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visualfc logogoqt

Golang bindings to the Qt cross-platform application framework.

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Quick Overview

The visualfc/goqt project is a Go binding for the Qt application framework, allowing developers to create cross-platform GUI applications using the Go programming language. It provides a comprehensive set of tools and bindings to interact with the Qt library, enabling the creation of modern, responsive, and feature-rich desktop applications.

Pros

  • Cross-platform Compatibility: The project supports multiple platforms, including Windows, macOS, and Linux, allowing developers to create applications that can run on a wide range of systems.
  • Extensive Qt Bindings: The project provides a comprehensive set of bindings for the Qt library, covering a vast array of features and functionality, from UI elements to networking and multimedia.
  • Active Development and Community: The project is actively maintained, with regular updates and improvements, and a supportive community of contributors and users.
  • Familiarity for Qt Developers: Developers with prior experience in Qt will find the project's API and workflow familiar, making it easier to transition to Go-based GUI development.

Cons

  • Learning Curve: Developers new to both Go and Qt may face a steeper learning curve, as they need to become proficient in both the Go language and the Qt framework.
  • Potential Performance Overhead: The use of bindings may introduce some performance overhead compared to native Qt development, although the impact can be minimized with careful optimization.
  • Limited Documentation: While the project has a growing community and documentation, the resources available may not be as comprehensive as those for more established Qt bindings in other languages.
  • Dependency on Qt: The project is heavily dependent on the Qt framework, which means that developers must have Qt installed and configured correctly on their development and deployment environments.

Code Examples

Here are a few code examples demonstrating the usage of the visualfc/goqt project:

  1. Creating a Simple Window:
package main

import (
    "github.com/visualfc/goqt/ui"
)

func main() {
    ui.Run(func() {
        window := ui.NewMainWindow()
        window.SetWindowTitle("Hello, Qt!")
        window.Show()
    })
}
  1. Adding a Button and Handling a Click Event:
package main

import (
    "github.com/visualfc/goqt/ui"
)

func main() {
    ui.Run(func() {
        window := ui.NewMainWindow()
        window.SetWindowTitle("Button Example")

        button := ui.NewPushButton()
        button.SetText("Click Me")
        button.Clicked().Connect(func() {
            ui.MsgBox(window, "Button Clicked", "You clicked the button!")
        })

        window.SetCentralWidget(button)
        window.Show()
    })
}
  1. Creating a Simple Layout:
package main

import (
    "github.com/visualfc/goqt/ui"
)

func main() {
    ui.Run(func() {
        window := ui.NewMainWindow()
        window.SetWindowTitle("Layout Example")

        layout := ui.NewVBoxLayout()
        layout.AddWidget(ui.NewPushButton().SetText("Button 1"))
        layout.AddWidget(ui.NewPushButton().SetText("Button 2"))
        layout.AddWidget(ui.NewPushButton().SetText("Button 3"))

        window.SetCentralWidget(ui.NewWidget().SetLayout(layout))
        window.Show()
    })
}
  1. Using a Custom Widget:
package main

import (
    "github.com/visualfc/goqt/ui"
)

type MyWidget struct {
    ui.QWidget
    label *ui.QLabel
}

func NewMyWidget() *MyWidget {
    w := &MyWidget{QWidget: *ui.NewQWidget(nil, 0)}
    w.label = ui.NewQLabel(w)
    w.label.SetText("Hello, Custom Widget!")
    layout := ui.NewVBoxLayout()
    layout.AddWidget(w.label)
    w.SetLayout(layout)
    return w
}

func main() {
    ui.Run(func() {

Competitor Comparisons

6,817

A Windows GUI toolkit for the Go Programming Language

Pros of lxn/walk

  • lxn/walk provides a more comprehensive set of UI components and controls, including advanced features like data binding and event handling.
  • The documentation and community support for lxn/walk are generally more extensive and well-maintained.
  • lxn/walk has a more active development community, with regular updates and bug fixes.

Cons of lxn/walk

  • The learning curve for lxn/walk may be steeper, as it has a larger API and more complex features.
  • lxn/walk is primarily focused on Windows, while visualfc/goqt supports multiple platforms, including Windows, macOS, and Linux.
  • The performance of lxn/walk may be slightly lower compared to visualfc/goqt, as it is a higher-level abstraction.

Code Comparison

Here's a simple example of creating a window with a button in both visualfc/goqt and lxn/walk:

visualfc/goqt:

app := qt.NewQApplication(len(os.Args), os.Args)
window := qt.NewQMainWindow(nil, 0)
window.SetWindowTitle("My Window")
button := qt.NewQPushButton2("Click me", window)
window.SetCentralWidget(button)
window.Show()
app.Exec()

lxn/walk:

func main() {
    app := walk.NewApplication()
    window := walk.NewMainWindow()
    window.SetTitle("My Window")
    button := walk.NewPushButton(window)
    button.SetText("Click me")
    window.SetCentralWidget(button)
    window.Run()
}
10,442

Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly

Pros of therecipe/qt

  • Supports a wider range of Qt modules, including Qt3D, Qt Multimedia, and Qt WebEngine.
  • Provides a more comprehensive set of bindings for the Qt framework.
  • Offers better cross-platform support, with builds available for Windows, macOS, and Linux.

Cons of therecipe/qt

  • May have a steeper learning curve due to the larger codebase and more complex API.
  • Requires more dependencies to be installed, which can make the setup process more involved.
  • May have slower development and release cycles compared to visualfc/goqt.

Code Comparison

visualfc/goqt:

app := qt.NewQApplication(len(os.Args), os.Args)
window := qt.NewQMainWindow(nil, 0)
window.SetWindowTitle("Hello, Qt!")
window.Show()
app.Exec()

therecipe/qt:

app := widgets.NewQApplication(len(os.Args), os.Args)
window := widgets.NewQMainWindow(nil, 0)
window.SetWindowTitle("Hello, Qt!")
window.Show()
app.Exec()
24,874

Cross platform GUI toolkit in Go inspired by Material Design

Pros of Fyne

  • Fyne is a cross-platform GUI toolkit, allowing developers to create applications that run on multiple operating systems (Windows, macOS, Linux, iOS, and Android) with a single codebase.
  • Fyne has a modern and responsive design, with a focus on providing a consistent user experience across different platforms.
  • Fyne is actively maintained and has a growing community of contributors, ensuring ongoing development and support.

Cons of Fyne

  • Fyne is a relatively new project, with a smaller ecosystem and fewer resources compared to more established GUI frameworks like Qt.
  • The learning curve for Fyne may be steeper for developers who are more familiar with other GUI frameworks.
  • Fyne's performance may not be as optimized as some other GUI frameworks, especially for complex or resource-intensive applications.

Code Comparison

Fyne:

app := app.New()
window := app.NewWindow("Hello")
window.SetContent(widget.NewLabel("Hello, Fyne!"))
window.ShowAndRun()

GoQT:

app := qt.NewQApplication(len(os.Args), os.Args)
window := widgets.NewQMainWindow(nil, 0)
window.SetWindowTitle("Hello, GoQT!")
label := widgets.NewQLabel(window, 0)
label.SetText("Hello, GoQT!")
window.SetCentralWidget(label)
window.Show()
app.Exec()
2,089

Go bindings for GTK3

Pros of gotk3/gotk3

  • Actively maintained and regularly updated, with a larger contributor base.
  • Provides a more comprehensive set of widgets and functionality compared to goqt.
  • Supports the latest version of the GTK+ toolkit, ensuring compatibility with modern systems.

Cons of gotk3/gotk3

  • Steeper learning curve due to the complexity of the GTK+ toolkit.
  • May have a smaller ecosystem of third-party libraries and resources compared to goqt.
  • Requires more boilerplate code to set up a basic application.

Code Comparison

goqt:

app := qt.NewQApplication(len(os.Args), os.Args)
window := qt.NewQMainWindow(nil, 0)
window.SetWindowTitle("My Qt App")
window.Show()
app.Exec()

gotk3:

app := gtk.NewApplication("com.example.app", glib.APPLICATION_FLAGS_NONE)
app.Connect("activate", func() {
    win := gtk.NewApplicationWindow(app)
    win.SetTitle("My GTK App")
    win.ShowAll()
})
app.Run(os.Args)
8,335

Platform-native GUI library for Go.

Pros of andlabs/ui

  • Supports multiple platforms (Windows, macOS, and Linux) out of the box, providing a consistent user experience across different operating systems.
  • Offers a simple and intuitive API, making it easier for developers to build cross-platform GUI applications.
  • Provides a wide range of built-in widgets and controls, reducing the need for custom implementations.

Cons of andlabs/ui

  • Relatively smaller community and ecosystem compared to visualfc/goqt, which may result in fewer resources and third-party libraries available.
  • May have limited customization options compared to visualfc/goqt, as the focus is on providing a consistent cross-platform experience.
  • Potentially slower development pace and fewer updates compared to the more active visualfc/goqt project.

Code Comparison

visualfc/goqt:

app := qt.NewQApplication(len(os.Args), os.Args)
window := qt.NewQMainWindow(nil, 0)
window.SetWindowTitle("My Qt Application")
window.SetGeometry2(100, 100, 800, 600)
window.Show()
app.Exec()

andlabs/ui:

app := ui.NewApplication()
window := ui.NewWindow("My UI Application")
window.SetSize(800, 600)
window.Show()
app.Run()

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README

GoQt

Introduction

GoQt is golang bindings to the Qt cross-platform application framework.

Experiment

GoQt project current is experiment.

What is GoQt

GoQt is a GUI toolkit for the Go programming language. It allows Go programmers to create programs with a robust, highly functional graphical user interface, simply and easily. It is implemented as a Golang extension module (cgo code) that wraps the popular Qt cross platform GUI library, which is written in C++.

Like Golang and Qt, GoQt is Open Source. The Golang extension module(cgo code) under the BSD license. The C++ bindings library under the LGPL license.

Platforms Support

System

  • Windows x86 (32-bit or 64-bit)
  • Linux x86 (32-bit or 64-bit)
  • MacOS X10.6

Golang

  • Go1.4.2
  • Go1.5.2

ToDo

  • Go1.6 cgo check almost completed

Qt Version

  • Qt4.8.5
  • Qt5.5.1

Documents

GoQt Documents

Instructions install GoQt and learning documents.

Examples

GoQt Examples

Some examples of learning to use GoQt source code.

Website