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nostra13 logoAndroid-Universal-Image-Loader

Powerful and flexible library for loading, caching and displaying images on Android.

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Quick Overview

The Android Universal Image Loader is a powerful and flexible library for loading, caching, and displaying images on Android devices. It provides a simple and efficient way to manage image loading and caching, making it easier to develop image-heavy Android applications.

Pros

  • Highly Customizable: The library offers a wide range of configuration options, allowing developers to tailor the image loading and caching behavior to their specific needs.
  • Efficient Caching: The library implements a robust caching mechanism, which helps to reduce network requests and improve the overall performance of the application.
  • Asynchronous Loading: The library handles image loading asynchronously, ensuring a smooth user experience and preventing the main UI thread from being blocked.
  • Cross-platform Compatibility: The library is designed to work across a wide range of Android devices, from older models to the latest flagship phones.

Cons

  • Outdated Codebase: The project has not been actively maintained since 2016, and the codebase may not be compatible with the latest Android SDK versions and best practices.
  • Limited Documentation: The project's documentation is somewhat sparse, which can make it challenging for new developers to get started with the library.
  • Potential Performance Issues: While the library is generally efficient, there have been reports of performance issues, especially on older or lower-end devices.
  • Lack of Active Development: The project is no longer actively maintained, which means that any issues or bugs may not be addressed in a timely manner.

Code Examples

Here are a few examples of how to use the Android Universal Image Loader library:

// Initialize the ImageLoader
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(context)
    .memoryCacheSize(2 * 1024 * 1024)
    .diskCacheSize(50 * 1024 * 1024)
    .diskCacheFileCount(100)
    .build();
ImageLoader.getInstance().init(config);

// Load an image from a URL
String imageUrl = "https://example.com/image.jpg";
ImageLoader.getInstance().displayImage(imageUrl, imageView);

// Load an image from a local file
File imageFile = new File("/path/to/image.jpg");
ImageLoader.getInstance().displayImage(imageFile.getAbsolutePath(), imageView);

// Load an image with custom options
DisplayImageOptions options = new DisplayImageOptions.Builder()
    .showImageOnLoading(R.drawable.ic_loading)
    .showImageForEmptyUri(R.drawable.ic_empty)
    .showImageOnFail(R.drawable.ic_error)
    .cacheInMemory(true)
    .cacheOnDisk(true)
    .considerExifParams(true)
    .bitmapConfig(Bitmap.Config.RGB_565)
    .build();
ImageLoader.getInstance().displayImage(imageUrl, imageView, options);

Getting Started

To get started with the Android Universal Image Loader library, follow these steps:

  1. Add the library to your project's dependencies:
dependencies {
    implementation 'com.nostra13.universalimageloader:universal-image-loader:1.9.5'
}
  1. Initialize the ImageLoader in your application's onCreate() method:
public class MyApplication extends Application {
    @Override
    public void onCreate() {
        super.onCreate();
        
        // Initialize the ImageLoader
        ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(this)
            .memoryCacheSize(2 * 1024 * 1024)
            .diskCacheSize(50 * 1024 * 1024)
            .diskCacheFileCount(100)
            .build();
        ImageLoader.getInstance().init(config);
    }
}
  1. Use the ImageLoader to display images in your app:
// Load an image from a URL
String imageUrl = "https://example.com/image.jpg";
ImageLoader.getInstance().displayImage(imageUrl, imageView);

That's it! You can now use the Android Universal Image Loader library to load and display images in your Android application.

Competitor Comparisons

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Pros of Glide

  • Performance: Glide is known for its efficient and fast image loading, with features like bitmap pooling and memory management.
  • Flexibility: Glide supports a wide range of image formats, including GIFs, and provides a flexible API for customizing image loading and caching.
  • Active Development: Glide has an active community and is regularly updated, ensuring compatibility with the latest Android versions and libraries.

Cons of Glide

  • Complexity: Glide has a steeper learning curve compared to Android-Universal-Image-Loader, especially for complex use cases.
  • Memory Footprint: Glide may have a slightly higher memory footprint than Android-Universal-Image-Loader, which can be a concern for some use cases.

Code Comparison

Android-Universal-Image-Loader

ImageLoader imageLoader = ImageLoader.getInstance();
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(context)
    .memoryCacheSize(2 * 1024 * 1024)
    .discCacheSize(50 * 1024 * 1024)
    .discCacheFileCount(100)
    .build();
imageLoader.init(config);

imageLoader.displayImage(imageUrl, imageView);

Glide

Glide.with(context)
    .load(imageUrl)
    .placeholder(R.drawable.placeholder)
    .error(R.drawable.error)
    .into(imageView);
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Pros of Picasso

  • Simplicity: Picasso provides a straightforward and easy-to-use API for loading and displaying images, making it a great choice for simple image loading tasks.
  • Caching: Picasso automatically handles image caching, reducing the need for manual cache management.
  • Transformations: Picasso offers a wide range of built-in image transformations, such as resizing, cropping, and rotating, which can be easily applied to images.

Cons of Picasso

  • Limited Customization: Picasso may not provide as much flexibility and customization options as Android-Universal-Image-Loader, especially for more complex image loading scenarios.
  • Performance: While Picasso is generally fast, it may not be as optimized for performance as Android-Universal-Image-Loader, especially for large-scale image loading tasks.

Code Comparison

Picasso:

Picasso.get()
    .load("https://example.com/image.jpg")
    .into(imageView);

Android-Universal-Image-Loader:

ImageLoader.getInstance()
    .displayImage("https://example.com/image.jpg", imageView);

Both code snippets demonstrate the basic usage of loading an image from a URL and displaying it in an ImageView. The main difference is the API syntax, with Picasso providing a more concise and straightforward approach, while Android-Universal-Image-Loader offers a slightly more verbose but potentially more flexible API.

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Pros of Fresco

  • Fresco provides a more comprehensive and feature-rich image loading and caching solution compared to Android-Universal-Image-Loader.
  • Fresco has better support for complex image formats, such as animated GIFs and WebP, which can be important for modern app development.
  • Fresco's architecture is designed to be more efficient and scalable, with features like automatic memory management and progressive loading.

Cons of Fresco

  • Fresco has a larger codebase and API surface area, which can make it more complex to integrate and configure compared to Android-Universal-Image-Loader.
  • Fresco may have a higher initial overhead and memory footprint compared to Android-Universal-Image-Loader, especially for simple use cases.

Code Comparison

Android-Universal-Image-Loader:

ImageLoader imageLoader = ImageLoader.getInstance();
imageLoader.displayImage(imageUrl, imageView);

Fresco:

DraweeController controller = Fresco.newDraweeControllerBuilder()
    .setUri(imageUrl)
    .build();
imageView.setController(controller);
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Pros of coil-kt/coil

  • Kotlin-first: Coil is written in Kotlin and is designed to work seamlessly with Kotlin-based Android projects, leveraging Kotlin's features and idioms.
  • Coroutine-based: Coil uses Kotlin coroutines for asynchronous image loading, which can lead to more efficient and easier-to-manage code.
  • Lightweight: Coil has a smaller footprint compared to Android-Universal-Image-Loader, making it a more lightweight option for image loading.

Cons of coil-kt/coil

  • Newer project: Coil is a relatively newer project compared to Android-Universal-Image-Loader, which means it may have fewer features and a smaller community.
  • Limited platform support: Coil is primarily focused on Android, while Android-Universal-Image-Loader has broader platform support, including iOS and web.

Code Comparison

Here's a brief comparison of how to load an image using both libraries:

Android-Universal-Image-Loader:

ImageLoader imageLoader = ImageLoader.getInstance();
imageLoader.displayImage(imageUrl, imageView);

Coil:

coil.load(imageUrl) {
    target(imageView)
}

As you can see, Coil's API is more concise and Kotlin-friendly, while Android-Universal-Image-Loader has a more verbose Java-style API.

An Android transformation library providing a variety of image transformations for Glide.

Pros of Glide Transformations

  • Provides a wide range of pre-built image transformations, such as rounded corners, blur, grayscale, and more.
  • Integrates seamlessly with the Glide image loading library, making it easy to apply transformations.
  • Actively maintained with regular updates and bug fixes.

Cons of Glide Transformations

  • Requires the use of the Glide library, which may not be suitable for all projects.
  • May have a larger dependency footprint compared to Android Universal Image Loader.
  • Limited to the transformations provided by the library, with less flexibility for custom transformations.

Code Comparison

Android Universal Image Loader:

ImageLoader.getInstance().displayImage(imageUrl, imageView);

Glide Transformations:

Glide.with(context)
    .load(imageUrl)
    .transform(RoundedCorners(16))
    .into(imageView)

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Pros of Subsampling Scale Image View

  • Optimized for displaying large images without consuming excessive memory
  • Supports smooth zooming and panning of high-resolution images
  • Provides a customizable user interface for image interaction

Cons of Subsampling Scale Image View

  • Requires more setup and configuration compared to Android Universal Image Loader
  • May have a steeper learning curve for developers unfamiliar with the library
  • Limited support for image caching and loading out of the box

Code Comparison

Android Universal Image Loader:

ImageLoader imageLoader = ImageLoader.getInstance();
imageLoader.displayImage(imageUrl, imageView);

Subsampling Scale Image View:

SubsamplingScaleImageView imageView = new SubsamplingScaleImageView(context);
imageView.setImage(ImageSource.uri(imageUrl));

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README

Logo Universal Image Loader Build Status Maven Central

The great ancestor of modern image-loading libraries :)
UIL aims to provide a powerful, flexible and highly customizable instrument for image loading, caching and displaying. It provides a lot of configuration options and good control over the image loading and caching process.

Screenshot

Project News

  • Really have no time for development... so I stop project maintaining since Nov 27 :(
  • UIL [27.11.2011 - 27.11.2015]
  • Thanks to all developers for your support :)

Features

  • Multi-thread image loading (async or sync)
  • Wide customization of ImageLoader's configuration (thread executors, downloader, decoder, memory and disk cache, display image options, etc.)
  • Many customization options for every display image call (stub images, caching switch, decoding options, Bitmap processing and displaying, etc.)
  • Image caching in memory and/or on disk (device's file system or SD card)
  • Listening loading process (including downloading progress)

Android 4.1+ support

Downloads

Documentation

Usage

Dependency

implementation 'com.nostra13.universalimageloader:universal-image-loader:1.9.5'

Acceptable URIs examples

"http://site.com/image.png" // from Web
"file:///mnt/sdcard/image.png" // from SD card
"file:///mnt/sdcard/video.mp4" // from SD card (video thumbnail)
"content://media/external/images/media/13" // from content provider
"content://media/external/video/media/13" // from content provider (video thumbnail)
"assets://image.png" // from assets
"drawable://" + R.drawable.img // from drawables (non-9patch images)

NOTE: Use drawable:// only if you really need it! Always consider the native way to load drawables - ImageView.setImageResource(...) instead of using of ImageLoader.

Simple

ImageLoader imageLoader = ImageLoader.getInstance(); // Get singleton instance
// Load image, decode it to Bitmap and display Bitmap in ImageView (or any other view 
//	which implements ImageAware interface)
imageLoader.displayImage(imageUri, imageView);
// Load image, decode it to Bitmap and return Bitmap to callback
imageLoader.loadImage(imageUri, new SimpleImageLoadingListener() {
	@Override
	public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
		// Do whatever you want with Bitmap
	}
});
// Load image, decode it to Bitmap and return Bitmap synchronously
Bitmap bmp = imageLoader.loadImageSync(imageUri);

Complete

// Load image, decode it to Bitmap and display Bitmap in ImageView (or any other view 
//	which implements ImageAware interface)
imageLoader.displayImage(imageUri, imageView, options, new ImageLoadingListener() {
	@Override
	public void onLoadingStarted(String imageUri, View view) {
		...
	}
	@Override
	public void onLoadingFailed(String imageUri, View view, FailReason failReason) {
		...
	}
	@Override
	public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
		...
	}
	@Override
	public void onLoadingCancelled(String imageUri, View view) {
		...
	}
}, new ImageLoadingProgressListener() {
	@Override
	public void onProgressUpdate(String imageUri, View view, int current, int total) {
		...
	}
});
// Load image, decode it to Bitmap and return Bitmap to callback
ImageSize targetSize = new ImageSize(80, 50); // result Bitmap will be fit to this size
imageLoader.loadImage(imageUri, targetSize, options, new SimpleImageLoadingListener() {
	@Override
	public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
		// Do whatever you want with Bitmap
	}
});
// Load image, decode it to Bitmap and return Bitmap synchronously
ImageSize targetSize = new ImageSize(80, 50); // result Bitmap will be fit to this size
Bitmap bmp = imageLoader.loadImageSync(imageUri, targetSize, options);

Load & Display Task Flow

Task Flow

Applications using Universal Image Loader

MediaHouse, UPnP/DLNA Browser | Prezzi Benzina (AndroidFuel) | ROM Toolbox Lite, Pro | Stadium Astro | Chef Astro | Sporee - Live Soccer Scores | EyeEm - Photo Filter Camera | Topface - meeting is easy | reddit is fun | Diaro - personal diary | Meetup | Vingle - Magazines by Fans | Anime Music Radio | WidgetLocker Theme Viewer | ShortBlogger for Tumblr | SnapDish Food Camera | Twitch | TVShow Time, TV show guide | Planning Center Services | Lapse It | My Cloud Player for SoundCloud | SoundTracking | LoopLR Social Video | Hír24 | Immobilien Scout24 | Lieferheld - Pizza Pasta Sushi | Loocator: free sex datings | 벨팡-개편 이벤트,컬러링,벨소리,무료,최신가요,링투유 | Streambels AirPlay/DLNA Player | Ship Mate - All Cruise Lines | Disk & Storage Analyzer | 糗事百科 | Balance BY | Anti Theft Alarm - Security | XiiaLive™ - Internet Radio | Bandsintown Concerts | Save As Web Archive | MCPE STORE -Download MCPE file | All-In-One Toolbox (29 Tools) | Zaim | Calculator Plus Free | Truedialer by Truecaller | DoggCatcher Podcast Player | PingTools Network Utilities | The Traveler | minube: travel photo album | Wear Store for Wear Apps | Cast Store for Chromecast Apps | WebMoney Keeper

Donation

You can support the project and thank the author for his hard work :)

  • PayPal - nostra.uil[at]gmail[dot]com

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