Top Related Projects
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
This is the code for Deformable Neural Radiance Fields, a.k.a. Nerfies.
A Code Release for Mip-NeRF 360, Ref-NeRF, and RawNeRF
Official code for the CVPR 2022 (oral) paper "Extracting Triangular 3D Models, Materials, and Lighting From Images".
code for Mesh R-CNN, ICCV 2019
Quick Overview
Kaolin is a PyTorch library for accelerating 3D deep learning research. It provides efficient implementations of differentiable 3D modules for use in deep learning systems. Kaolin aims to make 3D deep learning more accessible and accelerate progress in the field.
Pros
- Comprehensive set of 3D deep learning tools and primitives
- Efficient GPU-accelerated implementations
- Seamless integration with PyTorch ecosystem
- Active development and support from NVIDIA
Cons
- Steep learning curve for beginners in 3D deep learning
- Limited documentation for some advanced features
- Requires powerful GPU for optimal performance
- Some features may be unstable or experimental
Code Examples
Loading and visualizing a 3D mesh:
import kaolin as kal
from kaolin.visualize import plot_mesh
mesh = kal.io.obj.import_mesh('path/to/model.obj')
plot_mesh(mesh.vertices, mesh.faces)
Performing differentiable rendering:
import torch
import kaolin as kal
vertices = torch.rand(100, 3)
faces = torch.randint(0, 100, (200, 3))
camera = kal.render.camera.perspective_camera()
render = kal.render.mesh.dibr_rasterization(vertices, faces, camera)
Voxelizing a point cloud:
import torch
import kaolin as kal
points = torch.rand(1000, 3)
voxels = kal.ops.conversions.pointcloud_to_voxelgrid(points, resolution=32)
Getting Started
To get started with Kaolin, follow these steps:
-
Install Kaolin:
pip install kaolin
-
Import Kaolin in your Python script:
import kaolin as kal
-
Load a 3D model and perform operations:
mesh = kal.io.obj.import_mesh('path/to/model.obj') vertices = mesh.vertices faces = mesh.faces # Perform operations on the mesh transformed_vertices = kal.ops.mesh.index_vertices_by_faces(vertices, faces)
For more detailed information and tutorials, refer to the official Kaolin documentation.
Competitor Comparisons
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
Pros of PyTorch3D
- More comprehensive documentation and tutorials
- Broader range of 3D vision tasks supported
- Better integration with PyTorch ecosystem
Cons of PyTorch3D
- Steeper learning curve for beginners
- Less focus on real-time rendering capabilities
Code Comparison
PyTorch3D:
from pytorch3d.structures import Meshes
from pytorch3d.renderer import MeshRenderer, MeshRasterizer, SoftPhongShader
renderer = MeshRenderer(
rasterizer=MeshRasterizer(),
shader=SoftPhongShader()
)
Kaolin:
import kaolin as kal
from kaolin.render.camera import perspective_camera
from kaolin.render.mesh import dibr_rasterization
camera = perspective_camera(...)
faces, attributes = dibr_rasterization(vertices, faces, camera)
Both libraries offer powerful 3D rendering capabilities, but PyTorch3D provides a more abstracted interface, while Kaolin offers more low-level control. PyTorch3D is generally more suitable for research and prototyping, while Kaolin excels in performance-critical applications and game development scenarios.
This is the code for Deformable Neural Radiance Fields, a.k.a. Nerfies.
Pros of Nerfies
- Focuses specifically on dynamic scene reconstruction and novel view synthesis
- Provides a complete implementation of the Nerfies paper, including training and evaluation scripts
- Offers a user-friendly web interface for visualizing results
Cons of Nerfies
- Limited to a specific use case (dynamic scene reconstruction)
- Requires more computational resources for training and inference
- Less versatile compared to Kaolin's broader 3D deep learning toolkit
Code Comparison
Nerfies (Python):
config = configs.get_config()
model = models.NerfModel(config)
loss = model(batch)
Kaolin (Python):
mesh = kaolin.rep.TriangleMesh.from_obj('model.obj')
renderer = kaolin.render.mesh.dibr.DIBRenderer(camera)
image = renderer(mesh.vertices, mesh.faces)
Summary
Nerfies is a specialized repository for dynamic scene reconstruction, offering a complete implementation of the Nerfies paper with user-friendly visualization tools. Kaolin, on the other hand, is a more comprehensive 3D deep learning library that provides a wide range of tools and utilities for various 3D-related tasks. While Nerfies excels in its specific use case, Kaolin offers greater versatility and broader applicability in 3D deep learning projects.
A Code Release for Mip-NeRF 360, Ref-NeRF, and RawNeRF
Pros of multinerf
- Focuses specifically on neural radiance fields (NeRF) for 3D scene reconstruction
- Implements advanced NeRF techniques like mip-NeRF 360 for improved rendering quality
- Provides pre-trained models and datasets for easy experimentation
Cons of multinerf
- Limited to NeRF-based techniques, less versatile than Kaolin's broader 3D deep learning toolkit
- May require more computational resources for training and rendering
- Less extensive documentation compared to Kaolin's comprehensive guides
Code Comparison
multinerf:
config = config_flags.DEFINE_config_file('config', None, 'Path to the config file.')
FLAGS = flags.FLAGS
render_poses = generate_spiral_path(...)
render_fn = jax.pmap(...)
Kaolin:
import kaolin as kal
mesh = kal.io.obj.import_mesh('model.obj')
voxels = kal.ops.conversions.trianglemeshes_to_voxelgrids(mesh.vertices, mesh.faces)
rendered = kal.render.mesh.dibr_rasterization(mesh.vertices, mesh.faces, camera)
Both repositories offer powerful tools for 3D graphics and deep learning, but they serve different purposes. multinerf specializes in neural radiance fields for scene reconstruction, while Kaolin provides a more comprehensive toolkit for various 3D deep learning tasks.
Official code for the CVPR 2022 (oral) paper "Extracting Triangular 3D Models, Materials, and Lighting From Images".
Pros of nvdiffrec
- Focused on differentiable rendering and material reconstruction
- Provides advanced techniques for inverse rendering problems
- Includes pre-trained models and datasets for quick experimentation
Cons of nvdiffrec
- More specialized and narrower in scope compared to Kaolin
- Less comprehensive documentation and tutorials
- Smaller community and fewer contributors
Code Comparison
nvdiffrec:
import nvdiffrec
renderer = nvdiffrec.Renderer(resolution=(512, 512))
material = nvdiffrec.Material(basecolor_tex=texture)
mesh = nvdiffrec.load_obj('model.obj')
image = renderer.render(mesh, material)
Kaolin:
import kaolin as kal
mesh = kal.io.obj.import_mesh('model.obj')
renderer = kal.render.mesh.rasterize(mesh.vertices, mesh.faces)
texture = kal.render.mesh.texture_mapping(renderer, mesh.uvs, texture)
image = kal.render.camera.perspective_camera(renderer, texture)
Both libraries offer rendering capabilities, but nvdiffrec focuses on differentiable rendering and material reconstruction, while Kaolin provides a broader set of 3D deep learning tools. nvdiffrec is more specialized for inverse rendering problems, while Kaolin offers a more comprehensive suite of 3D-related functionalities.
code for Mesh R-CNN, ICCV 2019
Pros of Mesh R-CNN
- Focuses specifically on 3D object reconstruction from 2D images
- Integrates with Detectron2, leveraging its powerful object detection capabilities
- Provides end-to-end training for mesh prediction tasks
Cons of Mesh R-CNN
- Limited to mesh reconstruction tasks, less versatile than Kaolin
- Requires more setup and dependencies due to Detectron2 integration
- Less active development and community support compared to Kaolin
Code Comparison
Mesh R-CNN:
from detectron2.config import get_cfg
from meshrcnn import add_meshrcnn_config
cfg = get_cfg()
add_meshrcnn_config(cfg)
cfg.merge_from_file("meshrcnn_config.yaml")
Kaolin:
import kaolin as kal
from kaolin.render.camera import perspective_camera
from kaolin.ops.mesh import check_sign
vertices, faces = kal.io.obj.import_mesh('model.obj')
Both libraries offer tools for 3D mesh manipulation, but Kaolin provides a more comprehensive set of utilities for various 3D tasks, while Mesh R-CNN specializes in reconstructing 3D meshes from 2D images using deep learning techniques. Kaolin's broader scope makes it more suitable for general 3D deep learning projects, whereas Mesh R-CNN excels in specific image-to-mesh reconstruction scenarios.
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Kaolin: A Pytorch Library for Accelerating 3D Deep Learning Research
Overview
NVIDIA Kaolin library provides a PyTorch API for working with a variety of 3D representations and includes a growing collection of GPU-optimized operations such as modular differentiable rendering, fast conversions between representations, data loading, 3D checkpoints, differentiable camera API, differentiable lighting with spherical harmonics and spherical gaussians, powerful quadtree acceleration structure called Structured Point Clouds, interactive 3D visualizer for jupyter notebooks, convenient batched mesh container and more. Visit the Kaolin Library Documentation to get started!
Note that Kaolin library is part of the larger NVIDIA Kaolin effort for 3D deep learning.
Installation and Getting Started
Starting with v0.12.0, Kaolin supports installation with wheels:
# Replace TORCH_VERSION and CUDA_VERSION with your torch / cuda versions
pip install kaolin==0.16.0 -f https://nvidia-kaolin.s3.us-east-2.amazonaws.com/torch-{TORCH_VERSION}_cu{CUDA_VERSION}.html
For example, to install kaolin 0.16.0 over torch 2.0.0 and cuda 11.8:
pip install kaolin==0.16.0 -f https://nvidia-kaolin.s3.us-east-2.amazonaws.com/torch-2.0.0_cu118.html
About the Latest Release (0.16.0)
In this version we added a Physics section.
In this new section we implemented Simplicits a geometry-agnostic method for elastic simulation. See more information in the project page.
We've also added a math section with quaternions math features.
Finally we've improved workflow, with an easy rendering API, for quickly visualizing a model.
Check our new tutorials: Use Simplicit's Easy API to Simulate a Mesh In this notebook we show how to use the high-level Simplicit API to simulate an imported Mesh. Interact with a Physics Simulation In this notebook we show to interact with the simulation by moving objects. Use Simplicit's Full-Feature API In this notebook we show how to use the low-level API to simulate a pointcloud.
Easy rendering of Meshes Use our new high-level API to load a mesh, create a camera and lighting parameters and render interactively.
See change logs for details.
Contributing
Please review our contribution guidelines.
External Projects using Kaolin
- NVIDIA Kaolin Wisp:
- Use Camera API, Structured Point Clouds and its rendering capabilities
- gradSim: Differentiable simulation for system identification and visuomotor control:
- Use DIB-R rasterizer, obj loader and timelapse
- Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer:
- Use Kaolin's DIB-R rasterizer, camera functions and Timelapse for 3D checkpoints.
- Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Surfaces:
- Use SPC conversions and ray-tracing, yielding 30x memory and 3x training time reduction.
- Learning Deformable Tetrahedral Meshes for 3D Reconstruction:
- Text2Mesh:
- Use Kaolin's rendering functions, camera functions, and obj and off importers.
- Flexible Isosurface Extraction for Gradient-Based Mesh Optimization (FlexiCubes) :
Licenses
Most of Kaolin's repository is under Apache v2.0 license, except under kaolin/non_commercial which is under NSCL license restricted to non commercial usage for research and evaluation purposes. For example, FlexiCubes method is included under non_commercial.
Default kaolin
import includes Apache-licensed components:
import kaolin
The non-commercial components need to be explicitly imported as:
import kaolin.non_commercial
Citation
If you are using Kaolin library for your research, please cite:
@misc{KaolinLibrary,
author = {Fuji Tsang, Clement and Shugrina, Maria and Lafleche, Jean Francois and Takikawa, Towaki and Wang, Jiehan and Loop, Charles and Chen, Wenzheng and Jatavallabhula, Krishna Murthy and Smith, Edward and Rozantsev, Artem and Perel, Or and Shen, Tianchang and Gao, Jun and Fidler, Sanja and State, Gavriel and Gorski, Jason and Xiang, Tommy and Li, Jianing and Li, Michael and Lebaredian, Rev},
title = {Kaolin: A Pytorch Library for Accelerating 3D Deep Learning Research},
year = {2022},
howpublished={\url{https://github.com/NVIDIAGameWorks/kaolin}}
}
Contributors
Current Team:
- Technical Lead: Clement Fuji Tsang
- Manager: Maria (Masha) Shugrina
- Charles Loop
- Vismay Modi
- Or Perel
- Alexander Zook
Other Majors Contributors:
- Wenzheng Chen
- Sanja Fidler
- Jun Gao
- Jason Gorski
- Jean-Francois Lafleche
- Rev Lebaredian
- Jianing Li
- Michael Li
- Krishna Murthy Jatavallabhula
- Artem Rozantsev
- Tianchang (Frank) Shen
- Edward Smith
- Gavriel State
- Towaki Takikawa
- Jiehan Wang
- Tommy Xiang
Top Related Projects
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
This is the code for Deformable Neural Radiance Fields, a.k.a. Nerfies.
A Code Release for Mip-NeRF 360, Ref-NeRF, and RawNeRF
Official code for the CVPR 2022 (oral) paper "Extracting Triangular 3D Models, Materials, and Lighting From Images".
code for Mesh R-CNN, ICCV 2019
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