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switchbrew logonx-hbmenu

The Nintendo Switch Homebrew Menu

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Top Related Projects

1,347

Library for Switch Homebrew

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hekate - A GUI based Nintendo Switch Bootloader

Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.

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💡 A homebrew save management, editing tool and memory trainer for Horizon (Nintendo Switch)

Quick Overview

nx-hbmenu is the official Homebrew Menu for the Nintendo Switch. It provides a user interface for launching homebrew applications and games on the Switch console. This project is part of the switchbrew community, which focuses on homebrew development for the Nintendo Switch.

Pros

  • Open-source project with active community support
  • Allows users to easily launch homebrew applications on the Nintendo Switch
  • Customizable interface with themes and configuration options
  • Supports various file formats and storage locations

Cons

  • Requires a modded Nintendo Switch console to use
  • May void warranty or lead to potential console bans if used improperly
  • Limited functionality compared to official Nintendo software
  • Potential security risks if used to run untrusted applications

Getting Started

To use nx-hbmenu, you'll need a modded Nintendo Switch console with custom firmware installed. Follow these steps:

  1. Download the latest release of nx-hbmenu from the GitHub repository.
  2. Copy the hbmenu.nro file to the root of your SD card.
  3. Insert the SD card into your Nintendo Switch.
  4. Launch the Homebrew Menu through your custom firmware's entry point.

Note: Modding your Nintendo Switch and using homebrew software may void your warranty and potentially lead to a console ban. Proceed at your own risk and only if you understand the implications.

Competitor Comparisons

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Library for Switch Homebrew

Pros of libnx

  • More comprehensive library for Nintendo Switch homebrew development
  • Provides lower-level access to system functions and hardware
  • Regularly updated with new features and improvements

Cons of libnx

  • Steeper learning curve for beginners
  • Requires more code to implement basic functionality
  • Less user-friendly for simple homebrew applications

Code Comparison

nx-hbmenu (simplified menu creation):

menu_t menu;
menu_init(&menu);
menu_append_entry(&menu, "Option 1", NULL, NULL);
menu_append_entry(&menu, "Option 2", NULL, NULL);
menuLoop(&menu);

libnx (basic application setup):

#include <switch.h>

int main(int argc, char **argv) {
    consoleInit(NULL);
    while (appletMainLoop()) {
        // Application logic here
    }
    consoleExit(NULL);
    return 0;
}

Summary

nx-hbmenu is focused on creating a user-friendly homebrew menu interface, while libnx provides a more comprehensive set of tools for developing Nintendo Switch homebrew applications. nx-hbmenu is easier to use for simple projects, but libnx offers more flexibility and control for advanced developers.

7,467

hekate - A GUI based Nintendo Switch Bootloader

Pros of hekate

  • More comprehensive bootloader with advanced features like eMMC backup/restore
  • Supports custom boot configurations and payloads
  • Includes a graphical user interface for easier navigation

Cons of hekate

  • More complex to set up and use for beginners
  • Larger file size and potentially slower boot times
  • May require more frequent updates to maintain compatibility

Code Comparison

nx-hbmenu (main menu rendering):

void menuDisplay(void) {
    menuEntry_s* me;
    int i;
    for (me = menu->firstEntry, i = 0; me; me = me->next, i++) {
        drawEntry(me, i == menu->curEntry);
    }
}

hekate (config parsing):

int parse_boot_config(ini_sec_t *cfg, char *value) {
    if (!strcmp(cfg->name, "config")) {
        if (!strcmp(value, "autoboot=0"))
            h_cfg.autoboot = 0;
        else if (!strcmp(value, "autoboot_list=0"))
            h_cfg.autoboot_list = 0;
        else if (!strcmp(value, "bootwait=0"))
            h_cfg.bootwait = 0;
    }
}

Both projects serve different purposes in the Nintendo Switch homebrew ecosystem. nx-hbmenu focuses on providing a simple interface for launching homebrew applications, while hekate offers a more feature-rich bootloader experience with additional customization options.

Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.

Pros of Atmosphere

  • More comprehensive custom firmware solution with advanced features
  • Actively maintained with frequent updates and bug fixes
  • Supports a wider range of Nintendo Switch modifications and homebrew

Cons of Atmosphere

  • More complex setup and configuration process
  • Potentially higher risk of bricking the device if not used correctly
  • Larger file size and resource usage compared to nx-hbmenu

Code Comparison

nx-hbmenu (main.c):

void menuUpdate(void) {
    menuEntry_s* me = menuGetSelected();
    if (me->type == ENTRY_TYPE_FOLDER) {
        menuScan(me->path);
    }
    // ...
}

Atmosphere (main.cpp):

void Main() {
    /* Initialize the atmosphere library */
    R_ABORT_UNLESS(ams::Initialize());

    /* Setup filesystem */
    R_ABORT_UNLESS(ams::fs::MountSdCard("sdmc"));

    /* Run the main loop */
    MainLoop();
}

Both projects serve different purposes in the Nintendo Switch homebrew ecosystem. nx-hbmenu focuses on providing a simple and lightweight homebrew menu, while Atmosphere offers a more comprehensive custom firmware solution with advanced features and broader modification capabilities.

1,234

💡 A homebrew save management, editing tool and memory trainer for Horizon (Nintendo Switch)

Pros of EdiZon

  • More feature-rich, offering save editing and cheat management
  • User-friendly interface with a graphical menu system
  • Actively maintained with frequent updates

Cons of EdiZon

  • Larger file size and resource usage
  • May require more setup and configuration
  • Potentially more complex for beginners

Code Comparison

EdiZon (C++):

void MainApplication::OnLoad() {
    m_titleList = new TitleList();
    m_menu = new gui::Menu();
    m_overlay = new gui::Overlay();
}

nx-hbmenu (C):

void menuEntryInit(menuEntry_s* me, MenuEntryType type) {
    memset(me, 0, sizeof(*me));
    me->type = type;
    me->color = themeCurrent.textColor;
}

EdiZon focuses on object-oriented programming with a more complex structure, while nx-hbmenu uses a simpler C-style approach. EdiZon's code suggests a more feature-rich application with separate components for title lists, menus, and overlays. nx-hbmenu's code indicates a more straightforward menu entry initialization process.

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README

Usage

See Homebrew_Applications for SD layout and applications, etc. See Switchbrew for hbmenu docs.

Download

The latest release is available from the releases page.

Building

Build for the Nintendo Switch with make nx and for the PC with make pc. Running make builds for both systems.

The following pacman packages are required to build for Switch:

  • switch-dev
  • switch-freetype
  • switch-libconfig
  • switch-libjpeg-turbo
  • switch-physfs

The following libraries are required to build for PC:

  • libfreetype
  • libconfig
  • libjpeg-turbo
  • libphysfs
  • sdl2

Building for Switch/PC requires zip.

Since C11 threads are used, building for the PC may fail if C11 threads are not available.

Credits

  • This uses code based on 3DS new-hbmenu.
  • libjpeg-turbo is used for handling JPEG icons. This library doesn't support lossless JPEG (likewise for official sw which uses libjpeg-turbo).
  • c11threads is used for implement C11 Threads on Windows and macOS.