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xmake-io logoxmake

🔥 A cross-platform build utility based on Lua

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Premake

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Mirror of CMake upstream repository

Quick Overview

XMake is a cross-platform build utility tool that focuses on simplicity and ease of use. It aims to improve build efficiency and provides a simple, concise syntax for describing build processes. XMake supports multiple programming languages and can be used for various project types.

Pros

  • Simple and intuitive syntax for defining build configurations
  • Cross-platform support (Windows, macOS, Linux, etc.)
  • Built-in package management system
  • Extensible through plugins and custom scripts

Cons

  • Smaller community compared to more established build tools like CMake
  • Limited documentation for advanced use cases
  • Steeper learning curve for users familiar with traditional build systems

Code Examples

  1. Basic xmake.lua configuration:
target("hello")
    set_kind("binary")
    add_files("src/*.cpp")

This example defines a basic target named "hello" as a binary executable and includes all .cpp files from the src directory.

  1. Adding dependencies:
add_requires("libpng", "zlib")

target("myapp")
    set_kind("binary")
    add_files("src/*.cpp")
    add_packages("libpng", "zlib")

This example adds libpng and zlib as dependencies, which XMake will automatically download and build if necessary.

  1. Custom build rules:
rule("markdown")
    set_extensions(".md", ".markdown")
    on_build(function (target, sourcefile)
        os.run("markdown %s > %s", sourcefile, target:targetfile())
    end)

target("docs")
    set_kind("binary")
    add_rules("markdown")
    add_files("docs/*.md")

This example creates a custom rule for processing Markdown files and applies it to a "docs" target.

Getting Started

  1. Install XMake:

    • Windows: scoop install xmake or download from the official website
    • macOS: brew install xmake
    • Linux: wget https://xmake.io/shget.text -O - | bash
  2. Create a new project:

    mkdir myproject
    cd myproject
    xmake create -l c++ -t console
    
  3. Build and run:

    xmake
    xmake run
    

Competitor Comparisons

5,498

The Meson Build System

Pros of Meson

  • Faster build times due to its efficient dependency management
  • Better cross-platform support, especially for Windows
  • More extensive documentation and larger community

Cons of Meson

  • Steeper learning curve, especially for developers new to build systems
  • Less flexibility in customizing build processes compared to XMake
  • Requires Python installation, which may be a drawback in some environments

Code Comparison

Meson build file example:

project('example', 'cpp')
executable('myapp', 'main.cpp')

XMake build file example:

target("myapp")
    set_kind("binary")
    add_files("main.cpp")

Both examples demonstrate a simple project setup, but XMake's Lua-based syntax may be more familiar to some developers, while Meson's Python-like syntax might be preferred by others. XMake's configuration is more concise in this case, but Meson's approach can be more readable for complex projects.

Meson and XMake are both powerful build systems with their own strengths. Meson excels in cross-platform support and build speed, while XMake offers more flexibility and a potentially easier learning curve for some developers. The choice between them often depends on specific project requirements and team preferences.

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a small build system with a focus on speed

Pros of Ninja

  • Extremely fast build execution, optimized for speed
  • Minimal syntax and simple configuration
  • Wide adoption and integration with many build systems

Cons of Ninja

  • Limited built-in functionality, requires generator tools
  • Less user-friendly for direct project configuration
  • Lacks cross-platform package management features

Code Comparison

Ninja build file:

rule cc
  command = gcc -c $in -o $out

build foo.o: cc foo.c

XMake build file:

target("myapp")
    set_kind("binary")
    add_files("src/*.c")

Key Differences

  • XMake offers a more high-level, user-friendly configuration
  • Ninja focuses on low-level build execution and performance
  • XMake provides built-in package management and cross-platform support
  • Ninja requires external tools for generating build files
  • XMake uses Lua for configuration, while Ninja has its own minimal syntax

Both tools have their strengths, with Ninja excelling in build speed and XMake offering a more comprehensive project management solution.

22,750

C++ Library Manager for Windows, Linux, and MacOS

Pros of vcpkg

  • Extensive library of pre-built packages for Windows, Linux, and macOS
  • Tight integration with Visual Studio and CMake
  • Supports versioning and manifest files for dependency management

Cons of vcpkg

  • Primarily focused on C and C++ libraries, limiting its scope
  • Can be slower to build and install packages compared to xmake
  • Less flexible build system customization options

Code Comparison

vcpkg:

{
  "name": "example",
  "version-string": "1.0.0",
  "dependencies": [
    "boost",
    "sdl2"
  ]
}

xmake:

add_requires("boost", "sdl2")

target("example")
    set_kind("binary")
    add_files("src/*.cpp")
    add_packages("boost", "sdl2")

Key Differences

  • vcpkg uses a JSON-based manifest file for package management, while xmake uses a Lua-based configuration
  • xmake provides a more comprehensive build system with broader language support
  • vcpkg focuses on package management and integration with existing build systems
  • xmake offers more flexibility in build configuration and cross-platform development

Both tools have their strengths, with vcpkg excelling in C/C++ package management and Visual Studio integration, while xmake provides a more versatile build system and package manager for various programming languages and platforms.

8,117

Conan - The open-source C and C++ package manager

Pros of Conan

  • Extensive package management ecosystem with a large number of pre-built packages
  • Strong support for multiple build systems and IDEs
  • Robust versioning and dependency resolution capabilities

Cons of Conan

  • Steeper learning curve, especially for beginners
  • Can be slower for simple projects due to its comprehensive approach
  • Requires separate build files alongside Conan recipes

Code Comparison

Conan:

from conans import ConanFile, CMake

class MyProjectConan(ConanFile):
    name = "myproject"
    version = "1.0"
    settings = "os", "compiler", "build_type", "arch"
    generators = "cmake"

XMake:

add_requires("libpng", "zlib")

target("myproject")
    set_kind("binary")
    add_files("src/*.cpp")
    add_packages("libpng", "zlib")

XMake offers a more concise syntax for simple projects, while Conan provides more detailed configuration options. XMake integrates build configuration and dependency management in a single file, whereas Conan separates these concerns into distinct files.

Premake

Pros of Premake

  • More mature project with a larger community and ecosystem
  • Supports a wider range of build systems and IDEs
  • Lua-based scripting language is familiar to many developers

Cons of Premake

  • Less frequent updates and slower development cycle
  • Limited built-in package management capabilities
  • Steeper learning curve for complex configurations

Code Comparison

Premake:

workspace "MyProject"
   configurations { "Debug", "Release" }

project "MyApp"
   kind "ConsoleApp"
   language "C++"
   files { "**.h", "**.cpp" }

XMake:

target("MyApp")
    set_kind("binary")
    add_files("src/*.cpp")
    if is_mode("debug") then
        add_defines("DEBUG")
    end

XMake offers a more concise syntax and built-in conditional logic, while Premake provides a more traditional project structure definition. XMake's approach may be easier for beginners, but Premake's flexibility can be advantageous for complex projects.

Both tools aim to simplify the build process, but XMake focuses on providing an all-in-one solution with integrated package management, while Premake excels in generating project files for various build systems and IDEs.

6,748

Mirror of CMake upstream repository

Pros of CMake

  • Widely adopted and supported in the C/C++ ecosystem
  • Extensive documentation and large community support
  • Powerful and flexible, capable of handling complex build configurations

Cons of CMake

  • Steep learning curve and complex syntax
  • Can be verbose and require more boilerplate code
  • Slower execution compared to newer build systems

Code Comparison

CMake:

cmake_minimum_required(VERSION 3.10)
project(MyProject)
add_executable(MyApp main.cpp)
target_link_libraries(MyApp MyLibrary)

XMake:

add_rules("mode.debug", "mode.release")
target("MyApp")
    set_kind("binary")
    add_files("main.cpp")
    add_deps("MyLibrary")

XMake offers a more concise and readable syntax, while CMake provides a more verbose but widely recognized approach. XMake's Lua-based configuration allows for more dynamic and flexible build scripts, whereas CMake's syntax is more static but well-established in the industry. Both systems are capable of handling complex build scenarios, but XMake aims to simplify the process with a more modern and user-friendly approach.

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README

xmake

A cross-platform build utility based on Lua
Modern C/C++ build tool: Simple, Fast, Powerful dependency package integration

Support this project

Support this project by becoming a sponsor. Your logo will show up here with a link to your website. 🙏

Technical support

You can also consider sponsoring us to get extra technical support services via the Github sponsor program. If you do, you can get access to the xmake-io/technical-support repository, which has the following benefits:

  • Handling Issues with higher priority
  • One-to-one technical consulting service
  • Review your xmake.lua and provide suggestions for improvement

Introduction (中文)

What is Xmake?

  1. Xmake is a cross-platform build utility based on the Lua scripting language.
  2. Xmake is very lightweight and has no dependencies outside of the standard library.
  3. Uses the xmake.lua file to maintain project builds with a simple and readable syntax.

Xmake can be used to directly build source code (like with Make or Ninja), or it can generate project source files like CMake or Meson. It also has a built-in package management system to help users integrate C/C++ dependencies.

Xmake = Build backend + Project Generator + Package Manager + [Remote|Distributed] Build + Cache

Although less precise, one can still understand Xmake in the following way:

Xmake ≈ Make/Ninja + CMake/Meson + Vcpkg/Conan + distcc + ccache/sccache

If you want to know more, please refer to: the Documentation, GitHub or Gitee. You are also welcome to join our community.

The official Xmake repository can be found at xmake-io/xmake-repo.

Installation

With cURL

curl -fsSL https://xmake.io/shget.text | bash

With Wget

wget https://xmake.io/shget.text -O - | bash

With PowerShell

Invoke-Expression (Invoke-Webrequest 'https://xmake.io/psget.text' -UseBasicParsing).Content

Other installation methods

If you don't want to use the above scripts to install Xmake, visit the Installation Guide for other installation methods (building from source, package managers, etc.).

Simple Project Description

target("console")
    set_kind("binary")
    add_files("src/*.c")

Creates a new target console of kind binary, and adds all the files ending in .c in the src directory.

Package dependencies

add_requires("tbox 1.6.*", "zlib", "libpng ~1.6")

Adds a requirement of tbox v1.6, zlib (any version), and libpng v1.6.

The official xmake package repository exists at: xmake-repo

Command line interface reference

The below assumes you are currently in the project's root directory.

Build a project

$ xmake

Run target

$ xmake run console

Debug target

$ xmake run -d console

Run test

$ xmake test

Configure platform

$ xmake f -p [windows|linux|macosx|android|iphoneos ..] -a [x86|arm64 ..] -m [debug|release]
$ xmake

Menu configuration

$ xmake f --menu

Supported platforms

  • Windows (x86, x64, arm, arm64, arm64ec)
  • macOS (i386, x86_64, arm64)
  • Linux (i386, x86_64, arm, arm64, riscv, mips, 390x, sh4 ...)
  • *BSD (i386, x86_64)
  • Android (x86, x86_64, armeabi, armeabi-v7a, arm64-v8a)
  • iOS (armv7, armv7s, arm64, i386, x86_64)
  • WatchOS (armv7k, i386)
  • AppleTVOS (armv7, arm64, i386, x86_64)
  • AppleXROS (arm64, x86_64)
  • MSYS (i386, x86_64)
  • MinGW (i386, x86_64, arm, arm64)
  • Cygwin (i386, x86_64)
  • Wasm (wasm32, wasm64)
  • Haiku (i386, x86_64)
  • Harmony (x86_64, armeabi-v7a, arm64-v8a)
  • Cross (cross-toolchains ..)

Supported toolchains

$ xmake show -l toolchains
xcode         Xcode IDE
msvc          Microsoft Visual C/C++ Compiler
clang-cl      LLVM Clang C/C++ Compiler compatible with msvc
yasm          The Yasm Modular Assembler
clang         A C language family frontend for LLVM
go            Go Programming Language Compiler
dlang         D Programming Language Compiler (Auto)
dmd           D Programming Language Compiler
ldc           The LLVM-based D Compiler
gdc           The GNU D Compiler (GDC)
gfortran      GNU Fortran Programming Language Compiler
zig           Zig Programming Language Compiler
sdcc          Small Device C Compiler
cuda          CUDA Toolkit (nvcc, nvc, nvc++, nvfortran)
ndk           Android NDK
rust          Rust Programming Language Compiler
swift         Swift Programming Language Compiler
llvm          A collection of modular and reusable compiler and toolchain technologies
cross         Common cross compilation toolchain
nasm          NASM Assembler
gcc           GNU Compiler Collection
mingw         Minimalist GNU for Windows
gnu-rm        GNU Arm Embedded Toolchain
envs          Environment variables toolchain
fasm          Flat Assembler
tinycc        Tiny C Compiler
emcc          A toolchain for compiling to asm.js and WebAssembly
icc           Intel C/C++ Compiler
ifort         Intel Fortran Compiler
ifx           Intel LLVM Fortran Compiler
muslcc        The musl-based cross-compilation toolchain
fpc           Free Pascal Programming Language Compiler
wasi          WASI-enabled WebAssembly C/C++ toolchain
nim           Nim Programming Language Compiler
circle        A new C++20 compiler
armcc         ARM Compiler Version 5 of Keil MDK
armclang      ARM Compiler Version 6 of Keil MDK
c51           Keil development tools for the 8051 Microcontroller Architecture
icx           Intel LLVM C/C++ Compiler
dpcpp         Intel LLVM C++ Compiler for data parallel programming model based on Khronos SYCL
masm32        The MASM32 SDK
iverilog      Icarus Verilog
verilator     Verilator open-source SystemVerilog simulator and lint system
cosmocc       build-once run-anywhere
hdk           Harmony SDK

Supported languages

  • C and C++
  • Objective-C and Objective-C++
  • Swift
  • Assembly
  • Golang
  • Rust
  • Dlang
  • Fortran
  • Cuda
  • Zig
  • Vala
  • Pascal
  • Nim
  • Verilog
  • FASM
  • NASM
  • YASM
  • MASM32
  • Cppfront

Features

Xmake exhibits:

  • Simple yet flexible configuration grammar.
  • Quick, dependency-free installation.
  • Easy compilation for most all supported platforms.
  • Supports cross-compilation with intelligent analysis of cross toolchain information.
  • Extremely fast parallel compilation support.
  • Supports C++ modules (new in C++20).
  • Supports cross-platform C/C++ dependencies with built-in package manager.
  • Multi-language compilation support including mixed-language projects.
  • Rich plug-in support with various project generators (ex. Visual Studio/Makefiles/CMake/compile_commands.json)
  • REPL interactive execution support
  • Incremental compilation support with automatic analysis of header files
  • Built-in toolchain management
  • A large number of expansion modules
  • Remote compilation support
  • Distributed compilation support
  • Local and remote build cache support

Supported Project Types

Xmake supports the below types of projects:

  • Static libraries
  • Shared libraries
  • Console/CLI applications
  • CUDA programs
  • Qt applications
  • WDK drivers (umdf/kmdf/wdm)
  • WinSDK applications
  • MFC applications
  • Darwin applications (with metal support)
  • Frameworks and bundles (in Darwin)
  • SWIG modules (Lua, Python, ...)
  • LuaRocks modules
  • Protobuf programs
  • Lex/Yacc programs
  • Linux kernel modules

Package management

Download and build

Xmake can automatically fetch and install dependencies!

Supported package repositories

  • Official package repository xmake-repo (tbox >1.6.1)
  • Official package manager Xrepo
  • User-built repositories
  • Conan (conan::openssl/1.1.1g)
  • Conda (conda::libpng 1.3.67)
  • Vcpkg (vcpkg:ffmpeg)
  • Homebrew/Linuxbrew (brew::pcre2/libpcre2-8)
  • Pacman on archlinux/msys2 (pacman::libcurl)
  • Apt on ubuntu/debian (apt::zlib1g-dev)
  • Clib (clib::clibs/bytes@0.0.4)
  • Dub (dub::log 0.4.3)
  • Portage on Gentoo/Linux (portage::libhandy)
  • Nimble for nimlang (nimble::zip >1.3)
  • Cargo for rust (cargo::base64 0.13.0)
  • Zypper on openSUSE (zypper::libsfml2 2.5)

Package management features

  • The official repository provides nearly 500+ packages with simple compilation on all supported platforms
  • Full platform package support, support for cross-compiled dependent packages
  • Support package virtual environment using xrepo env shell
  • Precompiled package acceleration for Windows (NT)
  • Support self-built package repositories and private repository deployment
  • Third-party package repository support for repositories such as: vcpkg, conan, conda, etc.
  • Supports automatic pulling of remote toolchains
  • Supports dependency version locking

Processing architecture

Below is a diagram showing roughly the architecture of Xmake, and thus how it functions.

Distributed Compilation

  • Cross-platform support.
  • Support for MSVC, Clang, GCC and other cross-compilation toolchains.
  • Support for building for Android, Linux, Windows NT, and Darwin hosts.
  • No dependencies other than the compilation toolchain.
  • Support for build server load balancing scheduling.
  • Support for real time compressed transfer of large files (lz4).
  • Almost zero configuration cost, no shared filesystem required, for convenience and security.

For more details see: #274

Remote Compilation

For more details see: #622

Local/Remote Build Cache

For more details see: #622

Benchmark

Xmake's speed on is par with Ninja! The test project: xmake-core

Multi-task parallel compilation

buildsystemTermux (8core/-j12)buildsystemMacOS (8core/-j12)
xmake24.890sxmake12.264s
ninja25.682sninja11.327s
cmake(gen+make)5.416s+28.473scmake(gen+make)1.203s+14.030s
cmake(gen+ninja)4.458s+24.842scmake(gen+ninja)0.988s+11.644s

Single task compilation

buildsystemTermux (-j1)buildsystemMacOS (-j1)
xmake1m57.707sxmake39.937s
ninja1m52.845sninja38.995s
cmake(gen+make)5.416s+2m10.539scmake(gen+make)1.203s+41.737s
cmake(gen+ninja)4.458s+1m54.868scmake(gen+ninja)0.988s+38.022s

More Examples

Debug and release profiles

add_rules("mode.debug", "mode.release")

target("console")
    set_kind("binary")
    add_files("src/*.c")
    if is_mode("debug") then
        add_defines("DEBUG")
    end

Custom scripts

target("test")
    set_kind("binary")
    add_files("src/*.c")
    after_build(function (target)
        print("hello: %s", target:name())
        os.exec("echo %s", target:targetfile())
    end)

Automatic integration of dependent packages

Download and use packages in xmake-repo or third-party repositories:

add_requires("tbox >1.6.1", "libuv master", "vcpkg::ffmpeg", "brew::pcre2/libpcre2-8")
add_requires("conan::openssl/1.1.1g", {alias = "openssl", optional = true, debug = true})
target("test")
    set_kind("binary")
    add_files("src/*.c")
    add_packages("tbox", "libuv", "vcpkg::ffmpeg", "brew::pcre2/libpcre2-8", "openssl")

In addition, we can also use the xrepo command to quickly install dependencies.

Qt QuickApp Program

target("test")
    add_rules("qt.quickapp")
    add_files("src/*.cpp")
    add_files("src/qml.qrc")

Cuda Program

target("test")
    set_kind("binary")
    add_files("src/*.cu")
    add_cugencodes("native")
    add_cugencodes("compute_35")

WDK/UMDF Driver Program

target("echo")
    add_rules("wdk.driver", "wdk.env.umdf")
    add_files("driver/*.c")
    add_files("driver/*.inx")
    add_includedirs("exe")

target("app")
    add_rules("wdk.binary", "wdk.env.umdf")
    add_files("exe/*.cpp")

For more WDK driver examples (UMDF/KMDF/WDM), please visit WDK Program Examples

Darwin Applications

target("test")
    add_rules("xcode.application")
    add_files("src/*.m", "src/**.storyboard", "src/*.xcassets")
    add_files("src/Info.plist")

Framework and Bundle Program (Darwin)

target("test")
    add_rules("xcode.framework") -- or xcode.bundle
    add_files("src/*.m")
    add_files("src/Info.plist")

OpenMP Program

add_requires("libomp", {optional = true})
target("loop")
    set_kind("binary")
    add_files("src/*.cpp")
    add_rules("c++.openmp")
    add_packages("libomp")

Zig Program

target("test")
    set_kind("binary")
    add_files("src/main.zig")

Automatically fetch remote toolchain

fetch a special version of LLVM

Require the Clang version packaged with LLM-10 to compile a project.

add_requires("llvm 10.x", {alias = "llvm-10"})
target("test")
    set_kind("binary")
    add_files("src/*.c")
    set_toolchains("llvm@llvm-10")

Fetch a cross-compilation toolchain

We can also pull a specified cross-compilation toolchain in to compile the project.

add_requires("muslcc")
target("test")
    set_kind("binary")
    add_files("src/*.c")
    set_toolchains("@muslcc")

Fetch toolchain and packages

We can also use the specified muslcc cross-compilation toolchain to compile and integrate all dependent packages.

add_requires("muslcc")
add_requires("zlib", "libogg", {system = false})

set_toolchains("@muslcc")

target("test")
    set_kind("binary")
    add_files("src/*.c")
    add_packages("zlib", "libogg")

Plugins

Generate IDE project file plugin(makefile, vs2002 - vs2022 .. )

$ xmake project -k vsxmake -m "debug,release" # New vsproj generator (Recommended)
$ xmake project -k vs -m "debug,release"
$ xmake project -k cmake
$ xmake project -k ninja
$ xmake project -k compile_commands

Run a custom lua script plugin

$ xmake l ./test.lua
$ xmake l -c "print('hello xmake!')"
$ xmake l lib.detect.find_tool gcc
$ xmake l
> print("hello xmake!")
> {1, 2, 3}
< {
    1,
    2,
    3
  }

To see a list of bultin plugs, please visit Builtin plugins.

Please download and install other plugins from the plugins repository xmake-plugins.

IDE/Editor Integration

Xmake Gradle Plugin (JNI)

We can use the xmake-gradle plugin to compile JNI libraries via gradle.

plugins {
  id 'org.tboox.gradle-xmake-plugin' version '1.1.5'
}

android {
    externalNativeBuild {
        xmake {
            path "jni/xmake.lua"
        }
    }
}

The xmakeBuild task will be injected into the assemble task automatically if the gradle-xmake-plugin has been applied.

$ ./gradlew app:assembleDebug
> Task :nativelib:xmakeConfigureForArm64
> Task :nativelib:xmakeBuildForArm64
>> xmake build
[ 50%]: cache compiling.debug nativelib.cc
[ 75%]: linking.debug libnativelib.so
[100%]: build ok!
>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/arm64-v8a
> Task :nativelib:xmakeConfigureForArmv7
> Task :nativelib:xmakeBuildForArmv7
>> xmake build
[ 50%]: cache compiling.debug nativelib.cc
[ 75%]: linking.debug libnativelib.so
[100%]: build ok!
>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/armeabi-v7a
> Task :nativelib:preBuild
> Task :nativelib:assemble
> Task :app:assembleDebug

CI Integration

GitHub Action

The github-action-setup-xmake plugin for GitHub Actions can allow you to use Xmake with minimal efforts if you use GitHub Actions for your CI pipeline.

uses: xmake-io/github-action-setup-xmake@v1
with:
  xmake-version: latest

Who is using Xmake?

The list of people and projects who are using Xmake is available here.

If you are using Xmake, you are welcome to submit your information to the above list through a PR, so that other users and the developers can gauge interest. Ihis also let users to use xmake more confidently and give us motivation to continue to maintain it.

This will help the Xmake project and it's community grow stronger and expand!

Contacts

Thanks

This project exists thanks to all the people who have contributed:

  • TitanSnow: Provide the xmake logo and install scripts
  • uael: Provide the semantic versioning library sv
  • OpportunityLiu: Improve cuda, tests and ci
  • xq144: Improve xrepo env shell, and contribute a lot of packages to the xmake-repo repository.
  • enderger: Helped smooth out the edges on the English translation of the README