Convert Figma logo to code with AI

JakeWharton logoNineOldAndroids

[DEPRECATED] Android library for using the Honeycomb animation API on all versions of the platform back to 1.0!

4,491
1,534
4,491
42

Top Related Projects

19,889

RxJava bindings for Android

34,636

An image loading and caching library for Android focused on smooth scrolling

43,026

A type-safe HTTP client for Android and the JVM

45,699

Square’s meticulous HTTP client for the JVM, Android, and GraalVM.

17,070

An Android library for managing images and the memory they use.

24,676

Event bus for Android and Java that simplifies communication between Activities, Fragments, Threads, Services, etc. Less code, better quality.

Quick Overview

NineOldAndroids is a library that provides a compatibility layer for the Android animation framework. It allows developers to use the Honeycomb (Android 3.0) animation APIs on all versions of Android, back to 1.0. This library is particularly useful for maintaining consistent animations across different Android versions.

Pros

  • Enables the use of modern animation APIs on older Android versions
  • Simplifies the process of creating complex animations
  • Provides a consistent API across different Android versions
  • Well-documented and easy to integrate into existing projects

Cons

  • No longer actively maintained (last update was in 2014)
  • May introduce unnecessary overhead on newer Android versions
  • Some features of the newer animation APIs may not be fully supported
  • Potential performance impact compared to native animations on newer devices

Code Examples

  1. Creating a simple fade-in animation:
View view = findViewById(R.id.myView);
ObjectAnimator fadeAnim = ObjectAnimator.ofFloat(view, "alpha", 0f, 1f);
fadeAnim.setDuration(1000);
fadeAnim.start();
  1. Animating multiple properties simultaneously:
View view = findViewById(R.id.myView);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(
    ObjectAnimator.ofFloat(view, "translationX", 0f, 100f),
    ObjectAnimator.ofFloat(view, "alpha", 1f, 0f)
);
animatorSet.setDuration(1000);
animatorSet.start();
  1. Creating a repeating animation:
View view = findViewById(R.id.myView);
ObjectAnimator rotateAnim = ObjectAnimator.ofFloat(view, "rotation", 0f, 360f);
rotateAnim.setDuration(2000);
rotateAnim.setRepeatCount(ValueAnimator.INFINITE);
rotateAnim.setRepeatMode(ValueAnimator.RESTART);
rotateAnim.start();

Getting Started

To use NineOldAndroids in your Android project:

  1. Add the dependency to your build.gradle file:
dependencies {
    implementation 'com.nineoldandroids:library:2.4.0'
}
  1. Import the necessary classes in your Java file:
import com.nineoldandroids.animation.ObjectAnimator;
import com.nineoldandroids.animation.AnimatorSet;
import com.nineoldandroids.animation.ValueAnimator;
  1. Use the animation classes as shown in the code examples above.

Competitor Comparisons

19,889

RxJava bindings for Android

Pros of RxAndroid

  • Provides a powerful reactive programming model for handling asynchronous operations and event-based programming
  • Offers a wide range of operators for composing and transforming observable sequences
  • Integrates well with other ReactiveX libraries and supports multi-platform development

Cons of RxAndroid

  • Steeper learning curve compared to NineOldAndroids, especially for developers new to reactive programming
  • Can lead to more complex code for simple tasks that don't require advanced reactive features
  • Potential for memory leaks if not used correctly, particularly with long-lived subscriptions

Code Comparison

NineOldAndroids:

ObjectAnimator.ofFloat(view, "alpha", 0f, 1f).setDuration(1000).start();

RxAndroid:

Observable.interval(0, 16, TimeUnit.MILLISECONDS)
    .take(1000 / 16)
    .subscribeOn(Schedulers.computation())
    .observeOn(AndroidSchedulers.mainThread())
    .subscribe(tick -> view.setAlpha(tick / (1000f / 16f)));

While NineOldAndroids focuses on providing a compatibility layer for animations, RxAndroid offers a more comprehensive approach to reactive programming in Android. The code comparison illustrates the difference in complexity and approach between the two libraries for a simple animation task.

34,636

An image loading and caching library for Android focused on smooth scrolling

Pros of Glide

  • Efficient image loading and caching, optimized for Android
  • Supports GIF and video playback
  • Extensive customization options for image transformations

Cons of Glide

  • Larger library size compared to NineOldAndroids
  • Steeper learning curve for advanced features
  • May be overkill for simple animation tasks

Code Comparison

NineOldAndroids (Animation):

ObjectAnimator.ofFloat(view, "alpha", 0f, 1f).start();

Glide (Image Loading):

Glide.with(context)
    .load(imageUrl)
    .into(imageView);

While NineOldAndroids focuses on providing animation compatibility for older Android versions, Glide is a comprehensive image loading and caching library. NineOldAndroids is simpler and more lightweight, ideal for basic animations. Glide, on the other hand, offers powerful image handling capabilities but comes with a larger footprint.

NineOldAndroids is no longer actively maintained, as newer Android versions have built-in support for its features. Glide continues to be actively developed and widely used in modern Android applications, especially when dealing with complex image loading scenarios.

43,026

A type-safe HTTP client for Android and the JVM

Pros of Retrofit

  • Modern, actively maintained library for HTTP API communication
  • Type-safe API for defining and consuming RESTful endpoints
  • Supports various serialization formats and adapters

Cons of Retrofit

  • Steeper learning curve for beginners
  • Requires more setup and configuration compared to simpler libraries

Code Comparison

NineOldAndroids (Animation):

ObjectAnimator.ofFloat(view, "alpha", 0f, 1f).start();

Retrofit (API Call):

@GET("users/{user}/repos")
Call<List<Repo>> listRepos(@Path("user") String user);

Key Differences

  • Purpose: NineOldAndroids focuses on animation compatibility, while Retrofit is for API communication
  • Scope: NineOldAndroids is more specialized, Retrofit is broader in application
  • Maintenance: NineOldAndroids is no longer actively maintained, Retrofit is regularly updated

Use Cases

  • NineOldAndroids: Legacy Android projects requiring animation support on older devices
  • Retrofit: Modern Android applications requiring robust API integration and networking capabilities

Community and Support

  • NineOldAndroids: Limited community support due to being deprecated
  • Retrofit: Large, active community with frequent updates and extensive documentation
45,699

Square’s meticulous HTTP client for the JVM, Android, and GraalVM.

Pros of OkHttp

  • Modern, actively maintained HTTP client for Android and Java
  • Supports HTTP/2 and SPDY for efficient network requests
  • Robust features like connection pooling, request cancellation, and interceptors

Cons of OkHttp

  • Larger library size compared to NineOldAndroids
  • Steeper learning curve for developers new to HTTP client libraries
  • May require additional configuration for certain use cases

Code Comparison

NineOldAndroids (Animation):

ObjectAnimator.ofFloat(view, "alpha", 0f, 1f).start();

OkHttp (HTTP Request):

OkHttpClient client = new OkHttpClient();
Request request = new Request.Builder()
    .url("https://api.example.com")
    .build();
Response response = client.newCall(request).execute();

Summary

While NineOldAndroids focuses on backporting Android's animation API, OkHttp is a comprehensive HTTP client. OkHttp offers modern networking capabilities but comes with a larger footprint. NineOldAndroids is more specialized for animations but has limited scope compared to OkHttp's broad networking features. The choice between them depends on the specific needs of the project: animation support or advanced HTTP functionality.

17,070

An Android library for managing images and the memory they use.

Pros of Fresco

  • Advanced image loading and caching system, optimized for mobile devices
  • Supports progressive loading and streaming of images
  • Handles multiple image formats, including animated GIFs and WebP

Cons of Fresco

  • Larger library size and increased app footprint
  • Steeper learning curve due to more complex API
  • May be overkill for simple image loading tasks

Code Comparison

NineOldAndroids:

ObjectAnimator.ofFloat(view, "alpha", 0f, 1f).start();

Fresco:

SimpleDraweeView draweeView = findViewById(R.id.my_image_view);
draweeView.setImageURI("https://example.com/image.jpg");

Summary

NineOldAndroids is a lightweight library focused on backporting Android's animation API, while Fresco is a comprehensive image loading and caching solution. NineOldAndroids is simpler to use for basic animations, but Fresco offers more advanced features for image handling. The choice between them depends on the specific needs of your project, with NineOldAndroids being better suited for simple animations and Fresco for complex image management tasks.

24,676

Event bus for Android and Java that simplifies communication between Activities, Fragments, Threads, Services, etc. Less code, better quality.

Pros of EventBus

  • Simpler event-based communication between components
  • Supports sticky events for late subscribers
  • Lightweight and easy to integrate

Cons of EventBus

  • Potential for memory leaks if not used carefully
  • Can make code flow harder to follow
  • Limited to in-app communication

Code Comparison

EventBus:

EventBus.getDefault().register(this);
EventBus.getDefault().post(new MessageEvent("Hello!"));
@Subscribe
public void onMessageEvent(MessageEvent event) {
    // Handle event
}

NineOldAndroids:

ObjectAnimator anim = ObjectAnimator.ofFloat(view, "alpha", 0f, 1f);
anim.setDuration(1000);
anim.start();

While NineOldAndroids focuses on animation compatibility for older Android versions, EventBus is designed for event-driven communication within an app. NineOldAndroids provides a consistent API for animations across different Android versions, whereas EventBus simplifies inter-component communication.

EventBus is more versatile for general app architecture, while NineOldAndroids serves a specific purpose in animation handling. The choice between them depends on the project's needs: event-based communication (EventBus) or cross-version animation support (NineOldAndroids).

Convert Figma logo designs to code with AI

Visual Copilot

Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.

Try Visual Copilot

README

DEPRECATED

NineOldAndroids is deprecated. No new development will be taking place. Existing versions will (of course) continue to function. New applications should use minSdkVersion="14" or higher which has access to the platform animation APIs.

Thanks for all your support!

Nine Old Androids

Android library for using the Honeycomb (Android 3.0) animation API on all versions of the platform back to 1.0!

Note: LayoutTransition is present and it is not be possible to implement prior to Android 3.0.

Usage

The API is exactly the same as the Honeycomb API, just change your imports to use com.nineoldandroids.XXX.

Take a look at a few demos taken from the platform ApiDemos in the sample/ folder. You can also try it out on the Play Store.

More information is available on nineoldandroids.com.

Including In Your Project

This library is presented as a .jar file which you can include in the libs/ folder of your application. You can download the latest version from the GitHub downloads page.

If you are a Maven user you can easily include the library by specifying it as a dependency:

<dependency>
  <groupId>com.nineoldandroids</groupId>
  <artifactId>library</artifactId>
  <version>2.4.0</version>
</dependency>

Developed By

License

Copyright 2012 Jake Wharton

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.