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A Windows GUI toolkit for the Go Programming Language
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Cross platform GUI toolkit in Go inspired by Material Design
Go bindings for GTK3
Platform-native GUI library for Go.
Quick Overview
The visualfc/goqt
project is a Go binding for the Qt application framework, allowing developers to create cross-platform GUI applications using the Go programming language. It provides a comprehensive set of tools and bindings to interact with the Qt library, enabling the creation of modern, responsive, and feature-rich desktop applications.
Pros
- Cross-platform Compatibility: The project supports multiple platforms, including Windows, macOS, and Linux, allowing developers to create applications that can run on a wide range of systems.
- Extensive Qt Bindings: The project provides a comprehensive set of bindings for the Qt library, covering a vast array of features and functionality, from UI elements to networking and multimedia.
- Active Development and Community: The project is actively maintained, with regular updates and improvements, and a supportive community of contributors and users.
- Familiarity for Qt Developers: Developers with prior experience in Qt will find the project's API and workflow familiar, making it easier to transition to Go-based GUI development.
Cons
- Learning Curve: Developers new to both Go and Qt may face a steeper learning curve, as they need to become proficient in both the Go language and the Qt framework.
- Potential Performance Overhead: The use of bindings may introduce some performance overhead compared to native Qt development, although the impact can be minimized with careful optimization.
- Limited Documentation: While the project has a growing community and documentation, the resources available may not be as comprehensive as those for more established Qt bindings in other languages.
- Dependency on Qt: The project is heavily dependent on the Qt framework, which means that developers must have Qt installed and configured correctly on their development and deployment environments.
Code Examples
Here are a few code examples demonstrating the usage of the visualfc/goqt
project:
- Creating a Simple Window:
package main
import (
"github.com/visualfc/goqt/ui"
)
func main() {
ui.Run(func() {
window := ui.NewMainWindow()
window.SetWindowTitle("Hello, Qt!")
window.Show()
})
}
- Adding a Button and Handling a Click Event:
package main
import (
"github.com/visualfc/goqt/ui"
)
func main() {
ui.Run(func() {
window := ui.NewMainWindow()
window.SetWindowTitle("Button Example")
button := ui.NewPushButton()
button.SetText("Click Me")
button.Clicked().Connect(func() {
ui.MsgBox(window, "Button Clicked", "You clicked the button!")
})
window.SetCentralWidget(button)
window.Show()
})
}
- Creating a Simple Layout:
package main
import (
"github.com/visualfc/goqt/ui"
)
func main() {
ui.Run(func() {
window := ui.NewMainWindow()
window.SetWindowTitle("Layout Example")
layout := ui.NewVBoxLayout()
layout.AddWidget(ui.NewPushButton().SetText("Button 1"))
layout.AddWidget(ui.NewPushButton().SetText("Button 2"))
layout.AddWidget(ui.NewPushButton().SetText("Button 3"))
window.SetCentralWidget(ui.NewWidget().SetLayout(layout))
window.Show()
})
}
- Using a Custom Widget:
package main
import (
"github.com/visualfc/goqt/ui"
)
type MyWidget struct {
ui.QWidget
label *ui.QLabel
}
func NewMyWidget() *MyWidget {
w := &MyWidget{QWidget: *ui.NewQWidget(nil, 0)}
w.label = ui.NewQLabel(w)
w.label.SetText("Hello, Custom Widget!")
layout := ui.NewVBoxLayout()
layout.AddWidget(w.label)
w.SetLayout(layout)
return w
}
func main() {
ui.Run(func() {
Competitor Comparisons
A Windows GUI toolkit for the Go Programming Language
Pros of lxn/walk
- lxn/walk provides a more comprehensive set of UI components and controls, including advanced features like data binding and event handling.
- The documentation and community support for lxn/walk are generally more extensive and well-maintained.
- lxn/walk has a more active development community, with regular updates and bug fixes.
Cons of lxn/walk
- The learning curve for lxn/walk may be steeper, as it has a larger API and more complex features.
- lxn/walk is primarily focused on Windows, while visualfc/goqt supports multiple platforms, including Windows, macOS, and Linux.
- The performance of lxn/walk may be slightly lower compared to visualfc/goqt, as it is a higher-level abstraction.
Code Comparison
Here's a simple example of creating a window with a button in both visualfc/goqt and lxn/walk:
visualfc/goqt:
app := qt.NewQApplication(len(os.Args), os.Args)
window := qt.NewQMainWindow(nil, 0)
window.SetWindowTitle("My Window")
button := qt.NewQPushButton2("Click me", window)
window.SetCentralWidget(button)
window.Show()
app.Exec()
lxn/walk:
func main() {
app := walk.NewApplication()
window := walk.NewMainWindow()
window.SetTitle("My Window")
button := walk.NewPushButton(window)
button.SetText("Click me")
window.SetCentralWidget(button)
window.Run()
}
Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
Pros of therecipe/qt
- Supports a wider range of Qt modules, including Qt3D, Qt Multimedia, and Qt WebEngine.
- Provides a more comprehensive set of bindings for the Qt framework.
- Offers better cross-platform support, with builds available for Windows, macOS, and Linux.
Cons of therecipe/qt
- May have a steeper learning curve due to the larger codebase and more complex API.
- Requires more dependencies to be installed, which can make the setup process more involved.
- May have slower development and release cycles compared to visualfc/goqt.
Code Comparison
visualfc/goqt:
app := qt.NewQApplication(len(os.Args), os.Args)
window := qt.NewQMainWindow(nil, 0)
window.SetWindowTitle("Hello, Qt!")
window.Show()
app.Exec()
therecipe/qt:
app := widgets.NewQApplication(len(os.Args), os.Args)
window := widgets.NewQMainWindow(nil, 0)
window.SetWindowTitle("Hello, Qt!")
window.Show()
app.Exec()
Cross platform GUI toolkit in Go inspired by Material Design
Pros of Fyne
- Fyne is a cross-platform GUI toolkit, allowing developers to create applications that run on multiple operating systems (Windows, macOS, Linux, iOS, and Android) with a single codebase.
- Fyne has a modern and responsive design, with a focus on providing a consistent user experience across different platforms.
- Fyne is actively maintained and has a growing community of contributors, ensuring ongoing development and support.
Cons of Fyne
- Fyne is a relatively new project, with a smaller ecosystem and fewer resources compared to more established GUI frameworks like Qt.
- The learning curve for Fyne may be steeper for developers who are more familiar with other GUI frameworks.
- Fyne's performance may not be as optimized as some other GUI frameworks, especially for complex or resource-intensive applications.
Code Comparison
Fyne:
app := app.New()
window := app.NewWindow("Hello")
window.SetContent(widget.NewLabel("Hello, Fyne!"))
window.ShowAndRun()
GoQT:
app := qt.NewQApplication(len(os.Args), os.Args)
window := widgets.NewQMainWindow(nil, 0)
window.SetWindowTitle("Hello, GoQT!")
label := widgets.NewQLabel(window, 0)
label.SetText("Hello, GoQT!")
window.SetCentralWidget(label)
window.Show()
app.Exec()
Go bindings for GTK3
Pros of gotk3/gotk3
- Actively maintained and regularly updated, with a larger contributor base.
- Provides a more comprehensive set of widgets and functionality compared to goqt.
- Supports the latest version of the GTK+ toolkit, ensuring compatibility with modern systems.
Cons of gotk3/gotk3
- Steeper learning curve due to the complexity of the GTK+ toolkit.
- May have a smaller ecosystem of third-party libraries and resources compared to goqt.
- Requires more boilerplate code to set up a basic application.
Code Comparison
goqt:
app := qt.NewQApplication(len(os.Args), os.Args)
window := qt.NewQMainWindow(nil, 0)
window.SetWindowTitle("My Qt App")
window.Show()
app.Exec()
gotk3:
app := gtk.NewApplication("com.example.app", glib.APPLICATION_FLAGS_NONE)
app.Connect("activate", func() {
win := gtk.NewApplicationWindow(app)
win.SetTitle("My GTK App")
win.ShowAll()
})
app.Run(os.Args)
Platform-native GUI library for Go.
Pros of andlabs/ui
- Supports multiple platforms (Windows, macOS, and Linux) out of the box, providing a consistent user experience across different operating systems.
- Offers a simple and intuitive API, making it easier for developers to build cross-platform GUI applications.
- Provides a wide range of built-in widgets and controls, reducing the need for custom implementations.
Cons of andlabs/ui
- Relatively smaller community and ecosystem compared to visualfc/goqt, which may result in fewer resources and third-party libraries available.
- May have limited customization options compared to visualfc/goqt, as the focus is on providing a consistent cross-platform experience.
- Potentially slower development pace and fewer updates compared to the more active visualfc/goqt project.
Code Comparison
visualfc/goqt:
app := qt.NewQApplication(len(os.Args), os.Args)
window := qt.NewQMainWindow(nil, 0)
window.SetWindowTitle("My Qt Application")
window.SetGeometry2(100, 100, 800, 600)
window.Show()
app.Exec()
andlabs/ui:
app := ui.NewApplication()
window := ui.NewWindow("My UI Application")
window.SetSize(800, 600)
window.Show()
app.Run()
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GoQt
Introduction
GoQt is golang bindings to the Qt cross-platform application framework.
- Version: 0.1.2
- Author: visualfc
Experiment
GoQt project current is experiment.
What is GoQt
GoQt is a GUI toolkit for the Go programming language. It allows Go programmers to create programs with a robust, highly functional graphical user interface, simply and easily. It is implemented as a Golang extension module (cgo code) that wraps the popular Qt cross platform GUI library, which is written in C++.
Like Golang and Qt, GoQt is Open Source. The Golang extension module(cgo code) under the BSD license. The C++ bindings library under the LGPL license.
Platforms Support
System
- Windows x86 (32-bit or 64-bit)
- Linux x86 (32-bit or 64-bit)
- MacOS X10.6
Golang
- Go1.4.2
- Go1.5.2
ToDo
- Go1.6 cgo check almost completed
Qt Version
- Qt4.8.5
- Qt5.5.1
Documents
Instructions install GoQt and learning documents.
Examples
Some examples of learning to use GoQt source code.
Website
- Source code
- https://github.com/visualfc/goqt
- LiteIDE
- https://github.com/visualfc/liteide
Top Related Projects
A Windows GUI toolkit for the Go Programming Language
Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
Cross platform GUI toolkit in Go inspired by Material Design
Go bindings for GTK3
Platform-native GUI library for Go.
Convert designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot