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React Native module for CodePush

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Quick Overview

React Native Code Push is a cloud service that enables React Native developers to deploy mobile app updates directly to their users' devices. It allows for the seamless delivery of JavaScript bundle and assets without going through the app store's review process, enabling faster bug fixes and feature releases.

Pros

  • Rapid deployment of updates without app store review
  • Ability to roll back updates if issues are detected
  • Supports both iOS and Android platforms
  • Integrates easily with existing React Native projects

Cons

  • Limited to JavaScript bundle and assets updates (native code changes still require full app updates)
  • Potential security risks if not implemented carefully
  • May increase app size due to additional SDK
  • Requires ongoing management of deployed versions

Code Examples

  1. Basic CodePush integration:
import codePush from "react-native-code-push";

const App = () => {
  // Your app code here
};

export default codePush(App);
  1. Checking for updates:
codePush.checkForUpdate().then((update) => {
  if (!update) {
    console.log("The app is up to date!");
  } else {
    console.log("An update is available! Should we download it?");
  }
});
  1. Customizing update behavior:
import codePush from "react-native-code-push";

const codePushOptions = {
  checkFrequency: codePush.CheckFrequency.ON_APP_RESUME,
  installMode: codePush.InstallMode.ON_NEXT_RESTART,
};

const App = () => {
  // Your app code here
};

export default codePush(codePushOptions)(App);

Getting Started

  1. Install the CodePush CLI:

    npm install -g code-push-cli
    
  2. Register your app:

    code-push app add MyApp-iOS ios react-native
    code-push app add MyApp-Android android react-native
    
  3. Install the CodePush SDK:

    npm install --save react-native-code-push
    
  4. Link the SDK to your project:

    react-native link react-native-code-push
    
  5. Wrap your root component with CodePush as shown in the first code example above.

  6. Deploy an update:

    code-push release-react MyApp-iOS ios
    code-push release-react MyApp-Android android
    

Competitor Comparisons

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Build cross-platform Native Progressive Web Apps for iOS, Android, and the Web ⚡️

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  • Seamless integration with popular web frameworks like React, Vue, and Angular

Cons of Capacitor

  • Steeper learning curve for developers new to hybrid app development
  • Performance may not match fully native apps for complex, graphics-intensive applications
  • Limited access to some platform-specific APIs compared to native development

Code Comparison

React Native Code Push:

import codePush from "react-native-code-push";

let codePushOptions = { checkFrequency: codePush.CheckFrequency.ON_APP_RESUME };
export default codePush(codePushOptions)(MyApp);

Capacitor:

import { Plugins } from '@capacitor/core';
const { Device } = Plugins;

async function getDeviceInfo() {
  const info = await Device.getInfo();
  console.log(info);
}

While React Native Code Push focuses on over-the-air updates for React Native apps, Capacitor provides a broader set of tools for building cross-platform apps using web technologies. Capacitor offers more flexibility in terms of framework choice and native functionality, but may require more setup and configuration compared to the more specialized Code Push solution.

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An open-source framework for making universal native apps with React. Expo runs on Android, iOS, and the web.

Pros of Expo

  • Offers a more comprehensive development platform with additional tools and services
  • Simplifies the development process, especially for beginners
  • Provides a managed workflow that abstracts away complex native configurations

Cons of Expo

  • Less flexibility for custom native modules compared to React Native Code Push
  • Larger app size due to included libraries and features
  • May require ejection for advanced customization, losing some Expo benefits

Code Comparison

Expo (updating an app):

import * as Updates from 'expo-updates';

async function updateApp() {
  const update = await Updates.checkForUpdateAsync();
  if (update.isAvailable) {
    await Updates.fetchUpdateAsync();
    await Updates.reloadAsync();
  }
}

React Native Code Push (updating an app):

import codePush from "react-native-code-push";

codePush.sync({
  updateDialog: true,
  installMode: codePush.InstallMode.IMMEDIATE
});

Both repositories aim to simplify React Native development and app updates, but they differ in scope and approach. Expo provides a more comprehensive platform with additional features, while React Native Code Push focuses specifically on over-the-air updates. The choice between them depends on project requirements, developer experience, and desired level of control over the native layer.

⚡ Empowering JavaScript with native platform APIs. ✨ Best of all worlds (TypeScript, Swift, Objective C, Kotlin, Java, Dart). Use what you love ❤️ Angular, Capacitor, Ionic, React, Solid, Svelte, Vue with: iOS (UIKit, SwiftUI), Android (View, Jetpack Compose), Dart (Flutter) and you name it compatible.

Pros of NativeScript

  • Allows developers to use JavaScript, TypeScript, or Angular to build truly native mobile apps
  • Provides direct access to native APIs without requiring plugins or wrappers
  • Supports a wider range of development scenarios beyond just app updates

Cons of NativeScript

  • Steeper learning curve compared to React Native and CodePush
  • Smaller community and ecosystem compared to React Native
  • May require more platform-specific code for complex native functionality

Code Comparison

NativeScript (XML and TypeScript):

<Page>
  <StackLayout>
    <Label text="Hello, NativeScript!" />
    <Button text="Click me" tap="onTap" />
  </StackLayout>
</Page>
export function onTap() {
  console.log("Button tapped!");
}

React Native with CodePush:

import React from 'react';
import { Text, Button, View } from 'react-native';
import codePush from "react-native-code-push";

const App = () => (
  <View>
    <Text>Hello, React Native!</Text>
    <Button title="Click me" onPress={() => console.log("Button tapped!")} />
  </View>
);

export default codePush(App);

While NativeScript offers a more native development experience, React Native with CodePush provides an easier way to update apps without going through app store review processes. NativeScript is better suited for developers who need deep native integration, while React Native with CodePush is ideal for rapid development and easy updates of cross-platform apps.

164,677

Flutter makes it easy and fast to build beautiful apps for mobile and beyond

Pros of Flutter

  • Native performance with a single codebase for multiple platforms
  • Rich set of pre-built widgets and tools for UI development
  • Hot reload feature for faster development and iteration

Cons of Flutter

  • Larger app size compared to React Native
  • Smaller community and ecosystem compared to React Native
  • Steeper learning curve for developers new to Dart language

Code Comparison

Flutter:

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Flutter App')),
        body: Center(child: Text('Hello, World!')),
      ),
    );
  }
}

React Native with Code Push:

import React from 'react';
import { AppRegistry, Text, View } from 'react-native';
import codePush from "react-native-code-push";

const App = () => (
  <View>
    <Text>Hello, World!</Text>
  </View>
);

AppRegistry.registerComponent('MyApp', () => codePush(App));

Flutter provides a more integrated development experience with its own UI framework, while React Native with Code Push offers easier integration with existing web development skills and over-the-air updates. Flutter's code is more concise for UI creation, but React Native with Code Push allows for dynamic updates without app store approval.

A framework for building native applications using React

Pros of React Native

  • Full-fledged framework for building cross-platform mobile apps
  • Extensive ecosystem with a wide range of third-party libraries and tools
  • Active community support and regular updates

Cons of React Native

  • Larger project size and potentially slower initial load times
  • Steeper learning curve for developers new to mobile development
  • May require native code for certain platform-specific features

Code Comparison

React Native (App.js):

import React from 'react';
import { View, Text } from 'react-native';

const App = () => (
  <View>
    <Text>Hello, React Native!</Text>
  </View>
);

export default App;

React Native Code Push (App.js with Code Push):

import React from 'react';
import { View, Text } from 'react-native';
import codePush from 'react-native-code-push';

const App = () => (
  <View>
    <Text>Hello, React Native with Code Push!</Text>
  </View>
);

export default codePush(App);

Key Differences

  • React Native is a complete framework for building mobile apps, while React Native Code Push focuses on over-the-air updates
  • React Native requires rebuilding and redeploying the app for updates, whereas Code Push allows for instant updates without app store approval
  • React Native offers more flexibility in terms of native module integration, while Code Push is primarily for JavaScript and asset updates

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README

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Sign up With App Center to use CodePush

React Native Module for CodePush

Note: This README is only relevant to the latest version of our plugin. If you are using an older version, please switch to the relevant tag on our GitHub repo to view the docs for that particular version.

Switching tags

This plugin provides client-side integration for the CodePush service, allowing you to easily add a dynamic update experience to your React Native app(s).

How does it work?

A React Native app is composed of JavaScript files and any accompanying images, which are bundled together by the metro bundler and distributed as part of a platform-specific binary (i.e. an .ipa or .apk file). Once the app is released, updating either the JavaScript code (e.g. making bug fixes, adding new features) or image assets, requires you to recompile and redistribute the entire binary, which of course, includes any review time associated with the store(s) you are publishing to.

The CodePush plugin helps get product improvements in front of your end users instantly, by keeping your JavaScript and images synchronized with updates you release to the CodePush server. This way, your app gets the benefits of an offline mobile experience, as well as the "web-like" agility of side-loading updates as soon as they are available. It's a win-win!

In order to ensure that your end users always have a functioning version of your app, the CodePush plugin maintains a copy of the previous update, so that in the event that you accidentally push an update which includes a crash, it can automatically roll back. This way, you can rest assured that your newfound release agility won't result in users becoming blocked before you have a chance to roll back on the server. It's a win-win-win!

Note: Any product changes which touch native code (e.g. modifying your AppDelegate.m/MainActivity.java file, adding a new plugin) cannot be distributed via CodePush, and therefore, must be updated via the appropriate store(s).

Supported React Native platforms

  • iOS (7+)
  • Android (4.1+) on TLS 1.2 compatible devices
  • Windows (UWP)

We try our best to maintain backwards compatibility of our plugin with previous versions of React Native, but due to the nature of the platform, and the existence of breaking changes between releases, it is possible that you need to use a specific version of the CodePush plugin in order to support the exact version of React Native you are using. The following table outlines which CodePush plugin versions officially support the respective React Native versions:

React Native version(s)Supporting CodePush version(s)
<0.14Unsupported
v0.14v1.3 (introduced Android support)
v0.15-v0.18v1.4-v1.6 (introduced iOS asset support)
v0.19-v0.28v1.7-v1.17 (introduced Android asset support)
v0.29-v0.30v1.13-v1.17 (RN refactored native hosting code)
v0.31-v0.33v1.14.6-v1.17 (RN refactored native hosting code)
v0.34-v0.35v1.15-v1.17 (RN refactored native hosting code)
v0.36-v0.39v1.16-v1.17 (RN refactored resume handler)
v0.40-v0.42v1.17 (RN refactored iOS header files)
v0.43-v0.44v2.0+ (RN refactored uimanager dependencies)
v0.45v3.0+ (RN refactored instance manager code)
v0.46v4.0+ (RN refactored js bundle loader code)
v0.46-v0.53v5.1+ (RN removed unused registration of JS modules)
v0.54-v0.55v5.3+ (Android Gradle Plugin 3.x integration)
v0.56-v0.58v5.4+ (RN upgraded versions for Android tools)
v0.59v5.6+ (RN refactored js bundle loader code)
v0.60-v0.61v6.0+ (RN migrated to Autolinking)
v0.62-v0.64v6.2+ (RN removed LiveReload)
v0.65-v0.70v7.0+ (RN updated iPhone-target-version)
v0.71v8.0+ (RN moved to react-native-gradle-plugin)

NOTE: react-native-code-push versions lower than v5.7.0 will stop working in the near future. You can find more information in our documentation.

We work hard to respond to new RN releases, but they do occasionally break us. We will update this chart with each RN release, so that users can check to see what our "official" support is.

Supported Components

When using the React Native assets system (i.e. using the require("./foo.png") syntax), the following list represents the set of core components (and props) that support having their referenced images and videos updated via CodePush:

ComponentProp(s)
Imagesource
MapView.Marker
(Requires react-native-maps >=O.3.2)
image
ProgressViewIOSprogressImage, trackImage
TabBarIOS.Itemicon, selectedIcon
ToolbarAndroid
(React Native 0.21.0+)
actions[].icon, logo, overflowIcon
Videosource

The following list represents the set of components (and props) that don't currently support their assets being updated via CodePush, due to their dependency on static images and videos (i.e. using the { uri: "foo" } syntax):

ComponentProp(s)
SliderIOSmaximumTrackImage, minimumTrackImage, thumbImage, trackImage
Videosource

As new core components are released, which support referencing assets, we'll update this list to ensure users know what exactly they can expect to update using CodePush.

Note: CodePush only works with Video components when using require in the source prop. For example:

<Video source={require("./foo.mp4")} />

Getting Started

Once you've followed the general-purpose "getting started" instructions for setting up your CodePush account, you can start CodePush-ifying your React Native app by running the following command from within your app's root directory:

npm install --save react-native-code-push

As with all other React Native plugins, the integration experience is different for iOS and Android, so perform the following setup steps depending on which platform(s) you are targeting. Note, if you are targeting both platforms it is recommended to create separate CodePush applications for each platform.

If you want to see how other projects have integrated with CodePush, you can check out the excellent example apps provided by the community. Additionally, if you'd like to quickly familiarize yourself with CodePush + React Native, you can check out the awesome getting started videos produced by Bilal Budhani and/or Deepak Sisodiya .

NOTE: This guide assumes you have used the react-native init command to initialize your React Native project. As of March 2017, the command create-react-native-app can also be used to initialize a React Native project. If using this command, please run npm run eject in your project's home directory to get a project very similar to what react-native init would have created.

Then continue with installing the native module

Plugin Usage

With the CodePush plugin downloaded and linked, and your app asking CodePush where to get the right JS bundle from, the only thing left is to add the necessary code to your app to control the following policies:

  1. When (and how often) to check for an update? (for example app start, in response to clicking a button in a settings page, periodically at some fixed interval)

  2. When an update is available, how to present it to the end user?

The simplest way to do this is to "CodePush-ify" your app's root component. To do so, you can choose one of the following two options:

  • Option 1: Wrap your root component with the codePush higher-order component:

    • For class component

      import codePush from "react-native-code-push";
      
      class MyApp extends Component {
      }
      
      MyApp = codePush(MyApp);
      
    • For functional component

      import codePush from "react-native-code-push";
      
      let MyApp: () => React$Node = () => {
      }
      
      MyApp = codePush(MyApp);
      
  • Option 2: Use the ES7 decorator syntax:

    NOTE: Decorators are not yet supported in Babel 6.x pending proposal update. You may need to enable it by installing and using babel-preset-react-native-stage-0.

    • For class component

      import codePush from "react-native-code-push";
      
      @codePush
      class MyApp extends Component {
      }
      
    • For functional component

      import codePush from "react-native-code-push";
      
      const MyApp: () => React$Node = () => {
      }
      
      export default codePush(MyApp);
      

By default, CodePush will check for updates on every app start. If an update is available, it will be silently downloaded, and installed the next time the app is restarted (either explicitly by the end user or by the OS), which ensures the least invasive experience for your end users. If an available update is mandatory, then it will be installed immediately, ensuring that the end user gets it as soon as possible.

If you would like your app to discover updates more quickly, you can also choose to sync up with the CodePush server every time the app resumes from the background.

  • For class component

    let codePushOptions = { checkFrequency: codePush.CheckFrequency.ON_APP_RESUME };
    
    class MyApp extends Component {
    }
    
    MyApp = codePush(codePushOptions)(MyApp);
    
  • For functional component

    let codePushOptions = { checkFrequency: codePush.CheckFrequency.ON_APP_RESUME };
    
    let MyApp: () => React$Node = () => {
    }
    
    MyApp = codePush(codePushOptions)(MyApp);
    

Alternatively, if you want fine-grained control over when the check happens (like a button press or timer interval), you can call CodePush.sync() at any time with your desired SyncOptions, and optionally turn off CodePush's automatic checking by specifying a manual checkFrequency:

let codePushOptions = { checkFrequency: codePush.CheckFrequency.MANUAL };

class MyApp extends Component {
    onButtonPress() {
        codePush.sync({
            updateDialog: true,
            installMode: codePush.InstallMode.IMMEDIATE
        });
    }

    render() {
        return (
            <View>
                <TouchableOpacity onPress={this.onButtonPress}>
                    <Text>Check for updates</Text>
                </TouchableOpacity>
            </View>
        )
    }
}

MyApp = codePush(codePushOptions)(MyApp);

If you would like to display an update confirmation dialog (an "active install"), configure when an available update is installed (like force an immediate restart) or customize the update experience in any other way, refer to the codePush() API reference for information on how to tweak this default behavior.

NOTE: If you are using Redux and Redux Saga, you can alternatively use the react-native-code-push-saga module, which allows you to customize when sync is called in a perhaps simpler/more idiomatic way.

Store Guideline Compliance

Android Google Play and iOS App Store have corresponding guidelines that have rules you should be aware of before integrating the CodePush solution within your application.

Google play

Third paragraph of Device and Network Abuse topic describe that updating source code by any method other than Google Play's update mechanism is restricted. But this restriction does not apply to updating javascript bundles.

This restriction does not apply to code that runs in a virtual machine and has limited access to Android APIs (such as JavaScript in a webview or browser).

That fully allow CodePush as it updates just JS bundles and can't update native code part.

App Store

Paragraph 3.3.2, since back in 2015's Apple Developer Program License Agreement fully allowed performing over-the-air updates of JavaScript and assets - and in its latest version (20170605) downloadable here this ruling is even broader:

Interpreted code may be downloaded to an Application but only so long as such code: (a) does not change the primary purpose of the Application by providing features or functionality that are inconsistent with the intended and advertised purpose of the Application as submitted to the App Store, (b) does not create a store or storefront for other code or applications, and (c) does not bypass signing, sandbox, or other security features of the OS.

CodePush allows you to follow these rules in full compliance so long as the update you push does not significantly deviate your product from its original App Store approved intent.

To further remain in compliance with Apple's guidelines we suggest that App Store-distributed apps don't enable the updateDialog option when calling sync, since in the App Store Review Guidelines it is written that:

Apps must not force users to rate the app, review the app, download other apps, or other similar actions in order to access functionality, content, or use of the app.

This is not necessarily the case for updateDialog, since it won't force the user to download the new version, but at least you should be aware of that ruling if you decide to show it.

Releasing Updates

Once your app is configured and distributed to your users, and you have made some JS or asset changes, it's time to release them. The recommended way to release them is using the release-react command in the App Center CLI, which will bundle your JavaScript files, asset files, and release the update to the CodePush server.

NOTE: Before you can start releasing updates, please log into App Center by running the appcenter login command.

In its most basic form, this command only requires one parameter: your owner name + "/" + app name.

appcenter codepush release-react -a <ownerName>/<appName>

appcenter codepush release-react -a <ownerName>/MyApp-iOS
appcenter codepush release-react -a <ownerName>/MyApp-Android

The release-react command enables such a simple workflow because it provides many sensible defaults (like generating a release bundle, assuming your app's entry file on iOS is either index.ios.js or index.js). However, all of these defaults can be customized to allow incremental flexibility as necessary, which makes it a good fit for most scenarios.

# Release a mandatory update with a changelog
appcenter codepush release-react -a <ownerName>/MyApp-iOS  -m --description "Modified the header color"

# Release an update for an app that uses a non-standard entry file name, and also capture
# the sourcemap file generated by react-native bundle
appcenter codepush release-react -a <ownerName>/MyApp-iOS --entry-file MyApp.js --sourcemap-output ../maps/MyApp.map

# Release a dev Android build to just 1/4 of your end users
appcenter codepush release-react -a <ownerName>/MyApp-Android  --rollout 25 --development true

# Release an update that targets users running any 1.1.* binary, as opposed to
# limiting the update to exact version name in the build.gradle file
appcenter codepush release-react -a <ownerName>/MyApp-Android  --target-binary-version "~1.1.0"

The CodePush client supports differential updates, so even though you are releasing your JS bundle and assets on every update, your end users will only actually download the files they need. The service handles this automatically so that you can focus on creating awesome apps and we can worry about optimizing end user downloads.

For more details about how the release-react command works, as well as the various parameters it exposes, refer to the CLI docs. Additionally, if you would prefer to handle running the react-native bundle command yourself, and therefore, want an even more flexible solution than release-react, refer to the release command for more details.

If you run into any issues, or have any questions/comments/feedback, you can ping us within the #code-push channel on Reactiflux, e-mail us and/or check out the troubleshooting details below.

NOTE: CodePush updates should be tested in modes other than Debug mode. In Debug mode, React Native app always downloads JS bundle generated by packager, so JS bundle downloaded by CodePush does not apply.

Multi-Deployment Testing

In our getting started docs, we illustrated how to configure the CodePush plugin using a specific deployment key. However, in order to effectively test your releases, it is critical that you leverage the Staging and Production deployments that are auto-generated when you first created your CodePush app (or any custom deployments you may have created). This way, you never release an update to your end users that you haven't been able to validate yourself.

NOTE: Our client-side rollback feature can help unblock users after installing a release that resulted in a crash, and server-side rollbacks (i.e. appcenter codepush rollback) allow you to prevent additional users from installing a bad release once it's been identified. However, it's obviously better if you can prevent an erroneous update from being broadly released in the first place.

Taking advantage of the Staging and Production deployments allows you to achieve a workflow like the following (feel free to customize!):

  1. Release a CodePush update to your Staging deployment using the appcenter codepush release-react command (or appcenter codepush release if you need more control)

  2. Run your staging/beta build of your app, sync the update from the server, and verify it works as expected

  3. Promote the tested release from Staging to Production using the appcenter codepush promote command

  4. Run your production/release build of your app, sync the update from the server and verify it works as expected

NOTE: If you want to take a more cautious approach, you can even choose to perform a "staged rollout" as part of #3, which allows you to mitigate additional potential risk with the update (like did your testing in #2 touch all possible devices/conditions?) by only making the production update available to a percentage of your users (for example appcenter codepush promote -a <ownerName>/<appName> -s Staging -d Production -r 20). Then, after waiting for a reasonable amount of time to see if any crash reports or customer feedback comes in, you can expand it to your entire audience by running appcenter codepush patch -a <ownerName>/<appName> Production -r 100.

You'll notice that the above steps refer to a "staging build" and "production build" of your app. If your build process already generates distinct binaries per "environment", then you don't need to read any further, since swapping out CodePush deployment keys is just like handling environment-specific config for any other service your app uses (like Facebook). However, if you're looking for examples (including demo projects) on how to setup your build process to accommodate this, then refer to the following sections, depending on the platform(s) your app is targeting:

Dynamic Deployment Assignment

The above section illustrated how you can leverage multiple CodePush deployments in order to effectively test your updates before broadly releasing them to your end users. However, since that workflow statically embeds the deployment assignment into the actual binary, a staging or production build will only ever sync updates from that deployment. In many cases, this is sufficient, since you only want your team, customers, stakeholders, etc. to sync with your pre-production releases, and therefore, only they need a build that knows how to sync with staging. However, if you want to be able to perform A/B tests, or provide early access of your app to certain users, it can prove very useful to be able to dynamically place specific users (or audiences) into specific deployments at runtime.

In order to achieve this kind of workflow, all you need to do is specify the deployment key you want the current user to syncronize with when calling the codePush method. When specified, this key will override the "default" one that was provided in your app's Info.plist (iOS) or MainActivity.java (Android) files. This allows you to produce a build for staging or production, that is also capable of being dynamically "redirected" as needed.

// Imagine that "userProfile" is a prop that this component received
// which includes the deployment key that the current user should use.
codePush.sync({ deploymentKey: userProfile.CODEPUSH_KEY });

With that change in place, now it's just a matter of choosing how your app determines the right deployment key for the current user. In practice, there are typically two solutions for this:

  1. Expose a user-visible mechanism for changing deployments at any time. For example, your settings page could have a toggle for enabling "beta" access. This model works well if you're not concerned with the privacy of your pre-production updates, and you have power users that may want to opt-in to earlier (and potentially buggy) updates at their own will (kind of like Chrome channels). However, this solution puts the decision in the hands of your users, which doesn't help you perform A/B tests transparently.

  2. Annotate the server-side profile of your users with an additional piece of metadata that indicates the deployment they should sync with. By default, your app could just use the binary-embedded key, but after a user has authenticated, your server can choose to "redirect" them to a different deployment, which allows you to incrementally place certain users or groups in different deployments as needed. You could even choose to store the server-response in local storage so that it becomes the new default. How you store the key alongside your user's profiles is entirely up to your authentication solution (for example Auth0, Firebase, custom DB + REST API), but is generally pretty trivial to do.

NOTE: If needed, you could also implement a hybrid solution that allowed your end-users to toggle between different deployments, while also allowing your server to override that decision. This way, you have a hierarchy of "deployment resolution" that ensures your app has the ability to update itself out-of-the-box, your end users can feel rewarded by getting early access to bits, but you also have the ability to run A/B tests on your users as needed.

Since we recommend using the Staging deployment for pre-release testing of your updates (as explained in the previous section), it doesn't neccessarily make sense to use it for performing A/B tests on your users, as opposed to allowing early-access (as explained in option #1 above). Therefore, we recommend making full use of custom app deployments, so that you can segment your users however makes sense for your needs. For example, you could create long-term or even one-off deployments, release a variant of your app to it, and then place certain users into it in order to see how they engage.

// #1) Create your new deployment to hold releases of a specific app variant
appcenter codepush deployment add -a <ownerName>/<appName> test-variant-one

// #2) Target any new releases at that custom deployment
appcenter codepush release-react -a <ownerName>/<appName> -d test-variant-one

NOTE: The total user count that is reported in your deployment's "Install Metrics" will take into account users that have "switched" from one deployment to another. For example, if your Production deployment currently reports having 1 total user, but you dynamically switch that user to Staging, then the Production deployment would report 0 total users, while Staging would report 1 (the user that just switched). This behavior allows you to accurately track your release adoption, even in the event of using a runtime-based deployment redirection solution.


API Reference

Example Apps / Starters

The React Native community has graciously created some awesome open source apps that can serve as examples for developers that are getting started. The following is a list of OSS React Native apps that are also using CodePush, and can therefore be used to see how others are using the service:

Additionally, if you're looking to get started with React Native + CodePush, and are looking for an awesome starter kit, you should check out the following:

Note: If you've developed a React Native app using CodePush, that is also open-source, please let us know. We would love to add it to this list!

Debugging / Troubleshooting

The sync method includes a lot of diagnostic logging out-of-the-box, so if you're encountering an issue when using it, the best thing to try first is examining the output logs of your app. This will tell you whether the app is configured correctly (like can the plugin find your deployment key?), if the app is able to reach the server, if an available update is being discovered, if the update is being successfully downloaded/installed, etc. We want to continue improving the logging to be as intuitive/comprehensive as possible, so please let us know if you find it to be confusing or missing anything.

The simplest way to view these logs is to add the flag --debug for each command. This will output a log stream that is filtered to just CodePush messages. This makes it easy to identify issues, without needing to use a platform-specific tool, or wade through a potentially high volume of logs.

screen shot 2016-06-21 at 10 15 42 am

Additionally, you can also use any of the platform-specific tools to view the CodePush logs, if you are more comfortable with them. Simple start up the Chrome DevTools Console, the Xcode Console (iOS), the OS X Console (iOS) and/or ADB logcat (Android), and look for messages which are prefixed with [CodePush].

Note that by default, React Native logs are disabled on iOS in release builds, so if you want to view them in a release build, you need to make the following changes to your AppDelegate.m file:

  1. Add an #import <React/RCTLog.h> statement. For RN < v0.40 use: #import "RCTLog.h"

  2. Add the following statement to the top of your application:didFinishLaunchingWithOptions method:

    RCTSetLogThreshold(RCTLogLevelInfo);
    

Now you'll be able to see CodePush logs in either debug or release mode, on both iOS or Android. If examining the logs don't provide an indication of the issue, please refer to the following common issues for additional resolution ideas:

Issue / SymptomPossible Solution
Compilation ErrorDouble-check that your version of React Native is compatible with the CodePush version you are using.
Network timeout / hang when calling sync or checkForUpdate in the iOS SimulatorTry resetting the simulator by selecting the Simulator -> Reset Content and Settings.. menu item, and then re-running your app.
Server responds with a 404 when calling sync or checkForUpdateDouble-check that the deployment key you added to your Info.plist (iOS), build.gradle (Android) or that you're passing to sync/checkForUpdate, is in fact correct. You can run appcenter codepush deployment list <ownerName>/<appName> --displayKeys to view the correct keys for your app deployments.
Update not being discoveredDouble-check that the version of your running app (like 1.0.0) matches the version you specified when releasing the update to CodePush. Additionally, make sure that you are releasing to the same deployment that your app is configured to sync with.
Update not being displayed after restartIf you're not calling sync on app start (like within componentDidMount of your root component), then you need to explicitly call notifyApplicationReady on app start, otherwise, the plugin will think your update failed and roll it back.
I've released an update for iOS but my Android app also shows an update and it breaks itBe sure you have different deployment keys for each platform in order to receive updates correctly
I've released new update but changes are not reflectedBe sure that you are running app in modes other than Debug. In Debug mode, React Native app always downloads JS bundle generated by packager, so JS bundle downloaded by CodePush does not apply.
No JS bundle is being found when running your app against the iOS simulatorBy default, React Native doesn't generate your JS bundle when running against the simulator. Therefore, if you're using [CodePush bundleURL], and targetting the iOS simulator, you may be getting a nil result. This issue will be fixed in RN 0.22.0, but only for release builds. You can unblock this scenario right now by making this change locally.

Continuous Integration / Delivery

In addition to being able to use the CodePush CLI to "manually" release updates, we believe that it's important to create a repeatable and sustainable solution for contiously delivering updates to your app. That way, it's simple enough for you and/or your team to create and maintain the rhythm of performing agile deployments. In order to assist with setting up a CodePush-based CD pipeline, refer to the following integrations with various CI servers:

Additionally, if you'd like more details of what a complete mobile CI/CD workflow can look like, which includes CodePush, check out this excellent article by the ZeeMee engineering team.

TypeScript Consumption

This module ships its *.d.ts file as part of its NPM package, which allows you to simply import it, and receive intellisense in supporting editors (like Visual Studio Code), as well as compile-time type checking if you're using TypeScript. For the most part, this behavior should just work out of the box, however, if you've specified es6 as the value for either the target or module compiler option in your tsconfig.json file, then just make sure that you also set the moduleResolution option to node. This ensures that the TypeScript compiler will look within the node_modules for the type definitions of imported modules. Otherwise, you'll get an error like the following when trying to import the react-native-code-push module: error TS2307: Cannot find module 'react-native-code-push'.


This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

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