free-games-claimer
Automatically claims free games on the Epic Games Store, Amazon Prime Gaming and GOG.
Top Related Projects
C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Legendary - A free and open-source replacement for the Epic Games Launcher
Desktop implementation of Steam's mobile authenticator app
Claim available free game promotions from the Epic Games Store.
Quick Overview
Free-games-claimer is an automated tool designed to claim free games from various digital distribution platforms such as Epic Games Store, Amazon Prime Gaming, and GOG. It uses browser automation to log in to these platforms and claim available free games, saving users time and ensuring they don't miss out on limited-time offers.
Pros
- Automates the process of claiming free games across multiple platforms
- Saves time by eliminating the need to manually check and claim games
- Ensures users don't miss out on limited-time free game offers
- Supports multiple platforms including Epic Games Store, Amazon Prime Gaming, and GOG
Cons
- Requires setting up and maintaining login credentials for each platform
- May face issues with captchas or changes in website structures
- Potential security risks associated with storing login information
- Dependent on third-party libraries and browser drivers which may require updates
Code Examples
# Example of claiming Epic Games Store free games
async def claim_epic_games(page):
await page.goto('https://store.epicgames.com/en-US/free-games')
await page.wait_for_selector('.css-1myhtyb')
free_games = await page.query_selector_all('.css-1myhtyb')
for game in free_games:
await game.click()
await page.wait_for_selector('.css-1btn2zw')
await page.click('.css-1btn2zw')
# Additional steps for completing the claim process
# Example of claiming Amazon Prime Gaming rewards
async def claim_prime_gaming(page):
await page.goto('https://gaming.amazon.com/')
await page.wait_for_selector('.twitch-prime-offers')
offers = await page.query_selector_all('.twitch-prime-offers .offer-card')
for offer in offers:
await offer.click()
await page.wait_for_selector('.claim-button')
await page.click('.claim-button')
# Additional steps for completing the claim process
# Example of setting up the browser and running the claimer
async def main():
browser = await launch(headless=False)
page = await browser.new_page()
await login(page)
await claim_epic_games(page)
await claim_prime_gaming(page)
await browser.close()
asyncio.get_event_loop().run_until_complete(main())
Getting Started
-
Clone the repository:
git clone https://github.com/vogler/free-games-claimer.git cd free-games-claimer
-
Install dependencies:
pip install -r requirements.txt
-
Set up your credentials in
config.json
:{ "epic": {"email": "your_email", "password": "your_password"}, "amazon": {"email": "your_email", "password": "your_password"} }
-
Run the script:
python main.py
Competitor Comparisons
C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
Pros of ArchiSteamFarm
- More comprehensive Steam-focused functionality, including idling, card farming, and game management
- Cross-platform support with builds for Windows, Linux, and macOS
- Active development with frequent updates and a large community
Cons of ArchiSteamFarm
- Steeper learning curve due to more complex features and configuration options
- Primarily focused on Steam, while free-games-claimer supports multiple platforms
Code Comparison
ArchiSteamFarm (C#):
public sealed class Bot : IDisposable {
public async Task<bool> AcceptDigitalGiftCard() {
if (GiftCards == null || GiftCards.Count == 0) {
return false;
}
// ... (gift card acceptance logic)
}
}
free-games-claimer (TypeScript):
export async function claimEpicFreebies(page: Page) {
await page.goto('https://www.epicgames.com/store/en-US/free-games');
const freeGames = await page.$$('.css-1myhtyb');
for (const game of freeGames) {
// ... (game claiming logic)
}
}
ArchiSteamFarm focuses on Steam-specific functionality with a more complex codebase, while free-games-claimer provides simpler, multi-platform game claiming capabilities.
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Pros of SteamKit
- More comprehensive and feature-rich, covering a wide range of Steam functionality
- Better documentation and community support
- Actively maintained with regular updates
Cons of SteamKit
- Steeper learning curve due to its complexity
- Requires more setup and configuration
- Not specifically designed for claiming free games
Code Comparison
SteamKit (C#):
var steamClient = new SteamClient();
var manager = new CallbackManager(steamClient);
var user = steamClient.GetHandler<SteamUser>();
steamClient.Connect();
user.LogOn(new SteamUser.LogOnDetails { Username = username, Password = password });
free-games-claimer (JavaScript):
const epicGames = new EpicGames({ email, password });
await epicGames.login();
const freeGames = await epicGames.getPromotions();
await epicGames.claimOfferById(freeGames[0].id);
SteamKit is a more robust library for interacting with Steam's API, while free-games-claimer is specifically designed for claiming free games from multiple platforms. SteamKit offers greater flexibility but requires more setup, whereas free-games-claimer provides a simpler, more focused solution for its specific use case.
Legendary - A free and open-source replacement for the Epic Games Launcher
Pros of Legendary
- More comprehensive CLI tool for managing Epic Games library
- Supports game installation, launching, and updates
- Actively maintained with frequent updates
Cons of Legendary
- More complex setup and usage
- Requires more system resources due to broader functionality
- May be overkill for users only interested in claiming free games
Code Comparison
Free-games-claimer:
async def claim_free_games(page):
await page.goto('https://www.epicgames.com/store/en-US/free-games')
# ... (code to find and claim free games)
Legendary:
def claim_free_games(self):
for game in self.egs.get_free_games():
if not game['owned']:
self.egs.claim_free_game(game['namespace'], game['id'])
Summary
Free-games-claimer is a lightweight tool focused solely on claiming free Epic Games, while Legendary is a more comprehensive CLI tool for managing the entire Epic Games library. Free-games-claimer is simpler to use but has limited functionality, whereas Legendary offers more features but requires more setup and resources. The choice between the two depends on the user's specific needs and preferences.
Desktop implementation of Steam's mobile authenticator app
Pros of SteamDesktopAuthenticator
- Provides Steam-specific authentication functionality
- Offers a desktop application for managing Steam accounts
- Includes features like trade confirmations and market listings
Cons of SteamDesktopAuthenticator
- Limited to Steam platform, not applicable for other game stores
- Requires more setup and configuration for users
- May have potential security risks if not used properly
Code Comparison
SteamDesktopAuthenticator:
public string GenerateSteamGuardCode()
{
return GenerateSteamGuardCodeForTime(TimeAligner.GetSteamTime());
}
free-games-claimer:
async function claimEpicGames() {
const browser = await puppeteer.launch({ headless: true });
// ... (code to navigate and claim games)
await browser.close();
}
The code snippets show that SteamDesktopAuthenticator focuses on generating Steam-specific authentication codes, while free-games-claimer uses web automation to claim games from different platforms.
SteamDesktopAuthenticator is tailored for Steam users who need advanced account management features, whereas free-games-claimer is designed for automatically claiming free games across multiple platforms. The choice between the two depends on the user's specific needs and the platforms they primarily use.
Claim available free game promotions from the Epic Games Store.
Pros of epicgames-freebies-claimer
- More comprehensive support for multiple game platforms (Epic Games, GOG, Amazon Prime)
- Active development with frequent updates and bug fixes
- Larger community and more contributors, potentially leading to better support and feature additions
Cons of epicgames-freebies-claimer
- More complex setup process due to additional dependencies and configuration options
- Potentially higher resource usage due to broader feature set
Code Comparison
epicgames-freebies-claimer:
const { Launcher } = require('epicgames-client');
const client = new Launcher({
email: 'example@email.com',
password: 'password123'
});
free-games-claimer:
from epicstore_api import EpicGamesStoreAPI
api = EpicGamesStoreAPI()
api.login(email='example@email.com', password='password123')
The code snippets show different approaches to authentication:
- epicgames-freebies-claimer uses a custom Launcher class from the epicgames-client library
- free-games-claimer utilizes the epicstore_api library for a more straightforward authentication process
Both projects aim to automate the claiming of free games, but epicgames-freebies-claimer offers broader platform support and more active development, while free-games-claimer provides a simpler setup and potentially lower resource usage.
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual CopilotREADME
free-games-claimer
Claims free games periodically on
Epic Games Store
Amazon Prime Gaming
GOG
Unreal Engine (Assets) (experimental, same login as Epic Games)
Pull requests welcome :)
Works on Windows/macOS/Linux.
Raspberry Pi (3, 4, Zero 2): requires 64-bit OS like Raspberry Pi OS or Ubuntu (Raspbian won't work since it's 32-bit).
How to run
Easy option: install Docker (or podman) and run this command in a terminal:
docker run --rm -it -p 6080:6080 -v fgc:/fgc/data --pull=always ghcr.io/vogler/free-games-claimer
This currently gives you a captcha challenge for epic-games. Until issue #183 is fixed, it is recommended to just run node epic-games
without docker (see below).
This will run node epic-games; node prime-gaming; node gog
- if you only want to claim games for one of the stores, you can override the default command by appending e.g. node epic-games
at the end of the docker run
command, or if you want several bash -c "node epic-games.js; node gog.js"
.
Data (including json files with claimed games, codes to redeem, screenshots) is stored in the Docker volume fgc
.
I want to run without Docker or develop locally.
- Install Node.js
- Clone/download this repository and
cd
into it in a terminal - Run
npm install
- Run
pip install apprise
(or use pipx if you have problems) to install apprise if you want notifications - To get updates:
git pull; npm install
- Run
node epic-games
,node prime-gaming
,node gog
...
During npm install
Playwright will download its Firefox to a cache in home (doc).
If you are missing some dependencies for the browser on your system, you can use sudo npx playwright install firefox --with-deps
.
If you don't want to use Docker for quasi-headless mode, you could run inside a virtual machine, on a server, or you wake your PC at night to avoid being interrupted.
Usage
All scripts start an automated Firefox instance, either with the browser GUI shown or hidden (headless mode). By default, you won't see any browser open on your host system.
- When running inside Docker, the browser will be shown only inside the container. You can open http://localhost:6080 to interact with the browser running inside the container via noVNC (or use other VNC clients on port 5900).
- When running the scripts outside of Docker, the browser will be hidden by default; you can use
SHOW=1 ...
to show the UI (see options below).
When running the first time, you have to login for each store you want to claim games on. You can login indirectly via the terminal or directly in the browser. The scripts will wait until you are successfully logged in.
There will be prompts in the terminal asking you to enter email, password, and afterwards some OTP (one time password / security code) if you have 2FA/MFA (two-/multi-factor authentication) enabled. If you want to login yourself via the browser, you can press escape in the terminal to skip the prompts.
After login, the script will continue claiming the current games. If it still waits after you are already logged in, you can restart it (and open an issue). If you run the scripts regularly, you should not have to login again.
Configuration / Options
Options are set via environment variables which allow for flexible configuration.
TODO: On the first run, the script will guide you through configuration and save all settings to data/config.env
. You can edit this file directly or run node fgc config
to run the configuration assistant again.
Available options/variables and their default values:
Option | Default | Description |
---|---|---|
SHOW | 1 | Show browser if 1. Default for Docker, not shown when running outside. |
WIDTH | 1280 | Width of the opened browser (and of screen for VNC in Docker). |
HEIGHT | 1280 | Height of the opened browser (and of screen for VNC in Docker). |
VNC_PASSWORD | VNC password for Docker. No password used by default! | |
NOTIFY | Notification services to use (Pushover, Slack, Telegram...), see below. Apprise | |
NOTIFY_TITLE | Optional title for notifications, e.g. for Pushover. | |
BROWSER_DIR | data/browser | Directory for browser profile, e.g. for multiple accounts. |
TIMEOUT | 60 | Timeout for any page action. Should be fine even on slow machines. |
LOGIN_TIMEOUT | 180 | Timeout for login in seconds. Will wait twice (prompt + manual login). |
Default email for any login. | ||
PASSWORD | Default password for any login. | |
EG_EMAIL | Epic Games email for login. Overrides EMAIL. | |
EG_PASSWORD | Epic Games password for login. Overrides PASSWORD. | |
EG_OTPKEY | Epic Games MFA OTP key. | |
EG_PARENTALPIN | Epic Games Parental Controls PIN. | |
PG_EMAIL | Prime Gaming email for login. Overrides EMAIL. | |
PG_PASSWORD | Prime Gaming password for login. Overrides PASSWORD. | |
PG_OTPKEY | Prime Gaming MFA OTP key. | |
PG_REDEEM | 0 | Prime Gaming: try to redeem keys on external stores (experimental). |
PG_CLAIMDLC | 0 | Prime Gaming: try to claim DLCs (experimental). |
GOG_EMAIL | GOG email for login. Overrides EMAIL. | |
GOG_PASSWORD | GOG password for login. Overrides PASSWORD. | |
GOG_NEWSLETTER | 0 | Do not unsubscribe from newsletter after claiming a game if 1. |
LG_EMAIL | Legacy Games: email to use for redeeming (if not set, defaults to PG_EMAIL) |
See src/config.js
for all options.
How to set options
You can add options directly in the command or put them in a file to load.
Docker
You can pass variables using -e VAR=VAL
, for example docker run -e EMAIL=foo@bar.baz -e NOTIFY='tgram://bottoken/ChatID' ...
or using --env-file fgc.env
where fgc.env
is a file on your host system (see docs). You can also docker cp
your configuration file to /fgc/data/config.env
in the fgc
volume to store it with the rest of the data instead of on the host (example).
If you are using docker compose (or Portainer etc.), you can put options in the environment:
section.
Without Docker
On Linux/macOS you can prefix the variables you want to set, for example EMAIL=foo@bar.baz SHOW=1 node epic-games
will show the browser and skip asking you for your login email. On Windows you have to use set
, example.
You can also put options in data/config.env
which will be loaded by dotenv.
Notifications
The scripts will try to send notifications for successfully claimed games and any errors like needing to log in or encountered captchas (should not happen).
apprise is used for notifications and offers many services including Pushover, Slack, Telegram, SMS, Email, desktop and custom notifications.
You just need to set NOTIFY
to the notification services you want to use, e.g. NOTIFY='mailto://myemail:mypass@gmail.com' 'pbul://o.gn5kj6nfhv736I7jC3cj3QLRiyhgl98b'
- refer to their list of services and examples.
Automatic login, two-factor authentication
If you set the options for email, password and OTP key, there will be no prompts and logins should happen automatically. This is optional since all stores should stay logged in since cookies are refreshed. To get the OTP key, it is easiest to follow the store's guide for adding an authenticator app. You should also scan the shown QR code with your favorite app to have an alternative method for 2FA.
- Epic Games: visit password & security, enable 'third-party authenticator app', copy the 'Manual Entry Key' and use it to set
EG_OTPKEY
. - Prime Gaming: visit Amazon 'Your Account ⺠Login & security', 2-step verification ⺠Manage ⺠Add new app ⺠Can't scan the barcode, copy the bold key and use it to set
PG_OTPKEY
- GOG: only offers OTP via email
Beware that storing passwords and OTP keys as clear text may be a security risk. Use a unique/generated password! TODO: maybe at least offer to base64 encode for storage.
Epic Games Store
Run node epic-games
(locally or in Docker).
Amazon Prime Gaming
Run node prime-gaming
(locally or in Docker).
Claiming the Amazon Games works out-of-the-box, however, for games on external stores you need to either link your account or redeem a key.
-
Stores that require account linking: Epic Games, Battle.net, Origin.
-
Stores that require redeeming a key: GOG.com, Microsoft Games, Legacy Games.
Keys and URLs are printed to the console, included in notifications and saved in
data/prime-gaming.json
. A screenshot of the page with the key is also saved todata/screenshots
. TODO:redeem keys on external stores.
Run periodically
How often?
Epic Games usually has two free games every week, before Christmas every day. Prime Gaming has new games every month or more often during Prime days. GOG usually has one new game every couples of weeks. Unreal Engine has new assets to claim every first Tuesday of a month.
It is safe to run the scripts every day.
How to schedule?
The container/scripts will claim currently available games and then exit. If you want it to run regularly, you have to schedule the runs yourself:
- Linux/macOS:
crontab -e
(example) - macOS: launchd
- Windows: task scheduler (example), other options, or just put the command in a
.bat
file in Autostart if you restart often... - any OS: use a process manager like pm2
- Docker Compose
command: bash -c "node epic-games; node prime-gaming; node gog; echo sleeping; sleep 1d"
additionally addrestart: unless-stopped
to it.
TODO: add some server-mode where the script just keeps running and claims games e.g. every day.
Problems?
Check the open issues and comment there or open a new issue.
If you're a developer, you can use PWDEBUG=1 ...
to inspect which opens a debugger where you can step through the script.
History/DevLog
Click to expand
Tried epicgames-freebies-claimer, but had problems since epicgames introduced hcaptcha (see issue).
Played around with puppeteer before, now trying newer https://playwright.dev which is pretty similar.
Playwright Inspector and codegen
to generate scripts are nice, but failed to generate the right code for clicking a button in an iframe.
Added main.spec.ts which was the test script generated by npx playwright codegen
with manual fix for clicking buttons in the created iframe. Can be executed by npx playwright test
. The test runner has options --debug
and --timeout
and can execute typescript which is nice. However, this only worked up to the button 'I Agree', and then showed an hcaptcha.
Added main.captcha.js which uses beta of playwright-extra@next
and @extra/recaptcha@next
(from comment on puppeteer-extra).
However, playwright-extra
seems to be old and missing :has-text
selector (fixed here) and page.frameLocator
, so the script did not run without adjustments.
Also, solving via 2captcha is a paid service which takes time and may be unreliable.
Added main.stealth.js which uses the stealth plugin without playwright-extra
wrapper but up-to-date playwright
(from comment).
The listed evasions are enough to not show an hcaptcha. Script claimed game successfully in non-headless mode.
Removed main.captcha.js
.
Using Playwright Test (main.spec.ts
) instead of Library (main.stealth.js
) has the advantage of free CLI like --debug
and --timeout
.
Button selectors should preferably use text in order to be more stable against changes in the DOM.
Renamed repository from epicgames-claimer to free-games-claimer since a script for Amazon Prime Gaming was also added. Removed all old scripts in favor of just epic-games.js
and prime-gaming.js
.
epic games: headless
mode gets hcaptcha challenge. More details/references in issue.
https://github.com/vogler/free-games-claimer/pull/11 introduced a Dockerfile for running non-headless inside the container via xvfb which makes it headless for the host running the container.
v1.0 Standalone scripts node epic-games and node prime-gaming using Chromium.
Changed to Firefox for all scripts since Chromium led to captchas. Claiming then also worked in headless mode without Docker.
Added options via env vars, configurable in data/config.env
.
Added OTP generation via otplib for automatic login, even with 2FA.
Added notifications via apprise.
Logo with smaller aspect ratio (for Telegram bot etc.): ð¾ - emojipedia
Top Related Projects
C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Legendary - A free and open-source replacement for the Epic Games Launcher
Desktop implementation of Steam's mobile authenticator app
Claim available free game promotions from the Epic Games Store.
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot