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🔥 A cross-platform build utility based on Lua
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Quick Overview
Premake is an open-source build configuration tool that allows developers to generate project files for a variety of build systems, including Visual Studio, Xcode, and GNU Make. It provides a domain-specific language (DSL) for defining build configurations, which can then be used to generate the necessary files for the target build system.
Pros
- Cross-platform: Premake supports a wide range of platforms and build systems, making it easy to maintain a consistent build process across different environments.
- Scripting Capabilities: Premake's DSL allows developers to write complex build scripts that can handle advanced build configurations and dependencies.
- Extensibility: Premake can be extended with custom actions and modules, allowing developers to tailor the build process to their specific needs.
- Automation: Premake can be integrated into continuous integration (CI) pipelines, enabling automated build and deployment processes.
Cons
- Learning Curve: Premake's DSL can have a steeper learning curve compared to more traditional build systems, especially for developers who are new to the tool.
- Dependency Management: Premake's dependency management capabilities may not be as robust as those of other build tools, which can make it more challenging to manage complex project dependencies.
- Limited IDE Integration: While Premake can generate project files for various IDEs, the level of integration and support may not be as seamless as using the IDE's native build tools.
- Maintenance Overhead: As with any build tool, maintaining and updating Premake scripts can require ongoing effort, especially as project requirements and build system versions change over time.
Code Examples
N/A (This is not a code library)
Getting Started
N/A (This is not a code library)
Competitor Comparisons
🔥 A cross-platform build utility based on Lua
Pros of xmake
- More modern and actively maintained, with frequent updates
- Supports a wider range of programming languages and platforms
- Simpler and more intuitive configuration syntax
Cons of xmake
- Smaller community and ecosystem compared to Premake
- Less documentation and fewer third-party resources available
- Steeper learning curve for users familiar with Premake
Code Comparison
xmake configuration:
target("myapp")
set_kind("binary")
add_files("src/*.cpp")
Premake configuration:
project "myapp"
kind "ConsoleApp"
files { "src/*.cpp" }
Both xmake and Premake use Lua-based configuration files, but xmake's syntax is generally more concise and easier to read. xmake offers more built-in functions and features, while Premake relies more on user-defined scripts for advanced functionality.
xmake provides better support for modern C++ features and toolchains, making it more suitable for cutting-edge projects. However, Premake's longer history and larger user base mean it has more extensive documentation and community-contributed resources.
Ultimately, the choice between xmake and Premake depends on project requirements, team familiarity, and desired features. xmake is a strong contender for new projects, while Premake remains a reliable option with a proven track record.
The Meson Build System
Pros of Meson
- Faster build times due to its efficient dependency management and parallel build support
- Better cross-platform compatibility, especially for non-Windows systems
- More extensive built-in support for various programming languages and compilers
Cons of Meson
- Steeper learning curve compared to Premake's simpler Lua-based syntax
- Less flexibility in customizing build configurations for complex projects
Code Comparison
Premake (Lua-based):
project "MyProject"
kind "ConsoleApp"
language "C++"
files { "**.h", "**.cpp" }
Meson (Python-like syntax):
project('MyProject', 'cpp')
executable('myapp', sources: ['main.cpp'])
Both Premake and Meson are popular build configuration tools, but they cater to different needs. Premake offers simplicity and flexibility, making it easier for developers familiar with Lua to create custom build scripts. Meson, on the other hand, provides better performance and broader language support, making it more suitable for larger, multi-language projects. The choice between the two depends on the specific requirements of your project and your team's expertise.
a small build system with a focus on speed
Pros of Ninja
- Extremely fast build execution, optimized for speed
- Minimal syntax and simple build file format
- Designed to work well with generated build files
Cons of Ninja
- Less flexible and feature-rich compared to Premake
- Requires a separate build file generator in most cases
- Limited built-in support for complex build configurations
Code Comparison
Ninja build file:
rule cc
command = gcc -c $in -o $out
build foo.o: cc foo.c
Premake script:
project "MyProject"
kind "ConsoleApp"
language "C"
files { "**.c" }
Key Differences
- Ninja focuses on fast build execution, while Premake emphasizes build configuration generation
- Premake offers a more expressive scripting language (Lua) for complex build setups
- Ninja requires external tools or scripts to generate its build files, whereas Premake generates project files directly
- Premake supports multiple build systems and IDEs, while Ninja is a standalone build system
Use Cases
- Ninja: Large-scale projects requiring fast builds, often used with CMake or other generators
- Premake: Cross-platform projects needing flexible build configurations and IDE integration
C++ Library Manager for Windows, Linux, and MacOS
Pros of vcpkg
- Extensive library of pre-built packages for C and C++ libraries
- Seamless integration with Visual Studio and CMake
- Cross-platform support for Windows, Linux, and macOS
Cons of vcpkg
- Primarily focused on package management, not project generation
- Steeper learning curve for users new to C++ ecosystem
- May require more manual configuration for complex projects
Code Comparison
vcpkg:
{
"name": "example",
"version-string": "1.0.0",
"dependencies": [
"boost",
"sdl2"
]
}
Premake:
workspace "MyProject"
configurations { "Debug", "Release" }
project "MyApp"
kind "ConsoleApp"
language "C++"
files { "**.h", "**.cpp" }
Summary
vcpkg excels in package management and integration with popular C++ development tools, while Premake focuses on project generation and build configuration. vcpkg offers a vast library of pre-built packages, making it easier to manage dependencies. Premake provides more flexibility in defining project structures and build settings across multiple platforms. The choice between the two depends on project requirements and developer preferences.
Mirror of CMake upstream repository
Pros of CMake
- Widely adopted and supported by many IDEs and build systems
- Extensive documentation and large community support
- Powerful and flexible, capable of handling complex build scenarios
Cons of CMake
- Steeper learning curve due to its own scripting language
- Can be verbose and require more boilerplate code
- Slower execution compared to Premake for large projects
Code Comparison
CMake:
cmake_minimum_required(VERSION 3.10)
project(MyProject)
add_executable(MyApp main.cpp)
target_link_libraries(MyApp MyLibrary)
Premake:
workspace "MyProject"
configurations { "Debug", "Release" }
project "MyApp"
kind "ConsoleApp"
language "C++"
files { "**.cpp", "**.h" }
links { "MyLibrary" }
CMake uses its own scripting language, while Premake uses Lua for configuration. CMake's syntax is more verbose, but it offers more built-in functions for complex scenarios. Premake's Lua-based approach is often more concise and easier to read for simpler projects.
Both tools are capable of generating project files for various IDEs and build systems, but CMake has broader adoption and support in the industry. Premake, on the other hand, offers faster execution times and a more straightforward syntax for many common use cases.
a fast, scalable, multi-language and extensible build system
Pros of Bazel
- More powerful and scalable for large, complex projects
- Better support for multi-language builds and cross-platform development
- Faster incremental builds due to advanced caching mechanisms
Cons of Bazel
- Steeper learning curve and more complex setup
- Requires more configuration and boilerplate code
- Less suitable for smaller projects due to overhead
Code Comparison
Bazel BUILD file:
cc_binary(
name = "hello-world",
srcs = ["hello-world.cc"],
)
Premake script:
project "HelloWorld"
kind "ConsoleApp"
language "C++"
files { "**.h", "**.cpp" }
Summary
Bazel is a more powerful build system designed for large-scale projects, offering advanced features like hermetic builds and fine-grained caching. It excels in multi-language and cross-platform development but comes with a steeper learning curve.
Premake, on the other hand, is simpler and more straightforward, making it ideal for smaller projects or those requiring quick setup. It generates project files for various IDEs, which can be beneficial for developers who prefer working within their familiar environments.
The choice between Bazel and Premake depends on the project's scale, complexity, and specific requirements. Bazel is better suited for large, complex projects with diverse language requirements, while Premake is more appropriate for smaller projects or those needing quick IDE integration.
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Welcome to Premake
Premake is a command line utility which reads a scripted definition of a software project, then uses it to perform build configuration tasks or generate project files for toolsets like Visual Studio, Xcode, and GNU Make. Premake's scripts are little Lua programs, so the sky's the limit!
workspace "MyWorkspace"
configurations { "Debug", "Release" }
project "MyProject"
kind "ConsoleApp"
language "C++"
files { "**.h", "**.cpp" }
filter { "configurations:Debug" }
defines { "DEBUG" }
symbols "On"
filter { "configurations:Release" }
defines { "NDEBUG" }
optimize "On"
Getting Started
Sponsors
Premake is a BSD-licensed open source project. Our many thanks to these fine people who help us spend more time adding features and supporting the community. :tada:
Want to join them? Learn more here. Use Premake at work? Ask your manager or marketing team about contributing too; your company logo will appear on our website and README, as well as all of our release pages.
Organizations
Individuals
Contributing
We love getting pull requests and rely heavily on the contributions of our community to keep Premake healthy and growing. If you're new to the project, our Contributing Guide is here.
A great big thank you to all of you who have already contributed your time and know-how!
Stay in touch
- Website - https://premake.github.io
- Twitter - @premakeapp
License
The Lua language and runtime library is © TeCGraf, PUC-Rio. See their website at http://www.lua.org/
Top Related Projects
🔥 A cross-platform build utility based on Lua
The Meson Build System
a small build system with a focus on speed
C++ Library Manager for Windows, Linux, and MacOS
Mirror of CMake upstream repository
a fast, scalable, multi-language and extensible build system
Convert designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot