams, packet by packet, from our input to our output streams. We'll loop while it has packets (av_read_frame), for each packet we need to re-calculate the PTS and DTS to finally write it (av_interleaved_write_frame) to our output format context.

while (1) {
  AVStream *in_stream, *out_stream;
  ret = av_read_frame(input_format_context, &packet);
  if (ret < 0)
    break;
  in_stream  = input_format_context->streams[packet.stream_index];
  if (packet.stream_index >= number_of_streams || streams_list[packet.stream_index] < 0) {
    av_packet_unref(&packet);
    continue;
  }
  packet.stream_index = streams_list[packet.stream_index];
  out_stream = output_format_context->streams[packet.stream_index];
  /* copy packet */
  packet.pts = av_rescale_q_rnd(packet.pts, in_stream->time_base, out_stream->time_base, AV_ROUND_NEAR_INF|AV_ROUND_PASS_MINMAX);
  packet.dts = av_rescale_q_rnd(packet.dts, in_stream->time_base, out_stream->time_base, AV_ROUND_NEAR_INF|AV_ROUND_PASS_MINMAX);
  packet.duration = av_rescale_q(packet.duration, in_stream->time_base, out_stream->time_base);
  // https://ffmpeg.org/doxygen/trunk/structAVPacket.html#ab5793d8195cf4789dfb3913b7a693903
  packet.pos = -1;

  //https://ffmpeg.org/doxygen/trunk/group__lavf__encoding.html#ga37352ed2c63493c38219d935e71db6c1
  ret = av_interleaved_write_frame(output_format_context, &packet);
  if (ret < 0) {
    fprintf(stderr, "Error muxing packet\n");
    break;
  }
  av_packet_unref(&packet);
}

To finalize we need to write the stream trailer to an output media file with av_write_trailer function.

av_write_trailer(output_format_context);

Now we're ready to test it and the first test will be a format (video container) conversion from a MP4 to a MPEG-TS video file. We're basically making the command line ffmpeg input.mp4 -c copy output.ts with libav.

make run_remuxing_ts

It's working!!! don't you trust me?! you shouldn't, we can check it with ffprobe:

ffprobe -i remuxed_small_bunny_1080p_60fps.ts

Input #0, mpegts, from 'remuxed_small_bunny_1080p_60fps.ts':
  Duration: 00:00:10.03, start: 0.000000, bitrate: 2751 kb/s
  Program 1
    Metadata:
      service_name    : Service01
      service_provider: FFmpeg
    Stream #0:0[0x100]: Video: h264 (High) ([27][0][0][0] / 0x001B), yuv420p(progressive), 1920x1080 [SAR 1:1 DAR 16:9], 60 fps, 60 tbr, 90k tbn, 120 tbc
    Stream #0:1[0x101]: Audio: ac3 ([129][0][0][0] / 0x0081), 48000 Hz, 5.1(side), fltp, 320 kb/s

To sum up what we did here in a graph, we can revisit our initial idea about how libav works but showing that we skipped the codec part.

remuxing libav components

Before we end this chapter I'd like to show an important part of the remuxing process, you can pass options to the muxer. Let's say we want to delivery MPEG-DASH format for that matter we need to use fragmented mp4 (sometimes referred as fmp4) instead of MPEG-TS or plain MPEG-4.

With the command line we can do that easily.

ffmpeg -i non_fragmented.mp4 -movflags frag_keyframe+empty_moov+default_base_moof fragmented.mp4

Almost equally easy as the command line is the libav version of it, we just need to pass the options when write the output header, just before the packets copy.

AVDictionary* opts = NULL;
av_dict_set(&opts, "movflags", "frag_keyframe+empty_moov+default_base_moof", 0);
ret = avformat_write_header(output_format_context, &opts);

We now can generate this fragmented mp4 file:

make run_remuxing_fragmented_mp4

But to make sure that I'm not lying to you. You can use the amazing site/tool gpac/mp4box.js or the site http://mp4parser.com/ to see the differences, first load up the "common" mp4.

mp4 boxes

As you can see it has a single mdat atom/box, this is place where the video and audio frames are. Now load the fragmented mp4 to see which how it spreads the mdat boxes.

fragmented mp4 boxes

Chapter 3 - transcoding

TLDR; show me the code and execution.

$ make run_transcoding

We'll skip some details, but don't worry: the source code is available at github.

In this chapter, we're going to create a minimalist transcoder, written in C, that can convert videos coded in H264 to H265 using FFmpeg/libav library specifically libavcodec, libavformat, and libavutil.

media transcoding flow

Just a quick recap: The AVFormatContext is the abstraction for the format of the media file, aka container (ex: MKV, MP4, Webm, TS). The AVStream represents each type of data for a given format (ex: audio, video, subtitle, metadata). The AVPacket is a slice of compressed data obtained from the AVStream that can be decoded by an AVCodec (ex: av1, h264, vp9, hevc) generating a raw data called AVFrame.

Transmuxing

Let's start with the simple transmuxing operation and then we can build upon this code, the first step is to load the input file.

// Allocate an AVFormatContext
avfc = avformat_alloc_context();
// Open an input stream and read the header.
avformat_open_input(avfc, in_filename, NULL, NULL);
// Read packets of a media file to get stream information.
avformat_find_stream_info(avfc, NULL);

Now we're going to set up the decoder, the AVFormatContext will give us access to all the AVStream components and for each one of them, we can get their AVCodec and create the particular AVCodecContext and finally we can open the given codec so we can proceed to the decoding process.

The AVCodecContext holds data about media configuration such as bit rate, frame rate, sample rate, channels, height, and many others.

for (int i = 0; i < avfc->nb_streams; i++)
{
  AVStream *avs = avfc->streams[i];
  AVCodec *avc = avcodec_find_decoder(avs->codecpar->codec_id);
  AVCodecContext *avcc = avcodec_alloc_context3(*avc);
  avcodec_parameters_to_context(*avcc, avs->codecpar);
  avcodec_open2(*avcc, *avc, NULL);
}

We need to prepare the output media file for transmuxing as well, we first allocate memory for the output AVFormatContext. We create each stream in the output format. In order to pack the stream properly, we copy the codec parameters from the decoder.

We set the flag AV_CODEC_FLAG_GLOBAL_HEADER which tells the encoder that it can use the global headers and finally we open the output file for write and persist the headers.

avformat_alloc_output_context2(&encoder_avfc, NULL, NULL, out_filename);

AVStream *avs = avformat_new_stream(encoder_avfc, NULL);
avcodec_parameters_copy(avs->codecpar, decoder_avs->codecpar);

if (encoder_avfc->oformat->flags & AVFMT_GLOBALHEADER)
  encoder_avfc->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;

avio_open(&encoder_avfc->pb, encoder->filename, AVIO_FLAG_WRITE);
avformat_write_header(encoder->avfc, &muxer_opts);

We're getting the AVPacket's from the decoder, adjusting the timestamps, and write the packet properly to the output file. Even though the function av_interleaved_write_frame says "write frame" we are storing the packet. We finish the transmuxing process by writing the stream trailer to the file.

AVFrame *input_frame = av_frame_alloc();
AVPacket *input_packet = av_packet_alloc();

while (av_read_frame(decoder_avfc, input_packet) >= 0)
{
  av_packet_rescale_ts(input_packet, decoder_video_avs->time_base, encoder_video_avs->time_base);
  av_interleaved_write_frame(*avfc, input_packet) < 0));
}

av_write_trailer(encoder_avfc);

Transcoding

The previous section showed a simple transmuxer program, now we're going to add the capability to encode files, specifically we're going to enable it to transcode videos from h264 to h265.

After we prepared the decoder but before we arrange the output media file we're going to set up the encoder.

AVRational input_framerate = av_guess_frame_rate(decoder_avfc, decoder_video_avs, NULL);
AVStream *video_avs = avformat_new_stream(encoder_avfc, NULL);

char *codec_name = "libx265";
char *codec_priv_key = "x265-params";
// we're going to use internal options for the x265
// it disables the scene change detection and fix then
// GOP on 60 frames.
char *codec_priv_value = "keyint=60:min-keyint=60:scenecut=0";

AVCodec *video_avc = avcodec_find_encoder_by_name(codec_name);
AVCodecContext *video_avcc = avcodec_alloc_context3(video_avc);
// encoder codec params
av_opt_set(sc->video_avcc->priv_data, codec_priv_key, codec_priv_value, 0);
video_avcc->height = decoder_ctx->height;
video_avcc->width = decoder_ctx->width;
video_avcc->pix_fmt = video_avc->pix_fmts[0];
// control rate
video_avcc->bit_rate = 2 * 1000 * 1000;
video_avcc->rc_buffer_size = 4 * 1000 * 1000;
video_avcc->rc_max_rate = 2 * 1000 * 1000;
video_avcc->rc_min_rate = 2.5 * 1000 * 1000;
// time base
video_avcc->time_base = av_inv_q(input_framerate);
video_avs->time_base = sc->video_avcc->time_base;

avcodec_open2(sc->video_avcc, sc->video_avc, NULL);
avcodec_parameters_from_context(sc->video_avs->codecpar, sc->video_avcc);

We need to expand our decoding loop for the video stream transcoding:

AVFrame *input_frame = av_frame_alloc();
AVPacket *input_packet = av_packet_alloc();

while (av_read_frame(decoder_avfc, input_packet) >= 0)
{
  int response = avcodec_send_packet(decoder_video_avcc, input_packet);
  while (response >= 0) {
    response = avcodec_receive_frame(decoder_video_avcc, input_frame);
    if (response == AVERROR(EAGAIN) || response == AVERROR_EOF) {
      break;
    } else if (response < 0) {
      return response;
    }
    if (response >= 0) {
      encode(encoder_avfc, decoder_video_avs, encoder_video_avs, decoder_video_avcc, input_packet->stream_index);
    }
    av_frame_unref(input_frame);
  }
  av_packet_unref(input_packet);
}
av_write_trailer(encoder_avfc);

// used function
int encode(AVFormatContext *avfc, AVStream *dec_video_avs, AVStream *enc_video_avs, AVCodecContext video_avcc int index) {
  AVPacket *output_packet = av_packet_alloc();
  int response = avcodec_send_frame(video_avcc, input_frame);

  while (response >= 0) {
    response = avcodec_receive_packet(video_avcc, output_packet);
    if (response == AVERROR(EAGAIN) || response == AVERROR_EOF) {
      break;
    } else if (response < 0) {
      return -1;
    }

    output_packet->stream_index = index;
    output_packet->duration = enc_video_avs->time_base.den / enc_video_avs->time_base.num / dec_video_avs->avg_frame_rate.num * dec_video_avs->avg_frame_rate.den;

    av_packet_rescale_ts(output_packet, dec_video_avs->time_base, enc_video_avs->time_base);
    response = av_interleaved_write_frame(avfc, output_packet);
  }
  av_packet_unref(output_packet);
  av_packet_free(&output_packet);
  return 0;
}

We converted the media stream from h264 to h265, as expected the h265 version of the media file is smaller than the h264 however the created program is capable of:


  /*
   * H264 -> H265
   * Audio -> remuxed (untouched)
   * MP4 - MP4
   */
  StreamingParams sp = {0};
  sp.copy_audio = 1;
  sp.copy_video = 0;
  sp.video_codec = "libx265";
  sp.codec_priv_key = "x265-params";
  sp.codec_priv_value = "keyint=60:min-keyint=60:scenecut=0";

  /*
   * H264 -> H264 (fixed gop)
   * Audio -> remuxed (untouched)
   * MP4 - MP4
   */
  StreamingParams sp = {0};
  sp.copy_audio = 1;
  sp.copy_video = 0;
  sp.video_codec = "libx264";
  sp.codec_priv_key = "x264-params";
  sp.codec_priv_value = "keyint=60:min-keyint=60:scenecut=0:force-cfr=1";

  /*
   * H264 -> H264 (fixed gop)
   * Audio -> remuxed (untouched)
   * MP4 - fragmented MP4
   */
  StreamingParams sp = {0};
  sp.copy_audio = 1;
  sp.copy_video = 0;
  sp.video_codec = "libx264";
  sp.codec_priv_key = "x264-params";
  sp.codec_priv_value = "keyint=60:min-keyint=60:scenecut=0:force-cfr=1";
  sp.muxer_opt_key = "movflags";
  sp.muxer_opt_value = "frag_keyframe+empty_moov+delay_moov+default_base_moof";

  /*
   * H264 -> H264 (fixed gop)
   * Audio -> AAC
   * MP4 - MPEG-TS
   */
  StreamingParams sp = {0};
  sp.copy_audio = 0;
  sp.copy_video = 0;
  sp.video_codec = "libx264";
  sp.codec_priv_key = "x264-params";
  sp.codec_priv_value = "keyint=60:min-keyint=60:scenecut=0:force-cfr=1";
  sp.audio_codec = "aac";
  sp.output_extension = ".ts";

  /* WIP :P  -> it's not playing on VLC, the final bit rate is huge
   * H264 -> VP9
   * Audio -> Vorbis
   * MP4 - WebM
   */
  //StreamingParams sp = {0};
  //sp.copy_audio = 0;
  //sp.copy_video = 0;
  //sp.video_codec = "libvpx-vp9";
  //sp.audio_codec = "libvorbis";
  //sp.output_extension = ".webm";

Now, to be honest, this was harder than I thought it'd be and I had to dig into the FFmpeg command line source code and test it a lot and I think I'm missing something because I had to enforce force-cfr for the h264 to work and I'm still seeing some warning messages like warning messages (forced frame type (5) at 80 was changed to frame type (3)).