Top Related Projects
Realtime application framework (client)
Simple pub/sub messaging for the web
Peace of mind from prototype to production
Incredibly simple real-time web for .NET
Quick Overview
Pusher-js is the official JavaScript client library for Pusher, a hosted service that simplifies real-time communication between servers, apps, and devices. It allows developers to easily add real-time features like live updates, notifications, and chat to web and mobile applications.
Pros
- Easy integration with existing web applications
- Supports multiple platforms (web, React Native, Node.js)
- Robust and scalable, handling millions of concurrent connections
- Extensive documentation and community support
Cons
- Requires a paid subscription for production use beyond free tier limits
- Dependency on third-party service may raise concerns about data control
- Limited customization options compared to self-hosted alternatives
- Potential latency issues in certain geographic regions
Code Examples
- Connecting to a Pusher channel:
const pusher = new Pusher('YOUR_APP_KEY', {
cluster: 'YOUR_APP_CLUSTER'
});
const channel = pusher.subscribe('my-channel');
- Listening for events on a channel:
channel.bind('my-event', function(data) {
console.log('Received event:', data);
});
- Triggering client events (requires enabling client events in your Pusher app settings):
const privateChannel = pusher.subscribe('private-channel');
privateChannel.bind('pusher:subscription_succeeded', () => {
privateChannel.trigger('client-event', { message: 'Hello from client!' });
});
Getting Started
- Install pusher-js via npm:
npm install pusher-js
- Import and initialize Pusher in your JavaScript file:
import Pusher from 'pusher-js';
const pusher = new Pusher('YOUR_APP_KEY', {
cluster: 'YOUR_APP_CLUSTER'
});
const channel = pusher.subscribe('my-channel');
channel.bind('my-event', function(data) {
console.log('Received event:', data);
});
- Make sure to replace 'YOUR_APP_KEY' and 'YOUR_APP_CLUSTER' with your actual Pusher app credentials.
Competitor Comparisons
Realtime application framework (client)
Pros of socket.io-client
- Open-source and free to use, allowing for more flexibility and community contributions
- Built-in support for various transports (WebSocket, polling, etc.) with automatic fallback
- Easier to set up and use with a more straightforward API
Cons of socket.io-client
- Larger bundle size compared to pusher-js, which may impact load times
- Requires a custom server implementation, potentially increasing development complexity
- May have higher latency in some scenarios due to its transport negotiation process
Code Comparison
socket.io-client:
import { io } from "socket.io-client";
const socket = io("http://localhost:3000");
socket.on("connect", () => {
console.log("Connected to server");
});
pusher-js:
import Pusher from "pusher-js";
const pusher = new Pusher("APP_KEY", { cluster: "CLUSTER" });
const channel = pusher.subscribe("my-channel");
channel.bind("my-event", (data) => {
console.log("Received data:", data);
});
Both libraries provide real-time communication capabilities, but socket.io-client offers more flexibility and built-in features at the cost of a larger bundle size and potentially more complex setup. pusher-js, on the other hand, provides a simpler API and managed infrastructure but may have limitations in customization and cost for larger-scale applications.
Simple pub/sub messaging for the web
Pros of Faye
- Open-source and self-hosted, offering more control and customization
- Supports multiple transport protocols (WebSocket, EventSource, long-polling)
- Lightweight and easy to integrate into existing applications
Cons of Faye
- Requires more setup and maintenance compared to Pusher's managed service
- Less extensive documentation and community support
- May require additional infrastructure for scaling in high-traffic scenarios
Code Comparison
Faye (server-side):
var faye = require('faye');
var server = new faye.NodeAdapter({mount: '/faye', timeout: 45});
server.attach(httpServer);
Pusher (server-side):
const Pusher = require('pusher');
const pusher = new Pusher({
appId: "APP_ID",
key: "APP_KEY",
secret: "APP_SECRET",
cluster: "APP_CLUSTER"
});
Faye (client-side):
var client = new Faye.Client('/faye');
client.subscribe('/channel', function(message) {
console.log('Received message:', message);
});
Pusher (client-side):
const pusher = new Pusher('APP_KEY', { cluster: 'APP_CLUSTER' });
const channel = pusher.subscribe('channel-name');
channel.bind('event-name', data => {
console.log('Received data:', data);
});
Peace of mind from prototype to production
Pros of Phoenix
- Full-featured web framework with built-in real-time capabilities
- Scalable and fault-tolerant architecture using Elixir and OTP
- Integrated testing tools and development environment
Cons of Phoenix
- Steeper learning curve due to Elixir language and functional programming paradigm
- Smaller ecosystem compared to JavaScript-based solutions
- May be overkill for simple real-time applications
Code Comparison
Phoenix (server-side):
defmodule MyAppWeb.RoomChannel do
use MyAppWeb, :channel
def join("room:lobby", _payload, socket) do
{:ok, socket}
end
def handle_in("new_msg", %{"body" => body}, socket) do
broadcast!(socket, "new_msg", %{body: body})
{:noreply, socket}
end
end
Pusher.js (client-side):
const pusher = new Pusher('APP_KEY', {
cluster: 'CLUSTER'
});
const channel = pusher.subscribe('my-channel');
channel.bind('my-event', function(data) {
console.log('Received:', data);
});
Phoenix focuses on server-side channel implementation, while Pusher.js is primarily used for client-side real-time communication. Phoenix offers more control and customization but requires more setup, whereas Pusher.js provides a simpler API for quick integration of real-time features in web applications.
Incredibly simple real-time web for .NET
Pros of SignalR
- Open-source and free to use, with no usage limits or costs
- Tightly integrated with ASP.NET Core, offering seamless development for .NET developers
- Supports various transport protocols, automatically selecting the best available option
Cons of SignalR
- Primarily designed for .NET ecosystem, which may limit its use in non-.NET environments
- Requires more server-side setup and configuration compared to Pusher
- Less extensive documentation and community resources outside of the .NET community
Code Comparison
SignalR (client-side):
const connection = new signalR.HubConnectionBuilder()
.withUrl("/chatHub")
.build();
connection.on("ReceiveMessage", (user, message) => {
// Handle received message
});
connection.start().then(() => connection.invoke("SendMessage", user, message));
Pusher (client-side):
const pusher = new Pusher('APP_KEY', { cluster: 'CLUSTER' });
const channel = pusher.subscribe('my-channel');
channel.bind('my-event', function(data) {
// Handle received message
});
pusher.trigger('my-channel', 'my-event', { message: 'Hello World' });
Both libraries provide real-time communication capabilities, but SignalR is more tightly integrated with .NET, while Pusher offers a simpler setup process and broader language support. SignalR may be preferable for .NET-centric projects, while Pusher could be more suitable for multi-platform applications or those requiring quick implementation.
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Pusher Channels Javascript Client
This Pusher Channels client library supports web browsers, web workers and Node.js
If you're looking for the Pusher Channels server library for Node.js, use pusher-http-node instead.
For tutorials and more in-depth information about Pusher Channels, visit our official docs.
Usage Overview
The following topics are covered:
- Installation
- Initialization
- Configuration
- Global Configuration
- Connection
- Subscribing to Channels (Public and Private)
- Accessing Channels
- Binding to Events
- Default events
- Developing
Supported platforms
-
Web
-
We test against Chrome, Firefox and Safari.
-
Works with all major web frameworks, including
- Angular (See Angular tutorial)
- React (See React tutorial)
- Vue.js (see Vue.js tutorial)
-
Installation
Web
If you're using Pusher Channels on a web page, you can install the library via:
Encrypted Channel Support
The encryption primitives required to power encrypted channels increase the bundle size quite significantly. In order to keep bundle sizes down, the default web and worker builds of pusher-js no longer support encrypted channels.
If you'd like to make use of encrypted-channels, you need to import the
with-encryption
builds as described below.
Yarn (or NPM)
You can use any NPM-compatible package manager, including NPM itself and Yarn.
yarn add pusher-js
Then:
import Pusher from 'pusher-js';
If you'd like to use encrypted channels:
import Pusher from 'pusher-js/with-encryption';
Or, if you're not using ES6 modules:
const Pusher = require('pusher-js');
If you'd like to use encrypted channels:
const Pusher = require('pusher-js/with-encryption');
CDN
<script src="https://js.pusher.com/7.0/pusher.min.js"></script>
If you'd like to use encrypted channels:
<script src="https://js.pusher.com/7.0/pusher-with-encryption.min.js"></script>
You can also use cdnjs.com if you prefer or as a fallback.
Bower (discouraged)
Or via Bower:
bower install pusher
and then:
<script src="bower_components/pusher/dist/web/pusher.min.js"></script>
Typescript
We've provided typescript declarations since v5.1.0. Most things should work out of the box but if you need access to specific types you can import them like so:
import Pusher from 'pusher-js';
import * as PusherTypes from 'pusher-js';
var presenceChannel: PusherTypes.PresenceChannel;
...
React Native
â ï¸ Important notice
React Native support has been deprecated and soon will be removed from this repository.
Please, use our official React Native SDK instead.
Web Workers
(pusher-js
's Web Workers implementation is currently not compatible with Internet Explorer)
You can import the worker script (pusher.worker.js
, not pusher.js
) from the CDN:
importScripts('https://js.pusher.com/7.0/pusher.worker.min.js');
If you'd like to use encrypted channels:
importScripts('https://js.pusher.com/7.0/pusher-with-encryption.worker.min.js');
If you're building your worker with a bundler, you can import the worker entrypoint
import Pusher from 'pusher-js/worker'
If you'd like to use encrypted channels:
import Pusher from 'pusher-js/worker/with-encryption'
Node.js
Having installed pusher-js
via an NPM-compatible package manager, run:
import Pusher from 'pusher-js';
Notes:
- For standard
WebWorkers
, this build will use HTTP as a fallback. - For
ServiceWorkers
, as theXMLHttpRequest
API is unavailable, there is currently no support for HTTP fallbacks. However, we are open to requests for fallbacks usingfetch
if there is demand.
Initialization
const pusher = new Pusher(APP_KEY, {
cluster: APP_CLUSTER,
});
You can get your APP_KEY
and APP_CLUSTER
from the Pusher Channels dashboard.
Configuration
There are a number of configuration parameters which can be set for the client, which can be passed as an object to the Pusher constructor, i.e.:
const pusher = new Pusher(APP_KEY, {
cluster: APP_CLUSTER,
channelAuthorization: {
endpoint: 'http://example.com/pusher/auth'
},
});
For most users, there is little need to change these. See client API guide for more details.
forceTLS
(Boolean)
Forces the connection to use TLS. When set to false
the library will attempt non-TLS connections first. Defaults to true
.
userAuthentication
(Object)
Object containing the configuration for user authentication. Valid keys are:
-
endpoint
(String) - Endpoint on your server that will return the authentication signature needed for signing the user in. Defaults to/pusher/user-auth
. -
transport
(String) - Defines how the authentication endpoint will be called. There are two options available:ajax
- the default option where anXMLHttpRequest
object will be used to make a request. The parameters will be passed asPOST
parameters.jsonp
- The authentication endpoint will be called by a<script>
tag being dynamically created pointing to the endpoint defined byuserAuthentication.endpoint
. This can be used when the authentication endpoint is on a different domain to the web application. The endpoint will therefore be requested as aGET
and parameters passed in the query string.
-
params
(Object) - Additional parameters to be sent when the user authentication endpoint is called. When using ajax authentication the parameters are passed as additional POST parameters. When using jsonp authentication the parameters are passed as GET parameters. This can be useful with web application frameworks that guard against CSRF (Cross-site request forgery). -
headers
(Object) - Only applied when usingajax
as authentication transport. Provides the ability to pass additional HTTP Headers to the user authentication endpoint. This can be useful with some web application frameworks that guard against CSRF CSRF (Cross-site request forgery). -
paramsProvider
(Function) - When present, this function is called to get additional parameters to be sent when the user authentication endpoint is called. This is equivalent to passing them on the params key, but allows for the parameters to be retrieved dynamically at the time of the request. -
headersProvider
(Function) - When present, this function is called to get additional headers to be sent when the user authentication endpoint is called. This is equivalent to passing them on the headers key, but allows for the headers to be retrieved dynamically at the time of the request. -
customHandler
(Function) - When present, this function is called instead of a request being made to the endpoint specified byuserAuthentication.endpoint
.
For more information see authenticating users.
channelAuthorization
(Object)
Object containing the configuration for user authorization. Valid keys are:
-
endpoint
(String) - Endpoint on your server that will return the authorization signature needed for private and presence channels. Defaults to/pusher/auth
. -
transport
(String) - Defines how the authorization endpoint will be called. There are two options available:ajax
- the default option where anXMLHttpRequest
object will be used to make a request. The parameters will be passed asPOST
parameters.jsonp
- The authorization endpoint will be called by a<script>
tag being dynamically created pointing to the endpoint defined bychannelAuthorization.endpoint
. This can be used when the authorization endpoint is on a different domain to the web application. The endpoint will therefore be requested as aGET
and parameters passed in the query string.
-
params
(Object) - Additional parameters to be sent when the channel authorization endpoint is called. When using ajax authorization the parameters are passed as additional POST parameters. When using jsonp authorization the parameters are passed as GET parameters. This can be useful with web application frameworks that guard against CSRF (Cross-site request forgery). -
headers
(Object) - Only applied when usingajax
as authorizing transport. Provides the ability to pass additional HTTP Headers to the user authorization endpoint. This can be useful with some web application frameworks that guard against CSRF CSRF (Cross-site request forgery). -
paramsProvider
(Function) - When present, this function is called to get additional parameters to be sent when the user authentication endpoint is called. This is equivalent to passing them on the params key, but allows for the parameters to be retrieved dynamically at the time of the request. -
headersProvider
(Function) - When present, this function is called to get additional headers to be sent when the user authentication endpoint is called. This is equivalent to passing them on the headers key, but allows for the headers to be retrieved dynamically at the time of the request. -
customHandler
(Function) - When present, this function is called instead of a request being made to the endpoint specified bychannelAuthorization.endpoint
.
For more information see authorizing users.
cluster
(String)
Specifies the cluster that pusher-js should connect to. If you'd like to see a full list of our clusters, click here. If you do not specify a cluster, mt1
will be used by default.
const pusher = new Pusher(APP_KEY, {
cluster: APP_CLUSTER,
});
disableStats
(deprecated) (Boolean)
Disables stats collection, so that connection metrics are not submitted to Pusherâs servers. These stats are used for internal monitoring only and they do not affect the account stats. This option is deprecated since stats collection is now disabled by default
enableStats
(Boolean)
Enables stats collection, so that connection metrics are submitted to Pusherâs servers. These stats can help pusher engineers debug connection issues.
enabledTransports
(Array)
Specifies which transports should be used by pusher-js to establish a connection. Useful for applications running in controlled, well-behaving environments. Available transports for web: ws
, wss
, xhr_streaming
, xhr_polling
, sockjs
. If you specify your transports in this way, you may miss out on new transports we add in the future.
// Only use WebSockets
const pusher = new Pusher(APP_KEY, {
cluster: APP_CLUSTER,
enabledTransports: ['ws']
});
Note: if you intend to use secure websockets, or wss
, you can not simply specify wss
in enabledTransports
, you must specify ws
in enabledTransports
as well as set the forceTLS
option to true
.
// Only use secure WebSockets
const pusher = new Pusher(APP_KEY, {
cluster: APP_CLUSTER,
enabledTransports: ['ws'],
forceTLS: true
});
disabledTransports
(Array)
Specifies which transports must not be used by pusher-js to establish a connection. This settings overwrites transports whitelisted via the enabledTransports
options. Available transports for web: ws
, wss
, xhr_streaming
, xhr_polling
, sockjs
. This is a whitelist, so any new transports we introduce in the future will be used until you explicitly add them to this list.
// Use all transports except for sockjs
const pusher = new Pusher(APP_KEY, {
cluster: APP_CLUSTER,
disabledTransports: ['sockjs']
});
// Only use WebSockets
const pusher = new Pusher(APP_KEY, {
cluster: APP_CLUSTER,
enabledTransports: ['ws', 'xhr_streaming'],
disabledTransports: ['xhr_streaming']
});
wsHost
, wsPort
, wssPort
, httpHost
, httpPort
, httpsPort
These can be changed to point to alternative Pusher Channels URLs (used internally for our staging server).
wsPath
Useful in special scenarios if you're using the library against an endpoint you control yourself. This is used internally for testing.
ignoreNullOrigin
(Boolean)
Ignores null origin checks for HTTP fallbacks. Use with care, it should be disabled only if necessary (i.e. PhoneGap).
activityTimeout
(Integer)
If there is no activity for this length of time (in milliseconds), the client will ping the server to check if the connection is still working. The default value is set by the server. Setting this value to be too low will result in unnecessary traffic.
pongTimeout
(Integer)
Time before the connection is terminated after a ping is sent to the server. Default is 30000 (30s). Low values will cause false disconnections, if latency is high.
Global configuration
Pusher.logToConsole
(Boolean)
Enables logging to the browser console via calls to console.log
.
Pusher.log
(Function)
Assign a custom log handler for the pusher-js library logging. For example:
Pusher.log = (msg) => {
console.log(msg);
};
By setting the log
property you also override the use of Pusher.enableLogging
.
Connection
A connection to Pusher Channels is established by providing your APP_KEY
and APP_CLUSTER
to the constructor function:
const pusher = new Pusher(APP_KEY, {
cluster: APP_CLUSTER,
});
This returns a pusher object which can then be used to subscribe to channels.
One reason this connection might fail is your account being over its' limits. You can detect this in the client by binding to the error
event on the pusher.connection
object. For example:
const pusher = new Pusher('app_key', { cluster: APP_CLUSTER });
pusher.connection.bind( 'error', function( err ) {
if( err.data.code === 4004 ) {
log('Over limit!');
}
});
You may disconnect again by invoking the disconnect
method:
pusher.disconnect();
Connection States
The connection can be in any one of these states.
State | Note |
---|---|
initialized | Initial state. No event is emitted in this state. |
connecting | All dependencies have been loaded and Channels is trying to connect. The connection will also enter this state when it is trying to reconnect after a connection failure. |
connected | The connection to Channels is open and authenticated with your app. |
unavailable | The connection is temporarily unavailable. In most cases this means that there is no internet connection. It could also mean that Channels is down |
failed | Channels is not supported by the browser. This implies that WebSockets are not natively available and an HTTP-based transport could not be found. |
disconnected | The Channels connection was previously connected and has now intentionally been closed. |
Socket IDs
Making a connection provides the client with a new socket_id
that is assigned by the server. This can be used to distinguish the client's own events. A change of state might otherwise be duplicated in the client. More information on this pattern is available here.
It is also stored within the socket, and used as a token for generating signatures for private channels.
Subscribing to channels
Public channels
The default method for subscribing to a channel involves invoking the subscribe
method of your pusher object:
const channel = pusher.subscribe('my-channel');
This returns a Channel object which events can be bound to.
Private channels
Private channels are created in exactly the same way as normal channels, except that they reside in the 'private-' namespace. This means prefixing the channel name:
const channel = pusher.subscribe('private-my-channel');
Encrypted Channels
Like private channels, encrypted channels have their own namespace, 'private-encrypted-'. For more information about encrypted channels, please see the docs.
const channel = pusher.subscribe('private-encrypted-my-channel');
Accessing Channels
It is possible to access channels by name, through the channel
function:
const channel = pusher.channel('private-my-channel');
It is possible to access all subscribed channels through the allChannels
function:
pusher.allChannels().forEach(channel => console.log(channel.name));
Private, presence and encrypted channels will make a request to your channelAuthorization.endpoint
(/pusher/auth
) by default, where you will have to authorize the subscription. You will have to send back the correct authorization response and a 200 status code.
Unsubscribing from channels
To unsubscribe from a channel, invoke the unsubscribe
method of your pusher object:
pusher.unsubscribe('my-channel');
Unsubscribing from private channels is done in exactly the same way, just with the additional private-
prefix:
pusher.unsubscribe('private-my-channel');
Binding to events
Event binding takes a very similar form to the way events are handled in jQuery. You can use the following methods either on a channel object, to bind to events on a particular channel; or on the pusher object, to bind to events on all subscribed channels simultaneously.
bind
and unbind
Binding to "new-message" on channel: The following logs message data to the console when "new-message" is received
channel.bind('new-message', function (data) {
console.log(data.message);
});
We can also provide the this
value when calling a handler as a third optional parameter. The following logs "hi Pusher" when "my-event" is fired.
channel.bind('my-event', function () {
console.log(`hi ${this.name}`);
}, { name: 'Pusher' });
For client-events on presence channels, bound callbacks will be called with an additional argument. This argument is an object containing the user_id
of the user who triggered the event
presenceChannel.bind('client-message', function (data, metadata) {
console.log('received data from', metadata.user_id, ':', data);
});
Unsubscribe behaviour varies depending on which parameters you provide it with. For example:
// Remove just `handler` for the `new-comment` event
channel.unbind('new-comment', handler);
// Remove all handlers for the `new-comment` event
channel.unbind('new-comment');
// Remove `handler` for all events
channel.unbind(null, handler);
// Remove all handlers for `context`
channel.unbind(null, null, context);
// Remove all handlers on `channel`
channel.unbind();
bind_global
and unbind_global
bind_global
and unbind_global
work much like bind
and unbind
, but instead of only firing callbacks on a specific event, they fire callbacks on any event, and provide that event along to the handler along with the event data. For example:
channel.bind_global(function (event, data) {
console.log(`The event ${event} was triggered with data ${data}`);
})
unbind_global
works similarly to unbind
.
// remove just `handler` from global bindings
channel.unbind_global(handler);
// remove all global bindings
channel.unbind_global();
unbind_all
The unbind_all
method is equivalent to calling unbind()
and unbind_global()
together; it removes all bindings, global and event specific.
Triggering Client Events
It's possible to trigger client events using the trigger
method on an instance of the Channel
class.
A few gotchas to consider when using client events:
- Client events can only be triggered on private/presence channels
- Client events must be enabled in the settings page for your app:
https://dashboard.pusher.com/apps/$YOUR_APP_ID/settings
- The event name for client events must start with
client-
channel.trigger('client-my-event', {message: 'Hello, world!'})
Batching authorization requests (aka multi-authorization)
Currently, pusher-js itself does not support authorizing multiple channels in one HTTP request. However, thanks to @dirkbonhomme you can use the pusher-js-auth plugin that buffers subscription requests and sends authorization requests to your endpoint in batches.
Default events
There are a number of events which are used internally, but can also be of use elsewhere, for instance subscribe
. There is also a state_change
event - which fires whenever there is a state change. You can use it like this:
pusher.connection.bind('state_change', function(states) {
// states = {previous: 'oldState', current: 'newState'}
$('div#status').text("Channels current state is " + states.current);
});
Connection Events
To listen for when you connect to Pusher Channels:
pusher.connection.bind('connected', callback);
And to bind to disconnections:
pusher.connection.bind('disconnected', callback);
Self-serving JS files
You can host JavaScript files yourself, but it's a bit more complicated than putting them somewhere and just linking pusher.js
in the source of your website. Because pusher-js loads fallback files dynamically, the dependency loader must be configured correctly or it will be using js.pusher.com
.
First, clone this repository and run npm install && git submodule init && git submodule update
. Then run:
$ CDN_HTTP='http://your.http.url' CDN_HTTPS='https://your.https.url' make web
In the dist/web
folder, you should see the files you need: pusher.js
, pusher.min.js
, json2.js
, json.min.js
, sockjs.js
and sockjs.min.js
. pusher.js
should be built referencing your URLs as the dependency hosts.
First, make sure you expose all files from the dist
directory. They need to be in a directory with named after the version number. For example, if you're hosting version 7.0.0 under http://example.com/pusher-js
(and https for SSL), files should be accessible under following URL's:
http://example.com/pusher-js/7.0.0/pusher.js
http://example.com/pusher-js/7.0.0/json2.js
http://example.com/pusher-js/7.0.0/sockjs.js
Minified files should have .min
in their names, as in the dist/web
directory:
http://example.com/pusher-js/7.0.0/pusher.min.js
http://example.com/pusher-js/7.0.0/json2.min.js
http://example.com/pusher-js/7.0.0/sockjs.min.js
SockJS compatibility
Most browsers have a limit of 6 simultaneous connections to a single domain, but Internet Explorer 6 and 7 have a limit of just 2. This means that you can only use a single Pusher Channels connection in these browsers, because SockJS requires an HTTP connection for incoming data and another one for sending. Opening the second connection will break the first one as the client won't be able to respond to ping messages and get disconnected eventually.
All other browsers work fine with two or three connections.
Developing
Install all dependencies via Yarn:
yarn install
Run a development server which serves bundled javascript from http://localhost:5555/pusher.js so that you can edit files in /src freely.
make serve
You can optionally pass a PORT
environment variable to run the server on a different port. You can also pass CDN_HTTP
and CDN_HTTPS
variables if you wish the library to load dependencies from a new host.
This command will serve pusher.js
, sockjs.js
, json2.js
, and their respective minified versions.
Core Vs. Platform-Specific Code
New to pusher-js 3.1 is the ability for the library to produce builds for different runtimes: classic web, NodeJS and Web Workers.
In order for this to happen, we have split the library into two directories: core/
and runtimes/
. In core
we keep anything that is platform-independent. In runtimes
we keep code that depends on certain runtimes.
Throughout the core/
directory you'll find this line:
import Runtime from "runtime";
We use webpack module resolution to make the library look for different versions of this module depending on the build.
For web it will look for src/runtimes/web/runtime.ts
. For ReactNative, src/runtimes/react-native/runtime.ts
. For Node: src/runtimes/node/runtime.ts
. For worker: src/runtimes/worker/runtime.ts
.
Each of these runtime files exports an object (conforming to the interface you can see in src/runtimes/interface.ts
) that abstracts away everything platform-specific. The core library pulls this object in without any knowledge of how it implements it. This means web build can use the DOM underneath, the ReactNative build can use its native NetInfo API, Workers can use fetch
and so on.
Building
In order to build SockJS, you must first initialize and update the Git submodule:
git submodule init
git submodule update
Then run:
make web
This will build the source files relevant for the web build into dist/web
.
In order to specify the library version, you can either update package.json
or pass a VERSION
environment variable upon building.
Other build commands include:
make node # for the NodeJS build
make worker # for the worker build
Testing
Each test environment contains two types of tests:
- unit tests,
- integration tests.
Unit tests are simple, fast and don't need any external dependencies. Integration tests usually connect to production and js-integration-api servers and can use a local server for loading JS files, so they need an Internet connection to work.
There are 3 different testing environments: one for web, one for NodeJS and one for workers.
The web and worker tests use Karma to execute specs in real browsers. The NodeJS tests use jasmine-node.
To run the tests:
# For web
make web_unit
make web_integration
# For NodeJS
make node_unit
make node_integration
# For workers
make worker_unit
make worker_integration
If you want your Karma tests to automatically reload, then in spec/karma/config.common.js
set singleRun
to false
.
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