epicgames-freegames-node
Automatically login and find available free games the Epic Games Store. Sends you a prepopulated checkout link so you can complete the checkout after logging in. Supports multiple accounts, login sessions, and scheduled runs.
Top Related Projects
Automatically claims free games on the Epic Games Store, Amazon Prime Gaming and GOG.
Claim available free game promotions from the Epic Games Store.
Quick Overview
The claabs/epicgames-freegames-node repository is a Node.js application that automatically claims free games from the Epic Games Store. It can be run as a standalone script or deployed as a Docker container, making it easy to automate the process of collecting free games offered by Epic Games.
Pros
- Automates the process of claiming free games from Epic Games Store
- Supports multiple accounts for claiming games
- Can be run as a standalone script or deployed as a Docker container
- Includes optional email notifications for successful claims and errors
Cons
- Requires storing Epic Games account credentials, which may pose security risks
- May violate Epic Games' terms of service
- Limited to claiming free games only from Epic Games Store
- Requires Node.js or Docker to run, which may not be suitable for all users
Code Examples
- Configuring accounts in the
config.json
file:
{
"accounts": [
{
"email": "example@email.com",
"password": "password123",
"totp": "OTPKEY123456"
}
]
}
- Running the script with npm:
npm start
- Running the script with Docker:
docker run -d --name epic-games-claimer \
-v /path/to/config.json:/usr/src/app/config.json \
ghcr.io/claabs/epicgames-freegames-node:latest
Getting Started
-
Clone the repository:
git clone https://github.com/claabs/epicgames-freegames-node.git cd epicgames-freegames-node
-
Install dependencies:
npm install
-
Create a
config.json
file with your Epic Games account details:{ "accounts": [ { "email": "your-email@example.com", "password": "your-password", "totp": "your-2fa-key-if-applicable" } ] }
-
Run the script:
npm start
Competitor Comparisons
Automatically claims free games on the Epic Games Store, Amazon Prime Gaming and GOG.
Pros of free-games-claimer
- Written in Python, which may be more accessible for some users
- Supports multiple game stores (Epic Games, GOG, Amazon Prime Gaming)
- Includes a web interface for easier management
Cons of free-games-claimer
- Less actively maintained (last update over a year ago)
- Fewer configuration options and customization features
- Limited documentation compared to epicgames-freegames-node
Code Comparison
epicgames-freegames-node:
const { Launcher } = require('epicgames-client');
const client = new Launcher({
email: 'example@email.com',
password: 'password123'
});
free-games-claimer:
from claimer.epic import EpicGames
epic = EpicGames(args.epic_email, args.epic_password)
epic.login()
Both projects aim to automate the claiming of free games, but they differ in implementation and scope. epicgames-freegames-node focuses specifically on Epic Games and offers more advanced features, while free-games-claimer supports multiple platforms but with fewer customization options. The choice between them depends on the user's specific needs and preferred programming language.
Claim available free game promotions from the Epic Games Store.
Pros of epicgames-freebies-claimer
- More active development with frequent updates and bug fixes
- Supports multiple accounts and proxies for enhanced functionality
- Includes a web interface for easier management and monitoring
Cons of epicgames-freebies-claimer
- More complex setup and configuration process
- Requires additional dependencies and system resources
- May have a steeper learning curve for new users
Code Comparison
epicgames-freebies-claimer:
const { Launcher } = require('epicgames-client');
const client = new Launcher({
email: 'example@example.com',
password: 'password123'
});
epicgames-freegames-node:
const { EpicGames } = require('epicgames-freegames-node');
const client = new EpicGames({
email: 'example@example.com',
password: 'password123'
});
Both projects use similar client initialization, but epicgames-freebies-claimer relies on the epicgames-client library, while epicgames-freegames-node uses a custom EpicGames class. The epicgames-freebies-claimer offers more advanced features and flexibility, but epicgames-freegames-node provides a simpler and more straightforward approach for basic functionality.
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Epic Games Store Weekly Free Games
Automatically login and find available free games the Epic Games Store. Sends you a prepopulated checkout link so you can complete the checkout after logging in. Supports multiple accounts, login sessions, and scheduled runs.
Setup
JSON Configuration
The tool can be configured with a combination of JSON and environment variables. The config file supports JSON5 syntax (comments, trailing commas, etc). For each property, the JSON config value takes priority over the respective environment variable value.
For details on each option, its defaults, and environment variable key, see the config documentation site.
The config file is stored in the mounted /usr/app/config
volume and can be named config.json
or config.json5
.
config.json
or config.json5
{
"runOnStartup": true,
"cronSchedule": "0 0,6,12,18 * * *",
"logLevel": "info",
"webPortalConfig": {
"baseUrl": "https://epic.example.com",
},
"accounts": [
{
"email": "example@gmail.com",
},
],
"notifiers": [
// You may configure as many of any notifier as needed
// Here are some examples of each type
{
"type": "email",
"smtpHost": "smtp.gmail.com",
"smtpPort": 587,
"emailSenderAddress": "hello@gmail.com",
"emailSenderName": "Epic Games Captchas",
"emailRecipientAddress": "hello@gmail.com",
"secure": false,
"auth": {
"user": "hello@gmail.com",
"pass": "abc123",
},
},
{
"type": "discord",
"webhookUrl": "https://discord.com/api/webhooks/123456789123456789/A-abcdefghijklmn-abcdefghijklmnopqrst12345678-abcdefghijklmnop123456",
// Optional list of users or roles to mention
"mentionedUsers": ["914360712086843432"],
"mentionedRoles": ["734548250895319070"],
},
{
"type": "telegram",
// Optional Custom TELEGRAM server URL
"apiUrl": "https://api.telegram.org",
"token": "644739147:AAGMPo-Jz3mKRnHRTnrPEDi7jUF1vqNOD5k",
"chatId": "-987654321",
},
{
"type": "apprise",
"apiUrl": "http://192.168.1.2:8000",
"urls": "mailto://user:pass@gmail.com",
},
{
"type": "pushover",
"token": "a172fyyl9gw99p2xi16tq8hnib48p2",
"userKey": "uvgidym7l5ggpwu2r8i1oy6diaapll",
},
{
"type": "gotify",
"apiUrl": "https://gotify.net",
"token": "SnL-wAvmfo_QT",
},
{
"type": "homeassistant",
"instance": "https://homeassistant.example.com",
"token": "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzdWIiOiIxMjM0NTY3ODkwIiwibmFtZSI6IkpvaG4gRG9lIiwiaWF0IjoxNTE2MjM5MDIyfQ.SflKxwRJSMeKKF2QT4fwpMeJf36POk6yJV_adQssw5c",
"notifyservice": "mobile_app_smartphone_name",
},
{
"type": "bark",
// your bark key
"key": "xxxxxxxxxxxxxxxxxxxxxx",
// bark title, optional, default: 'epicgames-freegames'
"title": "epicgames-freegames",
// bark group, optional, default: 'epicgames-freegames'
"group": "epicgames-freegames",
// bark private service address, optional, default: 'https://api.day.app'
"apiUrl": "https://api.day.app"
},
{
"type": "ntfy",
"webhookUrl": "https://ntfy.example.com/mytopic",
"priority": "urgent",
"token": "tk_mytoken"
},
{
"type":"webhook",
//url of your webhook server
"url":"https://webhook.site/my_uuid",
//Optional headers
"headers": {
"Authentication": "Bearer 123456"
}
},
],
}
Web server
This project can occasionally ask you to login via device code authentication. Epic Games's device code session expires after 10 minutes, so this project uses a web server and redirect to prevent from sending you a new link every 10 minutes. There are two options for running the web server:
Web server config
If you're familiar with hosting web servers and/or reverse proxies, follow this:
- Expose port 3000 in your Docker run config (e.g.
-p 81:3000
maps the host machine's port 81 to the container's port 3000) - If you want to access the Captcha solving page from outside your network, setup any port forwarding/reverse proxy/DNS
- Set the
webPortalConfig.baseUrl
in the config
Localtunnel setup
If you don't have the ability to port forward/reverse proxy on your network, you can still access the web server remotely by setting:
{
"webPortalConfig": {
"localtunnel": true,
},
}
in your config.json
.
Notifications
Each notification method has unique setup instructions. Read its documentation (notification methods) on the config site for exact details and instructions. The example config may also help as an example.
Testing notification and web server
Since user actions may not always be required, the notification methods and web server can be manually tested. Essentially, you just need to add:
"testNotifiers": true,
to the root of your config.json
. For more details check out the config docs.
Note: to optimize for standby memory usage, the web server does not run when the process is not running. The web server will only be available during a scheduled run.
Docker Configuration
This image is available from both GitHub Container Registry and Docker Hub:
ghcr.io/claabs/epicgames-freegames-node:latest
charlocharlie/epicgames-freegames:latest
If you're experiencing issues with Chromium starting (hangs on login/notification), you can try the Debian image:
ghcr.io/claabs/epicgames-freegames-node:debian
charlocharlie/epicgames-freegames:debian
If you are using full JSON configuration, the only remaining Docker configurables are the port and volume.
Environment Variables
Most configuration options can be set via environment variable. Look for the env
tag in the config docs for each option's key.
If for whatever reason you want to change the default config directory or config file name, CONFIG_DIR
and CONFIG_FILE_NAME
are available as environment variables.
Ports
Host port | Container port | Description |
---|---|---|
3000 | 3000 | Port mapping on which the web server hosting the captcha solving page resides |
Volumes
Host location | Container location | Mode | Description |
---|---|---|---|
/my/host/dir/ | /usr/app/config | rw | Location of the config and cookie file(s) |
Memory Limit
It's recommended to add -m 2g
as a docker run
parameter to set a max memory usage of 2GB. The Chromium processes can sometimes run away, and without a limit your system can eventually lock up.
Docker Run
With JSON Config
$ docker run -d -v /my/host/dir/:/usr/app/config:rw -p 3000:3000 -m 2g ghcr.io/claabs/epicgames-freegames-node:latest
Without JSON Config
Without JSON config, you can only configure one account.
$ docker run -d -e TZ=America/Chicago -e EMAIL=example@gmail.com -e RUN_ON_STARTUP=true -e BASE_URL=https://example.com -e SMTP_HOST=smtp.gmail.com -e SMTP_PORT=587 -e EMAIL_SENDER_ADDRESS=hello@gmail.com -e EMAIL_SENDER_NAME="Epic Games Captchas" -e EMAIL_RECIPIENT_ADDRESS=hello@gmail.com -e SMTP_SECURE=true -e SMTP_USERNAME=hello@gmail.com -e SMTP_PASSWORD=abc123 -v /my/host/dir/:/usr/app/config:rw -p 3000:3000 -m 2g ghcr.io/claabs/epicgames-freegames-node:latest
Cookie Import
If you're experiencing issues logging in with device code auth, you can import cookies for a temporary session.
- Setup the container per the below instructions
- In your web browser, log in to the Epic Games Store with "Remember me" checked.
- Install the EditThisCookie browser extension.
- While viewing the Epic Games Store page, open the EditThisCookie extension window, change the URL to
https://www.epicgames.com/id
, and click the export button: - In your mounted
./config
folder, create<email_address>-cookies.json
(e.g.me@example.com-cookies.json
), and paste in your cookies. - Start the container and the cookies will automatically be converted to a new format.
Cookie Import Notes
- If you click "Log Out" on the browser session you copied the cookies from, the container may break.
- If you have the container scheduled regularly, it should automatically refresh the cookies and keep you logged in for some time.
Running without Docker
If for some reason you don't want to use Docker to run this tool you can run it from source by cloning this repo and installing Node.js.
- Get this repo from Github
- Clone using git (recommended):
git clone https://github.com/claabs/epicgames-freegames-node.git
- Or download and unpack ZIP archive: epicgames-freegames-node
- Clone using git (recommended):
- Create
config
folder in the cloned/unpacked directory - Create JSON configuration
- Install Node.js 18 or higher
- Install Node.js dependencies
- Start terminal and navigate to cloned/unpacked directory
- Run
npm i
- Start application:
npm run start
- To update when using Git:
git pull
npm i
Miscellaneous
v4 to v5 Migration
In v5, several options have been added or removed. The added/removed options should not affect existing v4 configs, but may need to change your config.json
for a stable solution.
Changed
cronSchedule
: The default was changed to every six hours. You should change your cron schedule to run more often than every 8 hours, as the device code auth refresh token expires after 8 hours.
Removed
account.password
: login credentials are no longer usedaccount.totp
: login credentials are no longer usednoHumanErrorHelp
: purchase is no longer automatedhcaptchaAccessibilityUrl
: was deprecated in v4email
: was deprecated in v4, usenotifiers
with"type": "email"
baseUrl
: was deprecated in v4, usewebPortalConfig.baseUrl
onlyWeekly
: was deprecated in v4, usesearchStrategy
Thanks
Thanks to epicgames-weekly-freegames for the inspiration.
Thanks to EpicResearch for the documentation that made device code auth possible.
Top Related Projects
Automatically claims free games on the Epic Games Store, Amazon Prime Gaming and GOG.
Claim available free game promotions from the Epic Games Store.
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot