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MuJoCo is a physics engine for detailed, efficient rigid body simulations with contacts. mujoco-py allows using MuJoCo from Python 3.

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Top Related Projects

Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.

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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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Multi-Joint dynamics with Contact. A general purpose physics simulator.

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High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

Quick Overview

MuJoCo-py is a Python wrapper for the MuJoCo physics engine, designed to facilitate the development of reinforcement learning algorithms and robotics simulations. It provides a high-performance interface to MuJoCo, allowing users to create and interact with complex physical environments efficiently.

Pros

  • High-performance physics simulation for robotics and RL tasks
  • Seamless integration with Python, making it accessible for researchers and developers
  • Supports advanced features like contact dynamics and constraint resolution
  • Compatible with popular RL libraries like OpenAI Gym

Cons

  • Requires a separate MuJoCo license (though free for personal and research use)
  • Installation can be complex, especially on certain operating systems
  • Limited documentation compared to some other physics engines
  • May have a steeper learning curve for beginners in physics simulation

Code Examples

  1. Creating a simple environment and running a simulation:
import mujoco_py
import os

model = mujoco_py.load_model_from_path("path/to/your/model.xml")
sim = mujoco_py.MjSim(model)

for _ in range(1000):
    sim.step()
    if _ % 100 == 0:
        print(f"Simulation step: {_}")
  1. Rendering the simulation:
viewer = mujoco_py.MjViewer(sim)
for _ in range(1000):
    sim.step()
    viewer.render()
  1. Applying control inputs:
while True:
    sim.data.ctrl[:] = [1.0, -1.0]  # Example control input
    sim.step()
    viewer.render()

Getting Started

  1. Install MuJoCo (version 2.1 or later) from the official website.
  2. Set the MUJOCO_PY_MUJOCO_PATH environment variable to your MuJoCo installation directory.
  3. Install mujoco-py:
pip install mujoco-py
  1. Create a simple Python script to test the installation:
import mujoco_py
import os

mj_path = mujoco_py.utils.discover_mujoco()
xml_path = os.path.join(mj_path, 'model', 'humanoid.xml')
model = mujoco_py.load_model_from_path(xml_path)
sim = mujoco_py.MjSim(model)

print(sim.data.qpos)
  1. Run the script to confirm that mujoco-py is working correctly.

Competitor Comparisons

Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.

Pros of dm_control

  • More comprehensive and flexible control suite for reinforcement learning
  • Better integration with DeepMind's machine learning ecosystem
  • Improved visualization and rendering capabilities

Cons of dm_control

  • Steeper learning curve for beginners
  • Less widespread adoption in the research community
  • May require more computational resources for complex simulations

Code Comparison

dm_control:

from dm_control import suite
env = suite.load(domain_name="cartpole", task_name="swingup")
timestep = env.reset()
action = env.action_spec().generate_value()
next_timestep = env.step(action)

mujoco-py:

import mujoco_py
import os
model = mujoco_py.load_model_from_path("cartpole.xml")
sim = mujoco_py.MjSim(model)
sim.step()

Both libraries provide Python bindings for MuJoCo physics engine, but dm_control offers a more structured approach with its suite of environments and tasks. mujoco-py provides a lower-level interface, giving users more direct control over the simulation. dm_control's code is more abstracted, making it easier to set up and run experiments, while mujoco-py requires more manual configuration but offers greater flexibility for custom environments.

12,417

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Pros of bullet3

  • Open-source and free to use, unlike MuJoCo which requires a license
  • Wider range of supported platforms, including mobile devices
  • More extensive documentation and community support

Cons of bullet3

  • Generally slower performance compared to MuJoCo-py
  • Less accurate physics simulation in some scenarios
  • Steeper learning curve for beginners

Code Comparison

bullet3:

import pybullet as p
import pybullet_data

physicsClient = p.connect(p.GUI)
p.setAdditionalSearchPath(pybullet_data.getDataPath())
p.setGravity(0, 0, -9.81)
planeId = p.loadURDF("plane.urdf")

MuJoCo-py:

import mujoco_py
import os

model = mujoco_py.load_model_from_path("model.xml")
sim = mujoco_py.MjSim(model)
viewer = mujoco_py.MjViewer(sim)
sim.step()

Both libraries offer Python bindings for physics simulations, but bullet3 uses a more explicit initialization process, while MuJoCo-py relies on XML model files for setup. bullet3 provides more flexibility in terms of environment configuration, while MuJoCo-py offers a more streamlined approach for certain robotics applications.

7,805

Multi-Joint dynamics with Contact. A general purpose physics simulator.

Pros of mujoco

  • More actively maintained and updated
  • Better integration with DeepMind's reinforcement learning libraries
  • Improved performance and stability

Cons of mujoco

  • Less established ecosystem and community support
  • Potential compatibility issues with existing projects using mujoco-py
  • Steeper learning curve for users familiar with mujoco-py

Code Comparison

mujoco:

import mujoco
model = mujoco.load_model_from_path("model.xml")
data = mujoco.MjData(model)
mujoco.mj_step(model, data)

mujoco-py:

import mujoco_py
model = mujoco_py.load_model_from_path("model.xml")
sim = mujoco_py.MjSim(model)
sim.step()

The code structure is similar, but mujoco uses a separate data object and explicit mj_step function, while mujoco-py combines these into a MjSim object with a step method. This reflects the different approaches to API design between the two libraries.

2,294

High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

Pros of Simbody

  • Open-source and free to use, without licensing restrictions
  • More comprehensive physics simulation capabilities, including advanced biomechanics
  • Larger and more active community for support and contributions

Cons of Simbody

  • Steeper learning curve due to more complex API and features
  • Less focus on robotics and reinforcement learning compared to MuJoCo-py
  • May require more computational resources for advanced simulations

Code Comparison

MuJoCo-py example:

import mujoco_py
model = mujoco_py.load_model_from_path("model.xml")
sim = mujoco_py.MjSim(model)
sim.step()

Simbody example:

#include <SimTK.h>
using namespace SimTK;
MultibodySystem system;
SimbodyMatterSubsystem matter(system);
GeneralForceSubsystem forces(system);
system.realizeTopology();
State state = system.getDefaultState();

Both libraries provide physics simulation capabilities, but Simbody offers a more comprehensive set of features for advanced biomechanics and general-purpose physics simulations. MuJoCo-py is more focused on robotics and reinforcement learning applications, with a simpler API that may be easier for beginners to grasp. The choice between the two depends on the specific requirements of your project and your familiarity with physics simulation concepts.

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README

Status: Deprecated

mujoco-py does not support versions of MuJoCo after 2.1.0.

New users should depend on the official MuJoCo Python bindings.

mujoco-py Documentation Build Status

MuJoCo is a physics engine for detailed, efficient rigid body simulations with contacts. mujoco-py allows using MuJoCo from Python 3.

This library has been updated to be compatible with MuJoCo version 2.1 released on 2021-10-18.

Synopsis

Requirements

The following platforms are currently supported:

  • Linux with Python 3.6+. See the Dockerfile for the canonical list of system dependencies.
  • OS X with Python 3.6+.

The following platforms are DEPRECATED and unsupported:

  • Windows support has been DEPRECATED and removed in 2.0.2.0. One known good past version is 1.50.1.68.
  • Python 2 has been DEPRECATED and removed in 1.50.1.0. Python 2 users can stay on the 0.5 branch. The latest release there is 0.5.7 which can be installed with pip install mujoco-py==0.5.7.

Install MuJoCo

  1. Download the MuJoCo version 2.1 binaries for Linux or OSX.
  2. Extract the downloaded mujoco210 directory into ~/.mujoco/mujoco210.

If you want to specify a nonstandard location for the package, use the env variable MUJOCO_PY_MUJOCO_PATH.

Install and use mujoco-py

To include mujoco-py in your own package, add it to your requirements like so:

mujoco-py<2.2,>=2.1

To play with mujoco-py interactively, follow these steps:

$ pip3 install -U 'mujoco-py<2.2,>=2.1'
$ python3
import mujoco_py
import os
mj_path = mujoco_py.utils.discover_mujoco()
xml_path = os.path.join(mj_path, 'model', 'humanoid.xml')
model = mujoco_py.load_model_from_path(xml_path)
sim = mujoco_py.MjSim(model)

print(sim.data.qpos)
# [0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]

sim.step()
print(sim.data.qpos)
# [-2.09531783e-19  2.72130735e-05  6.14480786e-22 -3.45474715e-06
#   7.42993721e-06 -1.40711141e-04 -3.04253586e-04 -2.07559344e-04
#   8.50646247e-05 -3.45474715e-06  7.42993721e-06 -1.40711141e-04
#  -3.04253586e-04 -2.07559344e-04 -8.50646247e-05  1.11317030e-04
#  -7.03465386e-05 -2.22862221e-05 -1.11317030e-04  7.03465386e-05
#  -2.22862221e-05]

See the full documentation for advanced usage.

Troubleshooting

You're on MacOS and you see clang: error: unsupported option '-fopenmp'

If this happend during installation or just running python -c "import mujoco_py" then the issue seems to be related to this and the TL;DR is that for macOS the default compiler Apple clang LLVM does not support openmp. So you can try to install another clang/llvm installation. For example (requires brew):

brew install llvm
brew install boost
brew install hdf5

# Add this to your .bashrc/.zshrc:
export PATH="/usr/local/opt/llvm/bin:$PATH"

export CC="/usr/local/opt/llvm/bin/clang"
export CXX="/usr/local/opt/llvm/bin/clang++"
export CXX11="/usr/local/opt/llvm/bin/clang++"
export CXX14="/usr/local/opt/llvm/bin/clang++"
export CXX17="/usr/local/opt/llvm/bin/clang++"
export CXX1X="/usr/local/opt/llvm/bin/clang++"

export LDFLAGS="-L/usr/local/opt/llvm/lib"
export CPPFLAGS="-I/usr/local/opt/llvm/include"

Note: Don't forget to source your .bashrc/.zshrc after editing it and try to install mujoco-py again:

# Make sure your python environment is activated
pip install -U 'mujoco-py<2.2,>=2.1'

Missing GLFW

A common error when installing is:

raise ImportError("Failed to load GLFW3 shared library.")

Which happens when the glfw python package fails to find a GLFW dynamic library.

MuJoCo ships with its own copy of this library, which can be used during installation.

Add the path to the mujoco bin directory to your dynamic loader:

LD_LIBRARY_PATH=$HOME/.mujoco/mujoco210/bin pip install mujoco-py

This is particularly useful on Ubuntu 14.04, which does not have a GLFW package.

Ubuntu installtion troubleshooting

Because mujoco_py has compiled native code that needs to be linked to a supplied MuJoCo binary, it's installation on linux can be more challenging than pure Python source packages.

To install mujoco-py on Ubuntu, make sure you have the following libraries installed:

sudo apt install libosmesa6-dev libgl1-mesa-glx libglfw3

If you installed above libraries and you still see an error that -lGL cannot be found, most likely you need to create the symbolic link directly:

sudo ln -s /usr/lib/x86_64-linux-gnu/libGL.so.1 /usr/lib/x86_64-linux-gnu/libGL.so

Usage Examples

A number of examples demonstrating some advanced features of mujoco-py can be found in examples/. These include:

See the full documentation for advanced usage.

Development

To run the provided unit and integrations tests:

make test

To test GPU-backed rendering, run:

make test_gpu

This is somewhat dependent on internal OpenAI infrastructure at the moment, but it should run if you change the Makefile parameters for your own setup.

Changelog

  • 03/08/2018: We removed MjSimPool, because most of benefit one can get with multiple processes having single simulation.

Credits

mujoco-py is maintained by the OpenAI Robotics team. Contributors include:

  • Alex Ray
  • Bob McGrew
  • Jonas Schneider
  • Jonathan Ho
  • Peter Welinder
  • Wojciech Zaremba
  • Jerry Tworek